Geomancy

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Icon round Geomancy.png

Spells belonging to the school of Geomancy shape the very earth to obtain powerful offensive and defensive effects.

Contrarily to other elemental schools, the spells of Geomancy are unique in the sense that they inflict or protect against Physical Damage types, which is unusual for Magical Skills. This schools also includes the Crystalline spells which instead are specialized in neutralizing and absorbing Mana.

The power of most abilities belonging to this school depends on the Magical Power of the caster.

Abilities

Magical Ability
Icon CrystalShackles.png
School: Geomancy
Ability Type: Target (Enemy)
Pre-Cast Time: 0.5
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged

You conjure a set of crystalline chains and shackles around your victim.
A shackled creature is Silenced, and loses some mana over time, but if it has less mana than the amount it would lose, the remainder is dealt as Pure damage.
Duration Debuff: 2 to 3 * (1 + %MagicalPower) (reduced by: Willpower)
Mana Loss Per Second:
80 to 120 * (1 + %MagicalPower)
IconsUI 1.png 12 Icon TT Mana transparent.png 360
Magical Ability
Icon CrystallineSkin.png
School: Geomancy
Ability Type: Sustained
Pre-Cast Time: 2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Melee

While in this form, your skin becomes crystal-like, and any creature that hits you at melee range loses some mana and is Silenced for a few seconds.
If a creature has less mana than the amount it would lose, the remainder is dealt as Pure damage.
Duration Silence: 0.5 * (1 + %MagicalPower) (reduced by: Willpower)
Mana Loss:
100 to 150 * (1 + %MagicalPower)
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -600 Max Mana
Magical Ability
Icon CrystallineTouch.png
School: Geomancy
Ability Type: Ready
Pre-Cast Time: 0
Can be Critical: Yes
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Unarmed
Tags: Melee

You infuse your hands with magical energy that emulates the dangerous properties of certain magical crystals.
While using this ability, your attacks leech mana from your opponents and silence them for a brief time. Creatures with less mana than the amount they would lose, take the remainder as pure damage.
You can hit incorporeal beings while using this ability.
Mana Stolen: 40 to 60 * (1 + %MagicalPower)
Duration Silence:
0.5 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 0 Icon TT Mana transparent.png 30
Magical Ability
Icon EarthSpikes.png
School: Geomancy
Ability Type: Directional
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: Yes
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged, AoE

You shoot a multitude of small stone bullets in a wide line in front of you. The projectiles pierce through multiple enemies, dealing less damage every time, and Slows them all down for a few seconds.
Spell Charges: 3 * (1 + %MagicalPower)
Line Length:
8
Line Width:
2
Damage Pierce:
100 to 150 * (1 + %MagicalPower)
Damage Falloff:
0%
Duration Slow:
1.2 to 1.8 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 6 Icon TT Mana transparent.png 120
Magical Ability
Ultimate
Icon Earthquake.png
School: Geomancy
Ability Type: Self
Pre-Cast Time: 2
Can be Critical: No
Friendly Fire: Yes
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Channeled, AoE

While channeling this spell, you call forth several earthquake shocks localized in a large area around yourself.
All creatures in range are damaged and stunned by the shockwaves, but the damage is reduced the futher away from you the victim is.
Channeling Duration: 6
Area Radius:
10
Damage Crush:
200 to 300 * (1 + %MagicalPower)
Damage Falloff:
50%
Duration Stun:
1.25 * (1 + %MagicalPower) (reduced by: Fortitude)
Shockwaves Count:
4
IconsUI 1.png 30 Icon TT Mana transparent.png 150 /sec
Magical Ability
Icon Epicenter.png
School: Geomancy
Ability Type: Target (Terrain)
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: Yes
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged, AoE

You alter the gravitational pull within a specific area, creating a localized earthquake, which pulls anyone within the area towards the center, damaging and stunning them.
The damage inflicted scales with the amount of creatures caught with this spell at the same time, as they end up crushing on each other in the middle.
Area Radius: 4
Damage Crush:
100 to 150 * (1 + %MagicalPower)
Damage Amplification Per Creature:
24%
Duration Stun:
0.8 * (1 + %MagicalPower) (reduced by: Fortitude)
IconsUI 1.png 12 Icon TT Mana transparent.png 360
Magical Ability
Icon Eruption.png
School: Geomancy
Ability Type: Target (Terrain)
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: Yes
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged, AoE

