Axe Fighting

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Icon round AxeFighting.png

Abilities

Physical Ability
Icon Decimate.png
School: Axe Fighting
Ability Type: Directional
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee, AoE

You take advantage of a crowd of unorganized opponents, swinging your weapon in the fray, and rebounding each attack from one enemy to the other.
The basic weapon damage you inflict is amplified for each extra enemy you hit simultaneously with this ability, past the first one.
Cone Length: 3
Cone Width:
120
Damage Amplification Per Creature:
14 to 21% * (1 + %PhysicalPower)
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Physical Ability
Ultimate
Icon Execute.png
School: Axe Fighting
Ability Type: Target (Enemy)
Pre-Cast Time: 0.2
Can be Critical: No
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: Two Handed
Tags: Physical Buff, Melee

You perform a powerful attack that deals extra damage to your target, or twice as much damage if its health was below a specific threshold.
If your target dies or goes unconscious, you gain a temporary damage increase bonus which can stack multiple times, and the cooldown of this ability resets.
Stacks Max: 10
Extra Weapon Damage:
200 to 300 * (1 + %PhysicalPower)
Damage Increase:
10% * (1 + %PhysicalPower)
Duration Buff:
30
Threshold Health:
30%
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Physical Ability
Ultimate
School: Axe Fighting
Ability Type: Target (Enemy)
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: One Handed
Tags: Melee

You go on a rampage, hitting your target repeatedly multiple times and keeping it stunned in the process.
Attacks Count: 4 to 6
Duration Effect:
2 to 3
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Physical Ability
Icon Lacerate.png
School: Axe Fighting
Ability Type: Target (Enemy)
Pre-Cast Time: 0.2
Can be Critical: No
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee

You hack at your opponent with great force, dealing extra damage equal to a potion of its current health, and making it bleed profusely.
Current Health: 8 to 12% * (1 + %PhysicalPower)
Max Extra Damage:
100 to 150 * (1 + %PhysicalPower)
Stacks Bleeding:
20 to 30 * (1 + %PhysicalPower) (reduced by: Fortitude)
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Physical Ability
Icon SharpStrike.png
School: Axe Fighting
Ability Type: Target (Enemy)
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee

You drive the sharp edge of your axe in your opponent flesh with extreme precision.
This attack deals extra damage and makes your opponent bleed.
Extra Weapon Damage: 50 to 75 * (1 + %PhysicalPower)
Stacks Bleeding:
5 to 7.5 * (1 + %PhysicalPower) (reduced by: Fortitude)
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Physical Ability
Icon StrikeDown.png
School: Axe Fighting
Ability Type: Target (Enemy)
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee

You hack at your opponent with great force, dealing a guaranteed critical hit with extra critical damage.
Critical Damage Bonus: 16 to 24 * (1 + %PhysicalPower)
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