Venomancy
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Abilities
Magical Ability |
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School: Venomancy | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, Projectile | |
You throw a sticky venomous mass that collides with the first enemy on its path, poisoning and blinding him for a few seconds. |
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Damage Poison: 100 to 150 * (1 + %MagicalPower) Duration Blind: 1 to 1.5 * (1 + %MagicalPower) (reduced by: Fortitude) Stacks Poison: 5 to 7.5 * (1 + %MagicalPower) (reduced by: Fortitude) |
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6 | 180 |
Magical Ability Ultimate |
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School: Venomancy | |
Ability Type: Self | |
Pre-Cast Time: 0.5 | |
Can be Critical: No | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Melee, AoE | |
You release a poisonous wave that engulfs any opponent in range, inflicting poison damage. Poisoned enemies take amplified damage and their posion spreads to any other enemy within the range of this spell. |
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Area Radius: 5 Damage Poison: 200 to 300 * (1 + %MagicalPower) Damage Amplification: 150% |
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24 | 720 |
Magical Ability |
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School: Venomancy | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, AoE | |
You conjure a pocket of pressurized venomous gas below groud, at a location of your choosing, which erupts in a noxious jet after a short delay. The vapours are more potent at the center of the jet, but anyone caught by them gets heavily poisoned. |
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Area Radius: 2 Damage Poison: 200 to 300 * (1 + %MagicalPower) Stacks Poison: 20 to 30 * (1 + %MagicalPower) (reduced by: Fortitude) Effects Falloff: 50% |
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12 | 360 |
Magical Ability |
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School: Venomancy | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged | |
With this spell you conjure magical poison directly in your victim's veins. |
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Spell Charges: 3 * (1 + %MagicalPower) Stacks Poison: 8 to 12 * (1 + %MagicalPower) (reduced by: Fortitude) |
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6 | 120 |
Magical Ability |
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School: Venomancy | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Melee, AoE | |
You conjure a venomous spray that hits and poisons anyone in a cone in front of you. |
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Cone Length: 3.5 Cone Width: 120 Damage Poison: 120 to 180 * (1 + %MagicalPower) Stacks Poison: 10 to 15 * (1 + %MagicalPower) (reduced by: Fortitude) |
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6 | 180 |
Magical Ability |
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School: Venomancy | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 1 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light | |
Weapon Restrictions: Spell Channeling | |
Tags: Summon | |
You summon a Totem of Deacy, which slows down, damages, and casts the Poison spell to any nearby opponent. The totem inherits the caster's Intelligence and Accuracy values. |
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Area Radius: 10 Damage Poison Per Second: 80 * (1 + %MagicalPower) Duration Slow: 2 Duration Summon: 12 to 18 * (1 + %MagicalPower) |
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16 | 420 |
Abilities
Magical Ability |
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School: Venomancy | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, Projectile | |
You throw a sticky venomous mass that collides with the first enemy on its path, poisoning and blinding him for a few seconds. |
|
Damage Poison: 100 to 150 * (1 + %MagicalPower) Duration Blind: 1 to 1.5 * (1 + %MagicalPower) (reduced by: Fortitude) Stacks Poison: 5 to 7.5 * (1 + %MagicalPower) (reduced by: Fortitude) |
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6 | 180 |
Magical Ability Ultimate |
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School: Venomancy | |
Ability Type: Self | |
Pre-Cast Time: 0.5 | |
Can be Critical: No | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Melee, AoE | |
You release a poisonous wave that engulfs any opponent in range, inflicting poison damage. Poisoned enemies take amplified damage and their posion spreads to any other enemy within the range of this spell. |
|
Area Radius: 5 Damage Poison: 200 to 300 * (1 + %MagicalPower) Damage Amplification: 150% |
|
24 | 720 |
Magical Ability |
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---|---|
School: Venomancy | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, AoE | |
You conjure a pocket of pressurized venomous gas below groud, at a location of your choosing, which erupts in a noxious jet after a short delay. The vapours are more potent at the center of the jet, but anyone caught by them gets heavily poisoned. |
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Area Radius: 2 Damage Poison: 200 to 300 * (1 + %MagicalPower) Stacks Poison: 20 to 30 * (1 + %MagicalPower) (reduced by: Fortitude) Effects Falloff: 50% |
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12 | 360 |
Magical Ability |
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School: Venomancy | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged | |
With this spell you conjure magical poison directly in your victim's veins. |
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Spell Charges: 3 * (1 + %MagicalPower) Stacks Poison: 8 to 12 * (1 + %MagicalPower) (reduced by: Fortitude) |
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6 | 120 |
Magical Ability |
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School: Venomancy | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Melee, AoE | |
You conjure a venomous spray that hits and poisons anyone in a cone in front of you. |
|
Cone Length: 3.5 Cone Width: 120 Damage Poison: 120 to 180 * (1 + %MagicalPower) Stacks Poison: 10 to 15 * (1 + %MagicalPower) (reduced by: Fortitude) |
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6 | 180 |
Magical Ability |
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School: Venomancy | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 1 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light | |
Weapon Restrictions: Spell Channeling | |
Tags: Summon | |
You summon a Totem of Deacy, which slows down, damages, and casts the Poison spell to any nearby opponent. The totem inherits the caster's Intelligence and Accuracy values. |
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Area Radius: 10 Damage Poison Per Second: 80 * (1 + %MagicalPower) Duration Slow: 2 Duration Summon: 12 to 18 * (1 + %MagicalPower) |
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16 | 420 |
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