Acid Spike

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Magical Ability
Icon AcidSpike.png
School: Vitriomancy
Ability Type: Target (Corroded Enemy)
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged

You mold the acid covering your opponent into sharp spikes, to pierce and burn him from the inside.
The power of this ability scales with the amount of corrosion charges on the victim.
Damage Acid: 100 to 150 * (1 + %MagicalPower)
Damage Pierce:
100 to 150 * (1 + %MagicalPower)
Damage Amplification Per Stack:
1%
IconsUI 1.png 12 Icon TT Mana transparent.png 360
Additional Info
Targeting Range: 8
Casting Range: 6
Pathfinding: Yes
Check Line of Sight: false
Spell Activation Type: Default
Spell Tooltip Activation Type:
Spell Type: Magical Ability
Spell Ready Trigger: None
Spell Tooltip Target Type:
Target Type: Entity
Required Status Effect on Target:
Secured Hit: false
Irremovable: false
Toggle Spell Group:
Spell Effect Group: -
Spell Unicity Group:
Spell Removes Stealth: false
Usable while incapacitated: false
Usable by Players: true
Blocked in Sieges: false