Energy Blast

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Magical Ability
Icon EnergyBlast.png
School: Witchcraft
Ability Type: Target (Terrain)
Pre-Cast Time: 0
Can be Critical: No
Friendly Fire: No
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Channeled, Ranged, AoE

While channeling this spell, you charge up a globe of magical energy at a location of your choice.
As soon as the channeling ends or gets interrupted, a blast of energy is released, damaging and hexing any opponent in range.
The blast power depends on how long you channeled the spell.
Channeling Duration: 2
Area Radius:
3
Damage Energy Per Second:
300 to 450 * (1 + %MagicalPower)
Stacks Hexed Per Second:
6 to 9 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 12 Icon TT Mana transparent.png 100 /sec
Additional Info
Targeting Range: 15
Casting Range: 12
Pathfinding: Yes
Check Line of Sight: true
Spell Activation Type: Default
Spell Tooltip Activation Type:
Spell Type: Magical Ability
Spell Ready Trigger: None
Spell Tooltip Target Type:
Target Type: Location
Required Status Effect on Target:
Secured Hit: false
Irremovable: false
Toggle Spell Group:
Spell Effect Group: -
Spell Unicity Group:
Spell Removes Stealth: false
Usable while incapacitated: false
Usable by Players: true
Blocked in Sieges: false