Spike Trap

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Physical Ability
Icon SpikeTrap.png
School: Hunting
Ability Type: Target (Terrain)
Pre-Cast Time: 0.2
Can be Critical: No
Friendly Fire: Yes
Armor Restrictions: Light / Medium
Weapon Restrictions: -
Tags: Melee, Trap

You place a ticking spike trap on the ground, which acts as a proximity bomb, and explodes as soon as one or more enemies get too close, or when its duration expires.
The explosion fires hundreds of metallic spikes which hit anyone in range, inflicting pierce damage and making them bleed.
The damage and the bleed intensities depend on the victim's distance from the trap when it explodes.
Activation Delay: 1.5
Trap Area Radius:
6
Trap Trigger Distance:
2
Damage Pierce:
200 to 300 * (1 + %PhysicalPower)
Duration Trap:
30
Stacks Bleeding:
10 to 15 * (1 + %PhysicalPower) (reduced by: Fortitude)
Effects Falloff:
50%
IconsUI 1.png 10 Icon TT Mana transparent.png 150
Additional Info
Targeting Range: 4
Casting Range: 2
Pathfinding: Yes
Check Line of Sight: false
Spell Activation Type: Default
Spell Tooltip Activation Type:
Spell Type: Physical Ability
Spell Ready Trigger: None
Spell Tooltip Target Type:
Target Type: Place Spell Entity Location
Required Status Effect on Target:
Secured Hit: false
Irremovable: false
Toggle Spell Group:
Spell Effect Group: -
Spell Unicity Group:
Spell Removes Stealth: false
Usable while incapacitated: false
Usable by Players: true
Blocked in Sieges: false