Fencing
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Abilities
Physical Ability |
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School: Fencing | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee | |
You quickly hit your opponent twice, with both attacks dealing extra damage. |
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Extra Weapon Damage: 10 to 30 * (1 + %PhysicalPower) |
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6 | 90 |
Physical Ability Ultimate |
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School: Fencing | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee | |
This deadly stab, precisely aimed at the heart of your opponent, deals extra damage and makes your victim bleed profusely. |
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Extra Weapon Damage: 160 to 240 * (1 + %PhysicalPower) Stacks Bleeding: 30 to 45 * (1 + %PhysicalPower) (reduced by: Fortitude) |
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24 | 300 |
Physical Ability Ultimate |
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School: Fencing | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.5 | |
Can be Critical: No | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: Two Handed | |
Tags: Melee | |
You impale your opponent with your weapon, dealing extra damage and ignoring a portion of your target's physical resistances. |
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Extra Weapon Damage: 200 to 300 * (1 + %PhysicalPower) Ignored Resistance: 20 to 30% * (1 + %PhysicalPower) |
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24 | 300 |
Physical Ability |
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School: Fencing | |
Ability Type: Directional | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee, Mobility | |
You lunge forward, piercing any opponent in your way with your weapon, and stunning them for a fraction of a second. |
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Distance Dash: 5 Extra Weapon Damage: 50 to 75 * (1 + %PhysicalPower) Duration Stun: 0.5 (reduced by: Fortitude) |
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8 | 120 |
Physical Ability |
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School: Fencing | |
Ability Type: Directional | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee, Mobility, Status Removal | |
You dash in a straight line piercing through your opponents, and their MagicalProtections. Anyone hit by this attack takes extra energy damage, and loses all his MagicalProtections. |
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Distance Dash: 5 Damage Energy: 140 to 210 * (1 + %MagicalPower) Extra Weapon Damage: 70 to 105 * (1 + %PhysicalPower) |
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16 | 240 |
Physical Ability |
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School: Fencing | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: No | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee, AoE | |
You pierce every opponent in a line in front of you, dealing Pure damage and making them bleed. |
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Line Length: 5 Line Width: 1.5 Extra Weapon Damage: 100 to 150 * (1 + %PhysicalPower) Stacks Bleeding: 10 to 15 * (1 + %PhysicalPower) (reduced by: Fortitude) |
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12 | 180 |