Witchcraft

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Icon Round Witchcraft.png

The school of Witchcraft includes offensive and utility spells which act without harnessing any of the elemental powers.

Knowledge of Witchcraft allows the caster to hit his targets with pure arcane energy, inflict them with curses and empower allies. Witchcraft spells inflict the Hexed status effect on their target, making them easier targets for any other spell casted by the caster or his allies.

The power of most abilities belonging to this school depends on the Magical Power of the caster.

Abilities

Magical Ability
Ultimate
Icon Empower.png
School: Witchcraft
Ability Type: Target (Terrain)
Pre-Cast Time: 0.5
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged, AoE

Every ally within a specific area of your choice gets empowered for a few seconds.
Empowered creatures deal more damage, have more health and are immune to the weakened effect.
Area Radius: 3
Damage Increase:
6 to 9% * (1 + %MagicalPower)
Duration Buff:
3 to 4.5 * (1 + %MagicalPower)
Health Bonus:
100 to 150 * (1 + %MagicalPower)
IconsUI 1.png 24 Icon TT Mana transparent.png 720
Magical Ability
Icon EnergyBlast.png
School: Witchcraft
Ability Type: Target (Terrain)
Pre-Cast Time: 0
Can be Critical: No
Friendly Fire: No
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Channeled, Ranged, AoE

While channeling this spell, you charge up a globe of magical energy at a location of your choice.
As soon as the channeling ends or gets interrupted, a blast of energy is released, damaging and hexing any opponent in range.
The blast power depends on how long you channeled the spell.
Channeling Duration: 2
Area Radius:
3
Damage Energy Per Second:
300 to 450 * (1 + %MagicalPower)
Stacks Hexed Per Second:
6 to 9 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 12 Icon TT Mana transparent.png 100 /sec
Magical Ability
Icon ExposeVulnerabilities.png
School: Witchcraft
Ability Type: Target (Terrain)
Pre-Cast Time: 0.2
Can be Critical: Irrelevant
Friendly Fire: No
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged, AoE

With this spell you hex every enemy within an area of your choosing, reducing their magical resistances.
Area Radius: 3
Stacks Hexed:
20 to 30 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 16 Icon TT Mana transparent.png 480
Magical Ability
Icon MagicMissiles.png
School: Witchcraft
Ability Type: Target (Enemy)
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged, Projectile

You release several homing projectiles that follow and hit a taget of your choice. Each missile deals energy damage and hexes your target.
Projectiles Count: 4
Damage Energy:
30 to 60 * (1 + %MagicalPower)
Stacks Hexed:
2 to 3 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 6 Icon TT Mana transparent.png 180
Magical Ability
Icon Relocate.png
School: Witchcraft
Ability Type: Target (Terrain)
Pre-Cast Time: 0
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light
Weapon Restrictions: Spell Channeling
Tags: Ranged, Mobility

You move towads a location of your choice with extreme speed.
Spell Charges: 1 * (1 + %MagicalPower)
IconsUI 1.png 15 to 10 Icon TT Mana transparent.png 300
Magical Ability
Icon Weaken.png
School: Witchcraft
Ability Type: Target (Terrain)
Pre-Cast Time: 0.2
Can be Critical: Irrelevant
Friendly Fire: No
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged, AoE

Every enemy within a specific area of your choice gets harmed by this spell, and becomes weak for a few seconds.
Area Radius: 3
Damage Energy:
100 to 150 * (1 + %MagicalPower)
Duration Weakened:
3 to 4.5 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 16 Icon TT Mana transparent.png 480