Physical Ability |
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School: Axe Fighting | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee | |
You hack at your opponent with great force, dealing extra damage equal to a potion of its current health, and making it bleed profusely. |
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Current Health: 8 to 12% * (1 + %PhysicalPower) Max Extra Damage: 100 to 150 * (1 + %PhysicalPower) Stacks Bleeding: 20 to 30 * (1 + %PhysicalPower) (reduced by: Fortitude) |
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12 | 180 |
Additional Info |
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Targeting Range: 4 | |
Casting Range: 2 | |
Pathfinding: Yes | |
Check Line of Sight: false | |
Spell Activation Type: Default | |
Spell Tooltip Activation Type: | |
Spell Type: Physical Ability | |
Spell Ready Trigger: None | |
Spell Tooltip Target Type: | |
Target Type: Entity | |
Required Status Effect on Target: | |
Secured Hit: false | |
Irremovable: false | |
Toggle Spell Group: | |
Spell Effect Group: - | |
Spell Unicity Group: | |
Spell Removes Stealth: false | |
Usable while incapacitated: false | |
Usable by Players: true | |
Blocked in Sieges: false |