Magical Ability |
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School: Vitriomancy | |
Ability Type: Ready | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Unarmed | |
Tags: Melee | |
You conjure a thin layer of acid to coat your hands, allowing your attacks to inflict extra damage upon your opponents, corroding them with each hit. You can hit incorporeal beings while using this ability. |
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Damage Acid: 30 to 45 * (1 + %MagicalPower) Stacks Corrosion: 5 to 7.5 * (1 + %MagicalPower) (reduced by: Fortitude) |
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0 | 30 |
Additional Info |
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Targeting Range: 0 | |
Casting Range: 0 | |
Pathfinding: Irrelevant | |
Check Line of Sight: false | |
Spell Activation Type: Ready | |
Spell Tooltip Activation Type: | |
Spell Type: Magical Ability | |
Spell Ready Trigger: None | |
Spell Tooltip Target Type: | |
Target Type: Self | |
Required Status Effect on Target: | |
Secured Hit: false | |
Irremovable: false | |
Toggle Spell Group: | |
Spell Effect Group: - | |
Spell Unicity Group: | |
Spell Removes Stealth: false | |
Usable while incapacitated: false | |
Usable by Players: true | |
Blocked in Sieges: false |
Obtainable from |
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