Necromancy

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Icon Round Necromancy.png

The school of Necromancy mastered several ways to steal, extinguish or manipulate the energy flowing within living creatures.

Necromancy spells deal with powers that bring death or decay, but they’re also able to corrupt Elysium’s primal energy and infuse it into the bodies of fallen creatures and mechanical constructs, animating them into new, twisted forms of life. Moreover, thanks to blood magic techniques, the caster can link its own energy to that of other creatures in order to create powerful connections to spread curses and ravage its victims from within.

The power of most abilities belonging to this school depends on the Magical Power of the caster.

Abilities

Magical Ability
Icon BondOfAgony.png
School: Necromancy
Ability Type: Target (Enemy)
Pre-Cast Time: 0.2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Linked Effects, Ranged

You create a link between yours and your victim's souls, so that whenever you take damage, your victim takes a potion of that damage too, as pure damage.
Link Max Distance: 10
Link Max Duration:
4 to 6 * (1 + %MagicalPower)
Damage Percentage:
20 to 30% * (1 + %MagicalPower)
IconsUI 1.png 12 Icon TT Mana transparent.png 240
Magical Ability
Ultimate
Icon BoneBarrage.png
School: Necromancy
Ability Type: Directional
Pre-Cast Time: 0.2
Can be Critical: No
Friendly Fire: Yes
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged, AoE, Wall

You summon a wave of bones that grows in an arc in front of you, piercing any creature on its path.
Every creature in range receives damage and becomes both Crippled and Bleeding.
The bones at the end of the arc remain in place for some time, creating an impassable wall.
Cone Length: 8
Cone Width:
90
Damage Pierce:
200 to 300 * (1 + %MagicalPower)
Duration Cripple:
2 to 3 * (1 + %MagicalPower) (reduced by: Fortitude)
Duration Wall:
10
Stacks Bleeding:
10 to 15 * (1 + %MagicalPower) (reduced by: Fortitude)
IconsUI 1.png 24 Icon TT Mana transparent.png 480
Magical Ability
Ultimate
Icon DeathBargain.png
School: Necromancy
Ability Type: Ready
Pre-Cast Time: 0
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags:

If this ability is ready, its effect triggers as soon as you would either go unconscious or die, making you Immortal and take reduced healing for a brief time instead.
If you manage to kill any creature before the timer runs out, the spell ends and you regain a portion of your health, otherwise you die on the spot.
Duration Effect: 15
Max Health:
30 to 45% * (1 + %MagicalPower)
IconsUI 1.png 120 to 60 Icon TT Mana transparent.png 0
Magical Ability
Icon DeathCircle.png
School: Necromancy
Ability Type: Target (Terrain)
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged, AoE

You curse any enemy within a specific area of your choice, damaging them and preventing them from recovering health for a few seconds.
Area Radius: 3
Damage Energy:
200 to 300 * (1 + %MagicalPower)
Duration Unhealable:
2.4 to 3.6 * (1 + %MagicalPower)
IconsUI 1.png 12 Icon TT Mana transparent.png 240
Magical Ability
Icon LifeDrain.png
School: Necromancy
Ability Type: Target (Enemy)
Pre-Cast Time: 0.2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged

While channeling this spell, until your victim is in range, you steal a portion of its health over time, slowing it in the meantime.
Channeling Duration: 5
Life Stolen Per Second:
50 to 75 * (1 + %MagicalPower)
IconsUI 1.png 12 Icon TT Mana transparent.png 80 /sec
Magical Ability
Icon ManaDrain.png
School: Necromancy
Ability Type: Target (Enemy)
Pre-Cast Time: 0.2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged

While channeling this spell, until your victim is in range, you steal a portion of its mana over time, slowing it in the meantime.
Channeling Duration: 5
Mana Stolen Per Second:
100 to 150 * (1 + %MagicalPower)
IconsUI 1.png 12 Icon TT Mana transparent.png 40 /sec
Magical Ability
Icon SkeletalDragon Breath.png
School: Necromancy
Ability Type: Directional
Pre-Cast Time: 0.5
Can be Critical: Yes
Friendly Fire: Yes
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Channeled, AoE

While channeling this spell, you conjure the powerful breath of a skeletal dragon, damaging any creature within range and making them bleed over time.
Channeling Duration: 3
Cone Length:
15
Cone Width:
70
Damage Slash Per Second:
800
Stacks Bleeding Per Second:
40 (reduced by: Fortitude)
IconsUI 1.png 15 Icon TT Mana transparent.png 200 /sec
Magical Ability
Icon UnholyStrenght.png
School: Necromancy
Ability Type: Self
Pre-Cast Time: 0.2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: AoE

You infuse your and your allies bodies with necrotic energy as you would do for inanimate corpses.
By doing so, your bodies become stronger, but they also start to decay, losing health over time and becoming more susceptible to fire.
Area Radius: 8
Resistance Debuff:
200
Buff Strength:
3 to 4.5 * (1 + %MagicalPower)
Duration Buff:
6
Regeneration Health Debuff:
30
IconsUI 1.png 12 Icon TT Mana transparent.png 240