Axe Fighting
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Abilities
Physical Ability |
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School: Axe Fighting | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee, AoE | |
You take advantage of a crowd of unorganized opponents, swinging your weapon in the fray, and rebounding each attack from one enemy to the other. The basic weapon damage you inflict is amplified for each extra enemy you hit simultaneously with this ability, past the first one. |
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Cone Length: 3 Cone Width: 120 Damage Amplification Per Creature: 14 to 21% * (1 + %PhysicalPower) |
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12 | 180 |
Physical Ability Ultimate |
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School: Axe Fighting | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: Two Handed | |
Tags: Physical Buff, Melee | |
You perform a powerful attack that deals extra damage to your target, or twice as much damage if its health was below a specific threshold. If your target dies or goes unconscious, you gain a temporary damage increase bonus which can stack multiple times, and the cooldown of this ability resets. |
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Stacks Max: 10 Extra Weapon Damage: 200 to 300 * (1 + %PhysicalPower) Damage Increase: 10% * (1 + %PhysicalPower) Duration Buff: 30 Threshold Health: 30% |
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24 | 300 |
Physical Ability Ultimate |
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School: Axe Fighting | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: One Handed | |
Tags: Melee | |
You go on a rampage, hitting your target repeatedly multiple times and keeping it stunned in the process. |
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Attacks Count: 4 to 6 Duration Effect: 2 to 3 |
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24 | 300 |
Physical Ability |
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School: Axe Fighting | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee | |
You hack at your opponent with great force, dealing extra damage equal to a potion of its current health, and making it bleed profusely. |
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Current Health: 8 to 12% * (1 + %PhysicalPower) Max Extra Damage: 100 to 150 * (1 + %PhysicalPower) Stacks Bleeding: 20 to 30 * (1 + %PhysicalPower) (reduced by: Fortitude) |
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12 | 180 |
Physical Ability |
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School: Axe Fighting | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee | |
You drive the sharp edge of your axe in your opponent flesh with extreme precision. This attack deals extra damage and makes your opponent bleed. |
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Extra Weapon Damage: 50 to 75 * (1 + %PhysicalPower) Stacks Bleeding: 5 to 7.5 * (1 + %PhysicalPower) (reduced by: Fortitude) |
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6 | 90 |
Physical Ability |
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School: Axe Fighting | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee | |
You hack at your opponent with great force, dealing a guaranteed critical hit with extra critical damage. |
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Critical Damage Bonus: 16 to 24 * (1 + %PhysicalPower) |
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6 | 90 |