Magical Ability |
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School: Restoration | |
Ability Type: Target (Ally) | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, Healing | |
You conjure a column of bright curative energy, which envelops your target and restores a significant amount of his health, while damaging and blinding any nearby enemy. |
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Area Radius: 2 Damage Energy: 100 to 150 * (1 + %HealingPower) Duration Blind: 2 to 3 * (1 + %HealingPower) (reduced by: Willpower) Health Recovered: 100 to 150 * (1 + %HealingPower) |
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10 | 200 |
Additional Info |
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Targeting Range: 15 | |
Casting Range: 12 | |
Pathfinding: Yes | |
Check Line of Sight: true | |
Spell Activation Type: Default | |
Spell Tooltip Activation Type: | |
Spell Type: Magical Ability | |
Spell Ready Trigger: None | |
Spell Tooltip Target Type: | |
Target Type: Entity | |
Required Status Effect on Target: | |
Secured Hit: false | |
Irremovable: false | |
Toggle Spell Group: | |
Spell Effect Group: - | |
Spell Unicity Group: | |
Spell Removes Stealth: false | |
Usable while incapacitated: false | |
Usable by Players: true | |
Blocked in Sieges: false |
Obtainable from |
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