Necromancy
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Abilities
Magical Ability |
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School: Necromancy | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Linked Effects, Ranged | |
You create a link between yours and your victim's souls, so that whenever you take damage, your victim takes a potion of that damage too, as pure damage. |
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Link Max Distance: 10 Link Max Duration: 4 to 6 * (1 + %MagicalPower) Damage Percentage: 20 to 30% * (1 + %MagicalPower) |
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12 | 240 |
Magical Ability Ultimate |
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School: Necromancy | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, AoE, Wall | |
You summon a wave of bones that grows in an arc in front of you, piercing any creature on its path. Every creature in range receives damage and becomes both Crippled and Bleeding. The bones at the end of the arc remain in place for some time, creating an impassable wall. |
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Cone Length: 8 Cone Width: 90 Damage Pierce: 200 to 300 * (1 + %MagicalPower) Duration Cripple: 2 to 3 * (1 + %MagicalPower) (reduced by: Fortitude) Duration Wall: 10 Stacks Bleeding: 10 to 15 * (1 + %MagicalPower) (reduced by: Fortitude) |
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24 | 480 |
Magical Ability Ultimate |
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School: Necromancy | |
Ability Type: Ready | |
Pre-Cast Time: 0 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: | |
If this ability is ready, its effect triggers as soon as you would either go unconscious or die, making you Immortal and take reduced healing for a brief time instead. If you manage to kill any creature before the timer runs out, the spell ends and you regain a portion of your health, otherwise you die on the spot. |
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Duration Effect: 15 Max Health: 30 to 45% * (1 + %MagicalPower) |
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120 to 60 | 0 |
Magical Ability |
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School: Necromancy | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, AoE | |
You curse any enemy within a specific area of your choice, damaging them and preventing them from recovering health for a few seconds. |
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Area Radius: 3 Damage Energy: 200 to 300 * (1 + %MagicalPower) Duration Unhealable: 2.4 to 3.6 * (1 + %MagicalPower) |
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12 | 240 |
Magical Ability |
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School: Necromancy | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged | |
While channeling this spell, until your victim is in range, you steal a portion of its health over time, slowing it in the meantime. |
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Channeling Duration: 5 Life Stolen Per Second: 50 to 75 * (1 + %MagicalPower) |
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12 | 80 /sec |
Magical Ability |
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School: Necromancy | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged | |
While channeling this spell, until your victim is in range, you steal a portion of its mana over time, slowing it in the meantime. |
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Channeling Duration: 5 Mana Stolen Per Second: 100 to 150 * (1 + %MagicalPower) |
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12 | 40 /sec |
Magical Ability |
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School: Necromancy | |
Ability Type: Directional | |
Pre-Cast Time: 0.5 | |
Can be Critical: Yes | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Channeled, AoE | |
While channeling this spell, you conjure the powerful breath of a skeletal dragon, damaging any creature within range and making them bleed over time. |
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Channeling Duration: 3 Cone Length: 15 Cone Width: 70 Damage Slash Per Second: 800 Stacks Bleeding Per Second: 40 (reduced by: Fortitude) |
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15 | 200 /sec |
Magical Ability |
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School: Necromancy | |
Ability Type: Self | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: AoE | |
You infuse your and your allies bodies with necrotic energy as you would do for inanimate corpses. By doing so, your bodies become stronger, but they also start to decay, losing health over time and becoming more susceptible to fire. |
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Area Radius: 8 Resistance Debuff: 200 Buff Strength: 3 to 4.5 * (1 + %MagicalPower) Duration Buff: 6 Regeneration Health Debuff: 30 |
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12 | 240 |