Arboreus
In Fractured, Arboreus is the world of the wildfolk races. The society here is peaceful and in tune with nature. Gameplay on this world is cooperative.
Arboreus is the largest planet of the Elysium Ring, with a surface twice as wide as that of Syndesia – although the area of continents above sea level is roughly equivalent to that of the other planets. Other than being the largest, it also lies furthest from the sun, travelling the same orbit that once belonged to Elysium. Notwithstanding its distance from the star, the damp atmosphere of Arboreus allows it to be a warm and verdant world, covered with dense forests and plains of lush green grass, crossed by rivers and lakes aplenty.
Compared to Syndesia and Tartaros, Arboreus is the planet that most resembles its father Elysium, especially given it’s the only one that still retains Elysium’s primal energy, which manifests itself into ever-growing deposits of magical crystals, coveted by all the creatures of the System.
Arboreus features the Earth-like animals you can find in jungles, swamps and different kinds of forests - so yes, tigers are included. As for fantasy creatures, Arboreus is an overgrown world, and massive size is going to be one of the distinctive features of the beasts that inhabit it
Arboreus is designed to be the ideal home of PvE lovers. It features large areas accessible only by Wildfolk and characters with Good alignment, and a great degree of protection from hostile PvP in the rest of the world.
You cannot switch your alignment to evil on Arboreus.
PvP
Any form of unwanted PVP is not possible on Arboreus. The functions to attack other players and cities are not available for this world. The only exception is consensual PVP between two players or attacking evil aligned players without to worry of retaliation.
Travel
Traveling from and to Arboreus from and to Syndesia require the use of the so-called Stargates which need 20 x Energy Crystal to being used. Energy crystals can be found for humans on Syndesia by slaying the Colossal Crystalline Construct and for Wildfolk on Arboreus on giant crystals filled with primal energy.
If you’re a Human, you can stay forever on Arboreus and also found cities, build houses and be part of the world.
If your character has an Evil alignment and you manage to enter Arboreus, well, now you’re in trouble! The planet itself, pervaded by the primal energy of Elysium, immediately starts fighting to repel you. Normally pacific players turn aggressive against you, seeking you out to rip you apart. Even worse, you cannot fight them back.
Gods
After the Fracture, Arboreus was put under the protection of three of the Six Gods: Elysium, which is thought to be the source of Arboreus’ primal energy; Tyros, god of light and justice; Nelena, goddess of the wild and mother of all wildfolk.
Resources
Crystals aren’t the only resource on Arboreus that stirs the greed of the people who don’t inhabit it, however. The planet is rich in wood, stone and minerals, although wildfolk usually don’t take an interest in mining and blacksmithing. Indeed, the homes of wildfolk are mostly made of wood, while stone is usually kept to erect public buildings.
Inhabitants
Wildfolk are the native inhabitants of the wild and lush planet Arboreus. While closely resembling an actual animal right after birth, the shape of the body of a wildfolk changes dramatically during puberty, eventually assuming the same two-legged posture of a human.
Gallery
Locations
- Arboreus
- Terra →
- Arboreal Dragon Nest
- Bandit Encampment
- Buccaneer's Rest
- Creeping Gardens
- Ember Dragon Nest
- Grokoton District
- Grokoton Hamlet
- Infested Dump
- Junk Pile
- Large Bandit Camp
- Moon Bay Camp
- Mountain Dragon Nest
- Northern Village
- Ogre Barracks
- Ogre Facility
- Ogre Living Quarters
- Ogre Suburb
- Ogre Training Grounds
- Ogre Village
- Reclaimed Ruins
- Ruined Gardens
- Ruined Watchtower
- Shipwreck Camp
- Southern Village
- Termidian Nest
- Termidian Nursery
- Termidian Outpost
- Trader'S Maze
- Water Arena
- Wicker Totem
Creatures
- CR 1 Monsters → Cassowary · Deer · Fox · Horse · Rabbit · Stag · Wooly Tapir
- CR 2 Monsters → Warthog
- CR 3 Monsters → Black Bear · Grokoton Hunter · Grokoton Shaman · Grokoton Stalker · Grokoton Warrior · Komodo Dragon · Sea Crab · Sea Turtle · Termidian Larva
- CR 4 Monsters → Bandit Agitator · Bandit Marksman · Bandit Ruffian · Bandit Spellsword · Bandit Thug · Brown Bear · Crazy Aeromancer · Crazy Cryomancer · Crazy Pyromancer · Grokoton Chieftain · Grokoton Sage · Lava Lizard · Mud Alligator · Sproutling · Termidian Drone · Woodland Wisp
