Restoration
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Abilities
Magical Ability |
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School: Restoration | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, AoE, Healing | |
You reduce the amount of poison circulating in every ally within a specific area of your choosing. |
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Area Radius: 3 Stacks Poison: 20 to 40 * (1 + %HealingPower) |
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5 | 100 |
Magical Ability |
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School: Restoration | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, AoE, Healing | |
You partially restore the health of every ally within a specific area of your choosing, while damaging any undead creture in range. |
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Area Radius: 3 Health Recovered: 60 to 90 * (1 + %HealingPower) Pure Damage To Undeads: 90 to 135 * (1 + %HealingPower) |
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5 | 100 |
Magical Ability |
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School: Restoration | |
Ability Type: Target (Ally) | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, Healing | |
You conjure a column of bright curative energy, which envelops your target and restores a significant amount of his health, while damaging and blinding any nearby enemy. |
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Area Radius: 2 Damage Energy: 100 to 150 * (1 + %HealingPower) Duration Blind: 2 to 3 * (1 + %HealingPower) (reduced by: Willpower) Health Recovered: 100 to 150 * (1 + %HealingPower) |
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10 | 200 |
Magical Ability |
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School: Restoration | |
Ability Type: Self | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Melee, AoE, Healing | |
You release a small wave of restorating energy around yourself, which heals you and any nearby ally, while damaging any undead creature in range. |
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Area Radius: 3 Health Recovered: 80 to 120 * (1 + %HealingPower) Pure Damage To Undeads: 120 to 180 * (1 + %HealingPower) |
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10 | 200 |
Magical Ability Ultimate |
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School: Restoration | |
Ability Type: Target (Ally) | |
Pre-Cast Time: 0.5 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Linked Effects, Ranged | |
You link yourself to the life force of one of your allies. By doing so, a portion of the damage dealt to your ally gets halved and redirected to you instead. |
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Link Max Distance: 15 Link Max Duration: 40 to 60 Damage Percentage: 30 to 45% * (1 + %HealingPower) |
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10 | 400 |
Magical Ability Ultimate |
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School: Restoration | |
Ability Type: Self | |
Pre-Cast Time: 0.5 | |
Can be Critical: No | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: AoE, Healing | |
You release a large wave of restorating energy around yourself, which heals you and every nearby ally, while damaging any undead creature in range. |
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Area Radius: 8 Health Recovered: 120 to 180 * (1 + %HealingPower) Pure Damage To Undeads: 180 to 270 * (1 + %HealingPower) |
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20 | 400 |
Magical Ability |
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School: Restoration | |
Ability Type: Self | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light | |
Weapon Restrictions: Spell Channeling | |
Tags: Healing | |
You instantly recover a small potion of health. |
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Spell Charges: 3 Health Recovered: 40 to 60 * (1 + %HealingPower) |
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5 | 75 |
Magical Ability |
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School: Restoration | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, AoE, Healing, Status Removal | |
You release a burst of rinvigorating energy on every ally within an area of your choosing, lowering the effects of any active Physical Debuff or Elemental Condition and restoring a small portion of their health. |
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Area Radius: 3 : 30 to 45 * (1 + %HealingPower) : 1 to 1.5 * (1 + %HealingPower) Health Recovered: 60 to 90 * (1 + %HealingPower) |
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10 | 200 |