Restoration

From Fractured Wiki
Jump to navigation Jump to search
Icon Round Restoration.png

The school of Restoration grants its user several ways to fortify, restore and purify the energy flowing in all living creatures.

Restoration spells are used to heal wounds, remove negative effects, and in general to restore the energetic balance within the body of the target. Due to their nature, they tend to be harmful if used against undeads and other creatures animated through Necromancy. Some of the spells from this school have seemingly divine powers, such as the ability to completely heal a creature, bring it back to life, or even infuse it into constructs and other inanimate objects – without the corruption created by Necromantic spells. The Restoration school has abilities that allow you to animate items and constructs.

The power of most abilities belonging to this school depends on the Healing Power of the caster.

Heals can't crit.

Abilities

Magical Ability
Icon CurePoison.png
School: Restoration
Ability Type: Target (Terrain)
Pre-Cast Time: 0.2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged, AoE, Healing

You reduce the amount of poison circulating in every ally within a specific area of your choosing.
Area Radius: 3
Stacks Poison:
20 to 40 * (1 + %HealingPower)
IconsUI 1.png 5 Icon TT Mana transparent.png 100
Magical Ability
Icon CureWounds.png
School: Restoration
Ability Type: Target (Terrain)
Pre-Cast Time: 0.2
Can be Critical: No
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged, AoE, Healing

You partially restore the health of every ally within a specific area of your choosing, while damaging any undead creture in range.
Area Radius: 3
Health Recovered:
60 to 90 * (1 + %HealingPower)
Pure Damage To Undeads:
90 to 135 * (1 + %HealingPower)
IconsUI 1.png 5 Icon TT Mana transparent.png 100
Magical Ability
Icon HealingBurst.png
School: Restoration
Ability Type: Target (Ally)
Pre-Cast Time: 0.2
Can be Critical: No
Friendly Fire: No
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged, Healing

You conjure a column of bright curative energy, which envelops your target and restores a significant amount of his health, while damaging and blinding any nearby enemy.
Area Radius: 2
Damage Energy:
100 to 150 * (1 + %HealingPower)
Duration Blind:
2 to 3 * (1 + %HealingPower) (reduced by: Willpower)
Health Recovered:
100 to 150 * (1 + %HealingPower)
IconsUI 1.png 10 Icon TT Mana transparent.png 200
Magical Ability
Icon HealingWave.png
School: Restoration
Ability Type: Self
Pre-Cast Time: 0.2
Can be Critical: No
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Melee, AoE, Healing

You release a small wave of restorating energy around yourself, which heals you and any nearby ally, while damaging any undead creature in range.
Area Radius: 3
Health Recovered:
80 to 120 * (1 + %HealingPower)
Pure Damage To Undeads:
120 to 180 * (1 + %HealingPower)
IconsUI 1.png 10 Icon TT Mana transparent.png 200
Magical Ability
Ultimate
Icon LifeLink.png
School: Restoration
Ability Type: Target (Ally)
Pre-Cast Time: 0.5
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Linked Effects, Ranged

You link yourself to the life force of one of your allies.
By doing so, a portion of the damage dealt to your ally gets halved and redirected to you instead.
Link Max Distance: 15
Link Max Duration:
40 to 60
Damage Percentage:
30 to 45% * (1 + %HealingPower)
IconsUI 1.png 10 Icon TT Mana transparent.png 400
Magical Ability
Ultimate
Icon MassCureWounds.png
School: Restoration
Ability Type: Self
Pre-Cast Time: 0.5
Can be Critical: No
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: AoE, Healing

You release a large wave of restorating energy around yourself, which heals you and every nearby ally, while damaging any undead creature in range.
Area Radius: 8
Health Recovered:
120 to 180 * (1 + %HealingPower)
Pure Damage To Undeads:
180 to 270 * (1 + %HealingPower)
IconsUI 1.png 20 Icon TT Mana transparent.png 400
Magical Ability
Icon MinorHealing.png
School: Restoration
Ability Type: Self
Pre-Cast Time: 0.2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light
Weapon Restrictions: Spell Channeling
Tags: Healing

You instantly recover a small potion of health.
Spell Charges: 3
Health Recovered:
40 to 60 * (1 + %HealingPower)
IconsUI 1.png 5 Icon TT Mana transparent.png 75
Magical Ability
Icon PhysicalRecovery.png
School: Restoration
Ability Type: Target (Terrain)
Pre-Cast Time: 0.2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged, AoE, Healing, Status Removal

You release a burst of rinvigorating energy on every ally within an area of your choosing, lowering the effects of any active Physical Debuff or Elemental Condition and restoring a small portion of their health.
Area Radius: 3
:
30 to 45 * (1 + %HealingPower)
:
1 to 1.5 * (1 + %HealingPower)
Health Recovered:
60 to 90 * (1 + %HealingPower)
IconsUI 1.png 10 Icon TT Mana transparent.png 200