Magical Ability |
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School: Cryomancy | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Channeled, Ranged, AoE | |
While channeling this spell, anyone within a specific area of your choice starts cooling down at an alarming rate, and takes ice damage over time. If you complete the channeling, you also freeze your victims. |
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Channeling Duration: 2 Area Radius: 3 Damage Ice Per Second: 120 to 180 * (1 + %MagicalPower) Stacks Chilled Per Second: 10 to 15 * (1 + %MagicalPower) (reduced by: Willpower) |
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12 | 100 /sec |
Additional Info |
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Targeting Range: 15 | |
Casting Range: 12 | |
Pathfinding: Yes | |
Check Line of Sight: true | |
Spell Activation Type: Default | |
Spell Tooltip Activation Type: | |
Spell Type: Magical Ability | |
Spell Ready Trigger: None | |
Spell Tooltip Target Type: | |
Target Type: Location | |
Required Status Effect on Target: | |
Secured Hit: false | |
Irremovable: false | |
Toggle Spell Group: | |
Spell Effect Group: - | |
Spell Unicity Group: | |
Spell Removes Stealth: false | |
Usable while incapacitated: false | |
Usable by Players: true | |
Blocked in Sieges: false |
Obtainable from |
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