Physical Ability |
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School: Leadership | |
Ability Type: Sustained | |
Pre-Cast Time: 1 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee, AoE | |
While this ability is active, you and every nearby ally become immune to the effects of Daze and Confusion. |
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Area Radius: 3 to 4.5 * (1 + %PhysicalPower) |
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10 | -500 Max Mana |
Additional Info |
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Targeting Range: 0 | |
Casting Range: 0 | |
Pathfinding: Irrelevant | |
Check Line of Sight: false | |
Spell Activation Type: Sustained | |
Spell Tooltip Activation Type: | |
Spell Type: Physical Ability | |
Spell Ready Trigger: None | |
Spell Tooltip Target Type: | |
Target Type: Self | |
Required Status Effect on Target: | |
Secured Hit: false | |
Irremovable: true | |
Toggle Spell Group: | |
Spell Effect Group: Special Effect () | |
Spell Unicity Group: | |
Spell Removes Stealth: false | |
Usable while incapacitated: false | |
Usable by Players: true | |
Blocked in Sieges: false |