Warfare
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Abilities
Physical Ability |
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School: Warfare | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Ranged, AoE, Mobility | |
You jump to a visible location of your choice, crushing and crippling any opponent in range upon landing. |
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Area Radius: 3 Damage Crush: 140 to 210 * (1 + %PhysicalPower) Duration Cripple: 2 * (1 + %PhysicalPower) |
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12 | 180 |
Physical Ability |
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School: Warfare | |
Ability Type: Sustained | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: | |
While this ability is active, you thirst for the blood of your enemies. Any hit against bleeding opponents deals extra damage and makes you recover some health. Both effects are calculated as a portion of the base damage of your weapon, not of actual damage dealt. |
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Weapon Damage Increase: 8 to 12% * (1 + %PhysicalPower) Health Recovered: 6 to 9% * (1 + %PhysicalPower) |
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10 | -400 Max Mana |
Physical Ability Ultimate |
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School: Warfare | |
Ability Type: Self | |
Pre-Cast Time: 0 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Status Removal | |
You enter a battlerage, refusing to die no matter what for a brief period of time. While enraged, you are immortal, you deal more damage with regular attacks, you move faster, and you gain immunity from anything that would incapacitate you, snare you, or slow you down, but you won't be able to use any other ability in battle. This ability can be used also while incapacitated. |
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Damage Increase: 50 to 75% * (1 + %PhysicalPower) Duration Effect: 8 Move Speed Bonus: 5 to 7.5% * (1 + %PhysicalPower) |
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30 | 300 |
Physical Ability |
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School: Warfare | |
Ability Type: Sustained | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: | |
While this ability is active, you are in a battle frenzy, which significantly boosts both you attack and movement speed, while keeping you in a constant state of confusion. |
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Attack Speed Bonus: 8 to 12% * (1 + %PhysicalPower) Move Speed Bonus: 8 to 12% * (1 + %PhysicalPower) |
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10 | -400 Max Mana |
Physical Ability Ultimate |
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School: Warfare | |
Ability Type: Self | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: | |
By controlling your breathing, you maintain a perfect focus in battle for a few seconds, overpowering all your enemies, and making it impossible for them to dodge or block any of your basic melee attacks. |
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Duration Effect: 5 to 7.5 * (1 + %PhysicalPower) |
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20 | 300 |
Physical Ability |
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School: Warfare | |
Ability Type: Directional | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: - | |
Weapon Restrictions: Shield Required | |
Tags: Melee, Mobility | |
You rush forward with your shield, breaking the enemy lines, while harming and crippling anyone in your way. |
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Distance Dash: 5 Damage Crush: 200 to 300 * (1 + %PhysicalPower) Duration Cripple: 2 * (1 + %PhysicalPower) |
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10 | 150 |
Physical Ability |
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School: Warfare | |
Ability Type: Self | |
Pre-Cast Time: 0 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Status Removal | |
You instantly get rid of any snaring or incapacitating effect that was hindering you, and gain immunity to the same effects for a few seconds. This ability can be used also while incapacitated. |
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Duration Effect: 1.6 to 2.4 * (1 + %PhysicalPower) |
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10 | 150 |
Physical Ability Ultimate |
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School: Warfare | |
Ability Type: Self | |
Pre-Cast Time: 0 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Healing | |
By sheer willpower, you force your body to instantly recover a portion of your health to keep fighting. This feat is extremely taxing on your body, however, and you will receive reduced healing for a few seconds thereafter. |
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Duration Unhealable: 15 Max Health: 5 to 7.5% * (1 + %PhysicalPower) |
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30 | 300 |
Physical Ability |
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School: Warfare | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: - | |
Weapon Restrictions: Shield Required | |
Tags: Melee, AoE | |
You use your shield to forcefully hit and push away all enemies in a cone in front of you. Anyone hit by this effect is also stunned for a brief time. |
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Cone Length: 2.5 Cone Width: 120 Damage Crush: 100 to 150 * (1 + %PhysicalPower) Duration Stun: 1 to 1.5 * (1 + %PhysicalPower) (reduced by: Fortitude) Knock Back Distance: 4 |
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8 | 120 |
Physical Ability |
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School: Warfare | |
Ability Type: Self | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: No | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee, AoE | |
You unleash your strength, releasing a shockwave that hits and stuns any nearby opponent. |
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Area Radius: 3 Damage Crush: 160 to 240 * (1 + %PhysicalPower) Duration Stun: 0.8 to 1.2 * (1 + %PhysicalPower) (reduced by: Fortitude) |
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10 | 150 |
Physical Ability |
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School: Warfare | |
Ability Type: Sustained | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: | |
While this ability is active, you viciously aim your melee hits at the injuries of your enemies, inflicting extra damage for each PhysicalDebuff active on them. The extra damage is calculated as a portion of the base damage of your weapon. |
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Weapon Damage Increase: 10 to 15% * (1 + %PhysicalPower) |
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10 | -400 Max Mana |