Magical Ability |
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School: Venomancy | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, AoE | |
You conjure a pocket of pressurized venomous gas below groud, at a location of your choosing, which erupts in a noxious jet after a short delay. The vapours are more potent at the center of the jet, but anyone caught by them gets heavily poisoned. |
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Area Radius: 2 Damage Poison: 200 to 300 * (1 + %MagicalPower) Stacks Poison: 20 to 30 * (1 + %MagicalPower) (reduced by: Fortitude) Effects Falloff: 50% |
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12 | 360 |
Additional Info |
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Targeting Range: 15 | |
Casting Range: 12 | |
Pathfinding: Yes | |
Check Line of Sight: false | |
Spell Activation Type: Default | |
Spell Tooltip Activation Type: | |
Spell Type: Magical Ability | |
Spell Ready Trigger: None | |
Spell Tooltip Target Type: | |
Target Type: Location | |
Required Status Effect on Target: | |
Secured Hit: false | |
Irremovable: false | |
Toggle Spell Group: | |
Spell Effect Group: - | |
Spell Unicity Group: | |
Spell Removes Stealth: false | |
Usable while incapacitated: false | |
Usable by Players: true | |
Blocked in Sieges: false |
Obtainable from |
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