Magic Missiles

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Magical Ability
Icon MagicMissiles.png
School: Witchcraft
Ability Type: Target (Enemy)
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged, Projectile

You release several homing projectiles that follow and hit a taget of your choice. Each missile deals energy damage and hexes your target.
Projectiles Count: 4
Damage Energy:
30 to 60 * (1 + %MagicalPower)
Stacks Hexed:
2 to 3 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 6 Icon TT Mana transparent.png 180
Additional Info
Targeting Range: 15
Casting Range: 12
Pathfinding: Yes
Check Line of Sight: true
Spell Activation Type: Default
Spell Tooltip Activation Type:
Spell Type: Magical Ability
Spell Ready Trigger: None
Spell Tooltip Target Type:
Target Type: Entity
Required Status Effect on Target:
Secured Hit: false
Irremovable: false
Toggle Spell Group:
Spell Effect Group: -
Spell Unicity Group:
Spell Removes Stealth: false
Usable while incapacitated: false
Usable by Players: true
Blocked in Sieges: false