- CR 5 Monsters → Acid Elemental · Bandit Leader · Caustic Scorpion · Earth Elemental · Emerald Huskworm · Fire Elemental · Forest Troll · Forge Snapper · Greater Woodland Wisp · Mountain Troll · Obsidian Crab · Ruby Huskworm · Salt Water Crocodile · Termidian Spitter · Termidian Warrior · Termidian Witch · Topaz Huskworm
- CR 6 Monsters → Elder Forest Troll · Elder Mountain Troll · Greater Acid Elemental · Greater Earth Elemental · Greater Fire Elemental · Termidian Matron · Treant
- CR 7 Monsters → Ogre Brute · Ogre Druid · Ogre Mage · Ogre Master · Ogre Shieldbearer · Ogre Warrior · Ogre Watcher · Ogre Witch
- CR 8 Monsters → Ogre Archdruid · Ogre Lord
- Chain Pull Monsters, CR 1 Monsters → Young Wolf
- Chain Pull Monsters, CR 2 Monsters → Wolf
- Chain Pull Monsters, CR 3 Monsters → Biting Dartfrog · Crested Lizard
- Chain Pull Monsters, CR 5 Monsters → Armored Bear
- Chain Pull Monsters, CR 6 Monsters → Arboreal Dragonling · Colossal Huskworm · Ember Dragonling · Mountain Dragonling
- Chain Pull Monsters, CR 8 Monsters → Wild Behemut
- Chain Pull Monsters, CR 9 Monsters → Arboreal Dragon · Ember Dragon · Mountain Dragon
- Legendary Monsters, CR 10 Monsters → Cragg'drasil - King of the Mountain · Glurb the Insatiable · Mol'drakkan - Fire Tyrant · Murag-Gul · Tremora - Swarm Queen · Vilix'itas - Plague Bringer
- Legendary Monsters, CR 5 Monsters → Po Co - Jungle Runner · Rex - Wild Predator · Thisha - Face Huntress · Voshk - The Red Tyrant
- Legendary Monsters, CR 6 Monsters → Crazy Scar · Gurgle - Plague Bringer
- Legendary Monsters, CR 8 Monsters → Khe'Fer - Curse Weaver · Prism the Iridescent · Un'kh - Saber Fangs
- Legendary Monsters, CR 9 Monsters → Lord Eoronn · Ruh'tok the Wise · Traznagor the Masterful · Zephyr - Spirit of the Forest
- Tutorial Monsters, CR 2 Monsters → Bandit Marauder
Creature Abilities
- Abjuration → Absorb Elements · Dispel Magic · Globe of Spell Protection · Magic Reflection · Pierce Magic · Protection from Cold · Protection from Electricity · Protection from Fire · Shatter Wards
- Aeromancy → Chain Lightning · Forked Lightning · Shocking Arrows · Shocking Lash · Shocking Touch · Thunderbolt · Thunderclap
- Archery → Barrage · Double Shot · Headshot · Merciless Strike · Pin Down · Point Blank · Strafing Strike
- Assassination → Blinding Dust · Glitter Dust · Nimbleness · Shadow Step · Shadow Walk · Strike Wounds · True Strike
- Axe Fighting → Decimate · Execute · Lacerate · Sharp Strike · Strike Down
- Cryomancy → Chilling Touch · Deep Freeze · Frost Blast · Icebound Blast
- Druidcraft → Arboreal Dragon Breath · Barbed Skin · Bramble Wall · Crushing Roots · Entangling Roots · Insect Swarm · Sprouting Pulse · Verdant Regrowth
- Fencing → Double Strike · Heart Piercing Strike · Impale · Lunge · Pierce Through · Puncturing Strike
- Geomancy → Earth Spikes · Earthquake · Epicenter · Eruption · Glass Barrier · Mountain Dragon Breath · Petrify · Slow · Stone Lance · Stone Skin · Tectonic Outburst
- Hunting → Draw Back · Explosive Trap · Hunter's Mark · Poison Cloud Trap · Snare Trap · Spike Trap
- Illusionism → Atrophy Wave · Fear · Mind Strike · Shimmering Sphere
- Knife Fighting → Bleeding Strike · Coup De Grace · Crippling Strike · Debilitating Strike · Disrupting Strike · Lethal Strike · Rend Armor
- Leadership → Aura Of Clarity · Aura Of Courage · Aura Of Oppression · Call to Tenacity · Challenge · Charge · Inspire · Intimidate · Shields Up · Staggering Shout
- Mace Fighting → Concussive Strike · Crushing Assault · Heavy Blow · Resonating Blow · Spine Breaker Blow · Split Earth
- Necromancy → Death Circle
- Pyromancy → Burning Arrows · Burning Pillar · Burning Touch · Cloak of Flames · Ember Dragon Breath · Explosion · Fan of Flames · Fireball · Firebolt · Firestorm · Ignite · Incinerate · Pyroblast
- Restoration → Cure Wounds · Healing Burst · Healing Wave · Life Link · Mass Cure Wounds · Minor Healing
- Swordsmanship → Eviscerate · Slashing Wave · Swipe · Whirlwind
- Venomancy → Infectious Burst · Noxious Jet · Poison · Poison Spray
- Vitriomancy → Acid Breath · Acid Rain · Acid Sphere · Acid Spike · Acid Whirl · Black Ooze · Caustic Shell · Caustic Touch
- Warfare → Battle Jump · Bloodlust · Enrage · Frenzy · Overpower · Ram Through · Resolve · Second Wind · Shield Slam · Shockwave · Vicious Attacks
- Witchcraft → Empower · Energy Blast · Expose Vulnerabilities · Magic Missiles · Relocate · Weaken
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