Magical Ability |
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School: Aeromancy | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, Projectile, AoE | |
You cast a shocking projectile that collides with the first enemy on its path. Upon collision, any opponent near the target is struck by secondary lightnings released after the impact, which are half as effective than the original bolt. |
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Area Radius: 2 Damage Shock: 80 to 120 * (1 + %MagicalPower) Stacks Shocked: 20 to 30 * (1 + %MagicalPower) (reduced by: Willpower) |
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6 | 180 |
Additional Info |
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Targeting Range: 100 | |
Casting Range: 100 | |
Pathfinding: Irrelevant | |
Check Line of Sight: false | |
Spell Activation Type: Default | |
Spell Tooltip Activation Type: | |
Spell Type: Magical Ability | |
Spell Ready Trigger: None | |
Spell Tooltip Target Type: | |
Target Type: Location | |
Required Status Effect on Target: | |
Secured Hit: false | |
Irremovable: false | |
Toggle Spell Group: | |
Spell Effect Group: - | |
Spell Unicity Group: | |
Spell Removes Stealth: false | |
Usable while incapacitated: false | |
Usable by Players: true | |
Blocked in Sieges: false |