Witchcraft
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Abilities
Magical Ability Ultimate |
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School: Witchcraft | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.5 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, AoE | |
Every ally within a specific area of your choice gets empowered for a few seconds. Empowered creatures deal more damage, have more health and are immune to the weakened effect. |
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Area Radius: 3 Damage Increase: 6 to 9% * (1 + %MagicalPower) Duration Buff: 3 to 4.5 * (1 + %MagicalPower) Health Bonus: 100 to 150 * (1 + %MagicalPower) |
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24 | 720 |
Magical Ability |
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School: Witchcraft | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0 | |
Can be Critical: No | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Channeled, Ranged, AoE | |
While channeling this spell, you charge up a globe of magical energy at a location of your choice. As soon as the channeling ends or gets interrupted, a blast of energy is released, damaging and hexing any opponent in range. The blast power depends on how long you channeled the spell. |
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Channeling Duration: 2 Area Radius: 3 Damage Energy Per Second: 300 to 450 * (1 + %MagicalPower) Stacks Hexed Per Second: 6 to 9 * (1 + %MagicalPower) (reduced by: Willpower) |
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12 | 100 /sec |
Magical Ability |
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School: Witchcraft | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, AoE | |
With this spell you hex every enemy within an area of your choosing, reducing their magical resistances. |
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Area Radius: 3 Stacks Hexed: 20 to 30 * (1 + %MagicalPower) (reduced by: Willpower) |
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16 | 480 |
Magical Ability |
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School: Witchcraft | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, Projectile | |
You release several homing projectiles that follow and hit a taget of your choice. Each missile deals energy damage and hexes your target. |
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Projectiles Count: 4 Damage Energy: 30 to 60 * (1 + %MagicalPower) Stacks Hexed: 2 to 3 * (1 + %MagicalPower) (reduced by: Willpower) |
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6 | 180 |
Magical Ability |
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School: Witchcraft | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, Mobility | |
You move towads a location of your choice with extreme speed. |
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Spell Charges: 1 * (1 + %MagicalPower) |
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15 to 10 | 300 |
Magical Ability |
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---|---|
School: Witchcraft | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, AoE | |
Every enemy within a specific area of your choice gets harmed by this spell, and becomes weak for a few seconds. |
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Area Radius: 3 Damage Energy: 100 to 150 * (1 + %MagicalPower) Duration Weakened: 3 to 4.5 * (1 + %MagicalPower) (reduced by: Willpower) |
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16 | 480 |