Physical Ability |
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School: Hunting | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Melee, Trap | |
You place a poision could trap on the ground, which activates after a short delay. Upon activation, the trap begins to release thick noxious fumes that continuously damage and poison anyone within its radius, until it runs out |
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Activation Delay: 2 Trap Area Radius: 6 Damage Poison Per Second: 50 to 75 * (1 + %PhysicalPower) Stacks Poison Per Second: 5 to 7.5 * (1 + %PhysicalPower) (reduced by: Fortitude) Duration Trap: 8 |
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20 | 150 |
Additional Info |
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Targeting Range: 4 | |
Casting Range: 2 | |
Pathfinding: Yes | |
Check Line of Sight: false | |
Spell Activation Type: Default | |
Spell Tooltip Activation Type: | |
Spell Type: Physical Ability | |
Spell Ready Trigger: None | |
Spell Tooltip Target Type: | |
Target Type: Place Spell Entity Location | |
Required Status Effect on Target: | |
Secured Hit: false | |
Irremovable: false | |
Toggle Spell Group: | |
Spell Effect Group: - | |
Spell Unicity Group: | |
Spell Removes Stealth: false | |
Usable while incapacitated: false | |
Usable by Players: true | |
Blocked in Sieges: false |
Obtainable from |
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