Magical Ability |
|
---|---|
School: Witchcraft | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0 | |
Can be Critical: No | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Channeled, Ranged, AoE | |
While channeling this spell, you charge up a globe of magical energy at a location of your choice. As soon as the channeling ends or gets interrupted, a blast of energy is released, damaging and hexing any opponent in range. The blast power depends on how long you channeled the spell. |
|
Channeling Duration: 2 Area Radius: 3 Damage Energy Per Second: 300 to 450 * (1 + %MagicalPower) Stacks Hexed Per Second: 6 to 9 * (1 + %MagicalPower) (reduced by: Willpower) |
|
12 | 100 /sec |
Additional Info |
|
---|---|
Targeting Range: 15 | |
Casting Range: 12 | |
Pathfinding: Yes | |
Check Line of Sight: true | |
Spell Activation Type: Default | |
Spell Tooltip Activation Type: | |
Spell Type: Magical Ability | |
Spell Ready Trigger: None | |
Spell Tooltip Target Type: | |
Target Type: Location | |
Required Status Effect on Target: | |
Secured Hit: false | |
Irremovable: false | |
Toggle Spell Group: | |
Spell Effect Group: - | |
Spell Unicity Group: | |
Spell Removes Stealth: false | |
Usable while incapacitated: false | |
Usable by Players: true | |
Blocked in Sieges: false |
Obtainable from |
|
---|---|
|