Physical Ability |
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School: Hunting | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Melee, Trap | |
You place a ticking spike trap on the ground, which acts as a proximity bomb, and explodes as soon as one or more enemies get too close, or when its duration expires. The explosion fires hundreds of metallic spikes which hit anyone in range, inflicting pierce damage and making them bleed. The damage and the bleed intensities depend on the victim's distance from the trap when it explodes. |
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Activation Delay: 1.5 Trap Area Radius: 6 Trap Trigger Distance: 2 Damage Pierce: 200 to 300 * (1 + %PhysicalPower) Duration Trap: 30 Stacks Bleeding: 10 to 15 * (1 + %PhysicalPower) (reduced by: Fortitude) Effects Falloff: 50% |
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10 | 150 |
Additional Info |
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Targeting Range: 4 | |
Casting Range: 2 | |
Pathfinding: Yes | |
Check Line of Sight: false | |
Spell Activation Type: Default | |
Spell Tooltip Activation Type: | |
Spell Type: Physical Ability | |
Spell Ready Trigger: None | |
Spell Tooltip Target Type: | |
Target Type: Place Spell Entity Location | |
Required Status Effect on Target: | |
Secured Hit: false | |
Irremovable: false | |
Toggle Spell Group: | |
Spell Effect Group: - | |
Spell Unicity Group: | |
Spell Removes Stealth: false | |
Usable while incapacitated: false | |
Usable by Players: true | |
Blocked in Sieges: false |
Obtainable from |
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