Magical Ability |
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School: Vitriomancy | |
Ability Type: Target (Corroded Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged | |
You mold the acid covering your opponent into sharp spikes, to pierce and burn him from the inside. The power of this ability scales with the amount of corrosion charges on the victim. |
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Damage Acid: 100 to 150 * (1 + %MagicalPower) Damage Pierce: 100 to 150 * (1 + %MagicalPower) Damage Amplification Per Stack: 1% |
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12 | 360 |
Additional Info |
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Targeting Range: 8 | |
Casting Range: 6 | |
Pathfinding: Yes | |
Check Line of Sight: false | |
Spell Activation Type: Default | |
Spell Tooltip Activation Type: | |
Spell Type: Magical Ability | |
Spell Ready Trigger: None | |
Spell Tooltip Target Type: | |
Target Type: Entity | |
Required Status Effect on Target: | |
Secured Hit: false | |
Irremovable: false | |
Toggle Spell Group: | |
Spell Effect Group: - | |
Spell Unicity Group: | |
Spell Removes Stealth: false | |
Usable while incapacitated: false | |
Usable by Players: true | |
Blocked in Sieges: false |
Obtainable from |
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