Venomancy

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Icon round Venomancy.png

The school of Venomancy includes mostly offensive spells, which poisons the enemies and leads them to a slow death.

Knowledge of Venomancy allows the caster to master various forms of toxines to use on his targets. Poison spells inflict the Poisoned status effect on their target, aiming at progressively killing them from within rather than taking them down in a flashy way.

The power of most abilities belonging to this school depends on the Magical Power of the caster.

Abilities

Magical Ability
Icon BlindingVenom.png
School: Venomancy
Ability Type: Directional
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged, Projectile

You throw a sticky venomous mass that collides with the first enemy on its path, poisoning and blinding him for a few seconds.
Damage Poison: 100 to 150 * (1 + %MagicalPower)
Duration Blind:
1 to 1.5 * (1 + %MagicalPower) (reduced by: Fortitude)
Stacks Poison:
5 to 7.5 * (1 + %MagicalPower) (reduced by: Fortitude)
IconsUI 1.png 6 Icon TT Mana transparent.png 180
Magical Ability
Ultimate
Icon InfectiousBurst.png
School: Venomancy
Ability Type: Self
Pre-Cast Time: 0.5
Can be Critical: No
Friendly Fire: Yes
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Melee, AoE

You release a poisonous wave that engulfs any opponent in range, inflicting poison damage.
Poisoned enemies take amplified damage and their posion spreads to any other enemy within the range of this spell.
Area Radius: 5
Damage Poison:
200 to 300 * (1 + %MagicalPower)
Damage Amplification:
150%
IconsUI 1.png 24 Icon TT Mana transparent.png 720
Magical Ability
Icon NoxiousJet.png
School: Venomancy
Ability Type: Target (Terrain)
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: Yes
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged, AoE

You conjure a pocket of pressurized venomous gas below groud, at a location of your choosing, which erupts in a noxious jet after a short delay.
The vapours are more potent at the center of the jet, but anyone caught by them gets heavily poisoned.
Area Radius: 2
Damage Poison:
200 to 300 * (1 + %MagicalPower)
Stacks Poison:
20 to 30 * (1 + %MagicalPower) (reduced by: Fortitude)
Effects Falloff:
50%
IconsUI 1.png 12 Icon TT Mana transparent.png 360
Magical Ability
Icon Poison.png
School: Venomancy
Ability Type: Target (Enemy)
Pre-Cast Time: 0.2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged

With this spell you conjure magical poison directly in your victim's veins.
Spell Charges: 3 * (1 + %MagicalPower)
Stacks Poison:
8 to 12 * (1 + %MagicalPower) (reduced by: Fortitude)
IconsUI 1.png 6 Icon TT Mana transparent.png 120
Magical Ability
Icon PoisonSpray.png
School: Venomancy
Ability Type: Directional
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: Yes
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Melee, AoE

You conjure a venomous spray that hits and poisons anyone in a cone in front of you.
Cone Length: 3.5
Cone Width:
120
Damage Poison:
120 to 180 * (1 + %MagicalPower)
Stacks Poison:
10 to 15 * (1 + %MagicalPower) (reduced by: Fortitude)
IconsUI 1.png 6 Icon TT Mana transparent.png 180
Magical Ability
Icon TotemOfDecay.png
School: Venomancy
Ability Type: Target (Terrain)
Pre-Cast Time: 1
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light
Weapon Restrictions: Spell Channeling
Tags: Summon

You summon a Totem of Deacy, which slows down, damages, and casts the Poison spell to any nearby opponent.
The totem inherits the caster's Intelligence and Accuracy values.
Area Radius: 10
Damage Poison Per Second:
80 * (1 + %MagicalPower)
Duration Slow:
2
Duration Summon:
12 to 18 * (1 + %MagicalPower)
IconsUI 1.png 16 Icon TT Mana transparent.png 420


Abilities

Magical Ability
Icon BlindingVenom.png
School: Venomancy
Ability Type: Directional
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged, Projectile

You throw a sticky venomous mass that collides with the first enemy on its path, poisoning and blinding him for a few seconds.
Damage Poison: 100 to 150 * (1 + %MagicalPower)
Duration Blind:
1 to 1.5 * (1 + %MagicalPower) (reduced by: Fortitude)
Stacks Poison:
5 to 7.5 * (1 + %MagicalPower) (reduced by: Fortitude)
IconsUI 1.png 6 Icon TT Mana transparent.png 180
Magical Ability
Ultimate
Icon InfectiousBurst.png
School: Venomancy
Ability Type: Self
Pre-Cast Time: 0.5
Can be Critical: No
Friendly Fire: Yes
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Melee, AoE

You release a poisonous wave that engulfs any opponent in range, inflicting poison damage.
Poisoned enemies take amplified damage and their posion spreads to any other enemy within the range of this spell.
Area Radius: 5
Damage Poison:
200 to 300 * (1 + %MagicalPower)
Damage Amplification:
150%
IconsUI 1.png 24 Icon TT Mana transparent.png 720
Magical Ability
Icon NoxiousJet.png
School: Venomancy
Ability Type: Target (Terrain)
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: Yes
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged, AoE

You conjure a pocket of pressurized venomous gas below groud, at a location of your choosing, which erupts in a noxious jet after a short delay.
The vapours are more potent at the center of the jet, but anyone caught by them gets heavily poisoned.
Area Radius: 2
Damage Poison:
200 to 300 * (1 + %MagicalPower)
Stacks Poison:
20 to 30 * (1 + %MagicalPower) (reduced by: Fortitude)
Effects Falloff:
50%
IconsUI 1.png 12 Icon TT Mana transparent.png 360
Magical Ability
Icon Poison.png
School: Venomancy
Ability Type: Target (Enemy)
Pre-Cast Time: 0.2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged

With this spell you conjure magical poison directly in your victim's veins.
Spell Charges: 3 * (1 + %MagicalPower)
Stacks Poison:
8 to 12 * (1 + %MagicalPower) (reduced by: Fortitude)
IconsUI 1.png 6 Icon TT Mana transparent.png 120
Magical Ability
Icon PoisonSpray.png
School: Venomancy
Ability Type: Directional
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: Yes
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Melee, AoE

You conjure a venomous spray that hits and poisons anyone in a cone in front of you.
Cone Length: 3.5
Cone Width:
120
Damage Poison:
120 to 180 * (1 + %MagicalPower)
Stacks Poison:
10 to 15 * (1 + %MagicalPower) (reduced by: Fortitude)
IconsUI 1.png 6 Icon TT Mana transparent.png 180
Magical Ability
Icon TotemOfDecay.png
School: Venomancy
Ability Type: Target (Terrain)
Pre-Cast Time: 1
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light
Weapon Restrictions: Spell Channeling
Tags: Summon

You summon a Totem of Deacy, which slows down, damages, and casts the Poison spell to any nearby opponent.
The totem inherits the caster's Intelligence and Accuracy values.
Area Radius: 10
Damage Poison Per Second:
80 * (1 + %MagicalPower)
Duration Slow:
2
Duration Summon:
12 to 18 * (1 + %MagicalPower)
IconsUI 1.png 16 Icon TT Mana transparent.png 420