Geomancy
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Abilities
Magical Ability |
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School: Geomancy | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.5 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged | |
You conjure a set of crystalline chains and shackles around your victim. A shackled creature is Silenced, and loses some mana over time, but if it has less mana than the amount it would lose, the remainder is dealt as Pure damage. |
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Duration Debuff: 2 to 3 * (1 + %MagicalPower) (reduced by: Willpower) Mana Loss Per Second: 80 to 120 * (1 + %MagicalPower) |
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12 | 360 |
Magical Ability |
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School: Geomancy | |
Ability Type: Sustained | |
Pre-Cast Time: 2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Melee | |
While in this form, your skin becomes crystal-like, and any creature that hits you at melee range loses some mana and is Silenced for a few seconds. If a creature has less mana than the amount it would lose, the remainder is dealt as Pure damage. |
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Duration Silence: 0.5 * (1 + %MagicalPower) (reduced by: Willpower) Mana Loss: 100 to 150 * (1 + %MagicalPower) |
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10 | -600 Max Mana |
Magical Ability |
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School: Geomancy | |
Ability Type: Ready | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Unarmed | |
Tags: Melee | |
You infuse your hands with magical energy that emulates the dangerous properties of certain magical crystals. While using this ability, your attacks leech mana from your opponents and silence them for a brief time. Creatures with less mana than the amount they would lose, take the remainder as pure damage. You can hit incorporeal beings while using this ability. |
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Mana Stolen: 40 to 60 * (1 + %MagicalPower) Duration Silence: 0.5 * (1 + %MagicalPower) (reduced by: Willpower) |
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0 | 30 |
Magical Ability |
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School: Geomancy | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, AoE | |
You shoot a multitude of small stone bullets in a wide line in front of you. The projectiles pierce through multiple enemies, dealing less damage every time, and Slows them all down for a few seconds. |
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Spell Charges: 3 * (1 + %MagicalPower) Line Length: 8 Line Width: 2 Damage Pierce: 100 to 150 * (1 + %MagicalPower) Damage Falloff: 0% Duration Slow: 1.2 to 1.8 * (1 + %MagicalPower) (reduced by: Willpower) |
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6 | 120 |
Magical Ability Ultimate |
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School: Geomancy | |
Ability Type: Self | |
Pre-Cast Time: 2 | |
Can be Critical: No | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Channeled, AoE | |
While channeling this spell, you call forth several earthquake shocks localized in a large area around yourself. All creatures in range are damaged and stunned by the shockwaves, but the damage is reduced the futher away from you the victim is. |
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Channeling Duration: 6 Area Radius: 10 Damage Crush: 200 to 300 * (1 + %MagicalPower) Damage Falloff: 50% Duration Stun: 1.25 * (1 + %MagicalPower) (reduced by: Fortitude) Shockwaves Count: 4 |
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30 | 150 /sec |
Magical Ability |
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School: Geomancy | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, AoE | |
You alter the gravitational pull within a specific area, creating a localized earthquake, which pulls anyone within the area towards the center, damaging and stunning them. The damage inflicted scales with the amount of creatures caught with this spell at the same time, as they end up crushing on each other in the middle. |
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Area Radius: 4 Damage Crush: 100 to 150 * (1 + %MagicalPower) Damage Amplification Per Creature: 24% Duration Stun: 0.8 * (1 + %MagicalPower) (reduced by: Fortitude) |
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12 | 360 |
Magical Ability |
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School: Geomancy | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, AoE | |
You cause a massive ground explosion at a specific location, which damages and knocks back all creatures in range. |
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Area Radius: 3 Damage Crush: 100 to 150 * (1 + %MagicalPower) Knock Back Distance: 4 |
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6 | 180 |
Magical Ability |
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School: Geomancy | |
Ability Type: Sustained | |
Pre-Cast Time: 2 | |
Can be Critical: Yes | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Melee | |
You summon a whirling globe of razor-sharp glass shards around you which damages any creature that gets too close, ignoring a portion of their resistances. |
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Area Radius: 2 Damage Slash Per Second: 50 to 75 * (1 + %MagicalPower) Ignored Resistance: 10 to 15% * (1 + %MagicalPower) |
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10 | -600 Max Mana |
Magical Ability |
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School: Geomancy | |
Ability Type: Directional | |
Pre-Cast Time: 0.5 | |
Can be Critical: Yes | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Channeled, AoE | |
While channeling this spell, you conjure the powerful breath of a mountain dragon, damaging and slowing any creature within range. |
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Channeling Duration: 3 Cone Length: 15 Cone Width: 70 Damage Crush Per Second: 800 Duration Slow: 6 (reduced by: Willpower) |
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15 | 200 /sec |
Magical Ability Ultimate |
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School: Geomancy | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 1 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged | |
You petrify your target for a few seconds. |
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Duration Petrify: 2 to 4 * (1 + %MagicalPower) (reduced by: Willpower) |
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24 | 720 |
Magical Ability Ultimate |
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School: Geomancy | |
Ability Type: Self | |
Pre-Cast Time: 1 | |
Can be Critical: Yes | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Channeled, AoE | |
While channeling this spell, you conjure a cyclone of crystal shards all around you. Anyone in range is slashed by the shards, is Silenced, and loses some mana over time. Any creature with less mana than the amount it would lose, takes the remainder as Pure damage. |
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Channeling Duration: 6 Area Radius: 8 Damage Slash Per Second: 100 to 150 * (1 + %MagicalPower) Mana Loss Per Second: 100 to 150 * (1 + %MagicalPower) |
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30 | 150 /sec |
Magical Ability |
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School: Geomancy | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, AoE | |
You slow down every enemy within a specific area of your coosing. |
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Area Radius: 5 Duration Slow: 2.4 to 3.6 * (1 + %MagicalPower) (reduced by: Willpower) |
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8 | 240 |
Magical Ability Ultimate |
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School: Geomancy | |
Ability Type: Directional | |
Pre-Cast Time: 0.5 | |
Can be Critical: No | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, Projectile | |
You summon and shoot a massive stone lance that hits and pierces through multiple enemies in a line. Slowed enemies take double damage from this spell. |
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Damage Pierce: 300 to 450 * (1 + %MagicalPower) |
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24 | 720 |
Magical Ability |
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School: Geomancy | |
Ability Type: Sustained | |
Pre-Cast Time: 2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: | |
While this spell is active, your skin becomes stone-like. You have 100% Block Chance, and anyone hitting you at melee range is Slowed for a few seconds. This spell stacks up multiple times, and any damage istance that gets blocked removes one stack. Stacks regenerate passively over time. If all are removed, the spell deactivates. |
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Stacks Max: 3 to 6 * (1 + %MagicalPower) Stacks Regeneration Time: 6 Duration Slow: 1.5 * (1 + %MagicalPower) (reduced by: Willpower) |
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10 | -600 Max Mana |
Magical Ability |
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School: Geomancy | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.5 | |
Can be Critical: No | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, AoE | |
You force the terrain to burst at a specific location of your choice, damaging and stunning any creature in range. |
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Area Radius: 4 Damage Crush: 120 to 180 * (1 + %MagicalPower) Duration Stun: 0.8 to 1.2 * (1 + %MagicalPower) (reduced by: Fortitude) |
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16 | 360 |