Magical Ability |
|
---|---|
School: Vitriomancy | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, Projectile, AoE | |
You cast a small projectile that explodes as it collides with the first enemy on its path, covering in acid any other enemy close enough to the impact location. |
|
Area Radius: 2 Damage Acid: 140 to 210 * (1 + %MagicalPower) Stacks Corrosion: 10 to 15 * (1 + %MagicalPower) (reduced by: Fortitude) |
|
6 | 180 |
Additional Info |
|
---|---|
Targeting Range: 100 | |
Casting Range: 100 | |
Pathfinding: Irrelevant | |
Check Line of Sight: false | |
Spell Activation Type: Default | |
Spell Tooltip Activation Type: | |
Spell Type: Magical Ability | |
Spell Ready Trigger: None | |
Spell Tooltip Target Type: | |
Target Type: Location | |
Required Status Effect on Target: | |
Secured Hit: false | |
Irremovable: false | |
Toggle Spell Group: | |
Spell Effect Group: - | |
Spell Unicity Group: | |
Spell Removes Stealth: false | |
Usable while incapacitated: false | |
Usable by Players: true | |
Blocked in Sieges: false |
Obtainable from |
|
---|---|