Fencing

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Icon round Fencing.png

Abilities

Physical Ability
Icon DoubleStrike.png
School: Fencing
Ability Type: Target (Enemy)
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee

You quickly hit your opponent twice, with both attacks dealing extra damage.
Extra Weapon Damage: 10 to 30 * (1 + %PhysicalPower)
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Physical Ability
Ultimate
Icon HeartPiercingStrike.png
School: Fencing
Ability Type: Target (Enemy)
Pre-Cast Time: 0.2
Can be Critical: No
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee

This deadly stab, precisely aimed at the heart of your opponent, deals extra damage and makes your victim bleed profusely.
Extra Weapon Damage: 160 to 240 * (1 + %PhysicalPower)
Stacks Bleeding:
30 to 45 * (1 + %PhysicalPower) (reduced by: Fortitude)
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Physical Ability
Ultimate
Icon Impale.png
School: Fencing
Ability Type: Target (Enemy)
Pre-Cast Time: 0.5
Can be Critical: No
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: Two Handed
Tags: Melee

You impale your opponent with your weapon, dealing extra damage and ignoring a portion of your target's physical resistances.
Extra Weapon Damage: 200 to 300 * (1 + %PhysicalPower)
Ignored Resistance:
20 to 30% * (1 + %PhysicalPower)
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Physical Ability
Icon Lunge.png
School: Fencing
Ability Type: Directional
Pre-Cast Time: 0
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee, Mobility

You lunge forward, piercing any opponent in your way with your weapon, and stunning them for a fraction of a second.
Distance Dash: 5
Extra Weapon Damage:
50 to 75 * (1 + %PhysicalPower)
Duration Stun:
0.5 (reduced by: Fortitude)
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Physical Ability
Icon PierceThrough.png
School: Fencing
Ability Type: Directional
Pre-Cast Time: 0
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee, Mobility, Status Removal

You dash in a straight line piercing through your opponents, and their MagicalProtections.
Anyone hit by this attack takes extra energy damage, and loses all his MagicalProtections.
Distance Dash: 5
Damage Energy:
140 to 210 * (1 + %MagicalPower)
Extra Weapon Damage:
70 to 105 * (1 + %PhysicalPower)
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Physical Ability
Icon PuncturingStrike.png
School: Fencing
Ability Type: Directional
Pre-Cast Time: 0.2
Can be Critical: No
Friendly Fire: No
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee, AoE

You pierce every opponent in a line in front of you, dealing Pure damage and making them bleed.
Line Length: 5
Line Width:
1.5
Extra Weapon Damage:
100 to 150 * (1 + %PhysicalPower)
Stacks Bleeding:
10 to 15 * (1 + %PhysicalPower) (reduced by: Fortitude)
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