Physical Ability |
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School: Hunting | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Melee, Trap | |
You place a ticking explosive trap on the ground, which acts as a proximity bomb, and explodes as soon as one or more enemies get too close, or when its duration expires. The explosion knocks back and deals crush and fire damage to anyone within its radius. The damage depends on the victim's distance from the trap when it explodes. |
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Activation Delay: 1.5 Trap Area Radius: 6 Trap Trigger Distance: 2 Damage Crush: 150 to 225 * (1 + %PhysicalPower) Damage Fire: 150 to 225 * (1 + %PhysicalPower) Stacks Warm: 10 to 15 * (1 + %PhysicalPower) (reduced by: Fortitude) Knock Back Distance: 6 Duration Trap: 30 Effects Falloff: 50% |
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10 | 150 |
Additional Info |
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Targeting Range: 4 | |
Casting Range: 2 | |
Pathfinding: Yes | |
Check Line of Sight: false | |
Spell Activation Type: Default | |
Spell Tooltip Activation Type: | |
Spell Type: Physical Ability | |
Spell Ready Trigger: None | |
Spell Tooltip Target Type: | |
Target Type: Place Spell Entity Location | |
Required Status Effect on Target: | |
Secured Hit: false | |
Irremovable: false | |
Toggle Spell Group: | |
Spell Effect Group: - | |
Spell Unicity Group: | |
Spell Removes Stealth: false | |
Usable while incapacitated: false | |
Usable by Players: true | |
Blocked in Sieges: false |
Obtainable from |
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