You cause a massive ground explosion at a specific location, which damages and knocks back all creatures in range.
Area Radius: 3
Damage Crush:
100 to 150 * (1 + %MagicalPower)
Knock Back Distance:
4
IconsUI 1.png 6 Icon TT Mana transparent.png 180
Magical Ability
Icon GlassBarrier.png
School: Geomancy
Ability Type: Sustained
Pre-Cast Time: 2
Can be Critical: Yes
Friendly Fire: Yes
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Melee

You summon a whirling globe of razor-sharp glass shards around you which damages any creature that gets too close, ignoring a portion of their resistances.
Area Radius: 2
Damage Slash Per Second:
50 to 75 * (1 + %MagicalPower)
Ignored Resistance:
10 to 15% * (1 + %MagicalPower)
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -600 Max Mana
Magical Ability
Icon MountainDragonBreath.png
School: Geomancy
Ability Type: Directional
Pre-Cast Time: 0.5
Can be Critical: Yes
Friendly Fire: Yes
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Channeled, AoE

While channeling this spell, you conjure the powerful breath of a mountain dragon, damaging and slowing any creature within range.
Channeling Duration: 3
Cone Length:
15
Cone Width:
70
Damage Crush Per Second:
800
Duration Slow:
6 (reduced by: Willpower)
IconsUI 1.png 15 Icon TT Mana transparent.png 200 /sec
Magical Ability
Ultimate
Icon Petrify.png
School: Geomancy
Ability Type: Target (Enemy)
Pre-Cast Time: 1
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged

You petrify your target for a few seconds.
Duration Petrify: 2 to 4 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 24 Icon TT Mana transparent.png 720
Magical Ability
Ultimate
Icon PrimalStorm.png
School: Geomancy
Ability Type: Self
Pre-Cast Time: 1
Can be Critical: Yes
Friendly Fire: Yes
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Channeled, AoE

While channeling this spell, you conjure a cyclone of crystal shards all around you.
Anyone in range is slashed by the shards, is Silenced, and loses some mana over time.
Any creature with less mana than the amount it would lose, takes the remainder as Pure damage.
Channeling Duration: 6
Area Radius:
8
Damage Slash Per Second:
100 to 150 * (1 + %MagicalPower)
Mana Loss Per Second:
100 to 150 * (1 + %MagicalPower)
IconsUI 1.png 30 Icon TT Mana transparent.png 150 /sec
Magical Ability
Icon Slow.png
School: Geomancy
Ability Type: Target (Terrain)
Pre-Cast Time: 0.2
Can be Critical: Irrelevant
Friendly Fire: No
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged, AoE

You slow down every enemy within a specific area of your coosing.
Area Radius: 5
Duration Slow:
2.4 to 3.6 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 8 Icon TT Mana transparent.png 240
Magical Ability
Ultimate
Icon StoneLance.png
School: Geomancy
Ability Type: Directional
Pre-Cast Time: 0.5
Can be Critical: No
Friendly Fire: No
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged, Projectile

You summon and shoot a massive stone lance that hits and pierces through multiple enemies in a line.
Slowed enemies take double damage from this spell.
Damage Pierce: 300 to 450 * (1 + %MagicalPower)
IconsUI 1.png 24 Icon TT Mana transparent.png 720
Magical Ability
Icon StoneSkin.png
School: Geomancy
Ability Type: Sustained
Pre-Cast Time: 2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags:

While this spell is active, your skin becomes stone-like. You have 100% Block Chance, and anyone hitting you at melee range is Slowed for a few seconds.
This spell stacks up multiple times, and any damage istance that gets blocked removes one stack.
Stacks regenerate passively over time. If all are removed, the spell deactivates.
Stacks Max: 3 to 6 * (1 + %MagicalPower)
Stacks Regeneration Time:
6
Duration Slow:
1.5 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -600 Max Mana
Magical Ability
Icon TectonicOutburst.png
School: Geomancy
Ability Type: Target (Terrain)
Pre-Cast Time: 0.5
Can be Critical: No
Friendly Fire: Yes
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged, AoE

You force the terrain to burst at a specific location of your choice, damaging and stunning any creature in range.
Area Radius: 4
Damage Crush:
120 to 180 * (1 + %MagicalPower)
Duration Stun:
0.8 to 1.2 * (1 + %MagicalPower) (reduced by: Fortitude)
IconsUI 1.png 16 Icon TT Mana transparent.png 360