Warfare

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Icon Round Warfare.png

The school of Warfare encompasses several combat techniques typically employed by warriors in armed melee combat.

Most Warfare abilities are designed to be performed with medium and heavy melee weapons, including swords, great swords, blunt weapons and polearms. Most can be used holding a single weapon or dual-wielding, and some even swinging shields. This school also counts a few mobility skills that allow the warrior to charge into the fray and overwhelm the enemies with brute strength. Plus, it features multiple ways to intimidate opponents and raise the morale of allies in battle.

The power of most abilities belonging to this school depends on the Strength, Constitution and Charisma of the fighter.

Abilities

Physical Ability
Icon BattleJump.png
School: Warfare
Ability Type: Target (Terrain)
Pre-Cast Time: 0
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: -
Weapon Restrictions: -
Tags: Ranged, AoE, Mobility

You jump to a visible location of your choice, crushing and crippling any opponent in range upon landing.
Area Radius: 3
Damage Crush:
140 to 210 * (1 + %PhysicalPower)
Duration Cripple:
2 * (1 + %PhysicalPower)
IconsUI 1.png 12 Icon TT Mana transparent.png 180
Physical Ability
Icon Bloodlust.png
School: Warfare
Ability Type: Sustained
Pre-Cast Time: 0.2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags:

While this ability is active, you thirst for the blood of your enemies. Any hit against bleeding opponents deals extra damage and makes you recover some health.
Both effects are calculated as a portion of the base damage of your weapon, not of actual damage dealt.
Weapon Damage Increase: 8 to 12% * (1 + %PhysicalPower)
Health Recovered:
6 to 9% * (1 + %PhysicalPower)
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -400 Max Mana
Physical Ability
Ultimate
Icon Enrage.png
School: Warfare
Ability Type: Self
Pre-Cast Time: 0
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags: Status Removal

You enter a battlerage, refusing to die no matter what for a brief period of time.
While enraged, you are immortal, you deal more damage with regular attacks, you move faster, and you gain immunity from anything that would incapacitate you, snare you, or slow you down, but you won't be able to use any other ability in battle.
This ability can be used also while incapacitated.
Damage Increase: 50 to 75% * (1 + %PhysicalPower)
Duration Effect:
8
Move Speed Bonus:
5 to 7.5% * (1 + %PhysicalPower)
IconsUI 1.png 30 Icon TT Mana transparent.png 300
Physical Ability
Icon Frenzy.png
School: Warfare
Ability Type: Sustained
Pre-Cast Time: 0.2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags:

While this ability is active, you are in a battle frenzy, which significantly boosts both you attack and movement speed, while keeping you in a constant state of confusion.
Attack Speed Bonus: 8 to 12% * (1 + %PhysicalPower)
Move Speed Bonus:
8 to 12% * (1 + %PhysicalPower)
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -400 Max Mana
Physical Ability
Ultimate
Icon Overpower.png
School: Warfare
Ability Type: Self
Pre-Cast Time: 0.2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags:

By controlling your breathing, you maintain a perfect focus in battle for a few seconds, overpowering all your enemies, and making it impossible for them to dodge or block any of your basic melee attacks.
Duration Effect: 5 to 7.5 * (1 + %PhysicalPower)
IconsUI 1.png 20 Icon TT Mana transparent.png 300
Physical Ability
Icon RamThrough.png
School: Warfare
Ability Type: Directional
Pre-Cast Time: 0
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: -
Weapon Restrictions: Shield Required
Tags: Melee, Mobility

You rush forward with your shield, breaking the enemy lines, while harming and crippling anyone in your way.
Distance Dash: 5
Damage Crush:
200 to 300 * (1 + %PhysicalPower)
Duration Cripple:
2 * (1 + %PhysicalPower)
IconsUI 1.png 10 Icon TT Mana transparent.png 150
Physical Ability
Icon Resolve.png
School: Warfare
Ability Type: Self
Pre-Cast Time: 0
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags: Status Removal

You instantly get rid of any snaring or incapacitating effect that was hindering you, and gain immunity to the same effects for a few seconds.
This ability can be used also while incapacitated.
Duration Effect: 1.6 to 2.4 * (1 + %PhysicalPower)
IconsUI 1.png 10 Icon TT Mana transparent.png 150
Physical Ability
Ultimate
Icon SecondWind.png
School: Warfare
Ability Type: Self
Pre-Cast Time: 0
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags: Healing

By sheer willpower, you force your body to instantly recover a portion of your health to keep fighting.
This feat is extremely taxing on your body, however, and you will receive reduced healing for a few seconds thereafter.
Duration Unhealable: 15
Max Health:
5 to 7.5% * (1 + %PhysicalPower)
IconsUI 1.png 30 Icon TT Mana transparent.png 300
Physical Ability
Icon ShieldSlam.png
School: Warfare
Ability Type: Directional
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: -
Weapon Restrictions: Shield Required
Tags: Melee, AoE

You use your shield to forcefully hit and push away all enemies in a cone in front of you.
Anyone hit by this effect is also stunned for a brief time.
Cone Length: 2.5
Cone Width:
120
Damage Crush:
100 to 150 * (1 + %PhysicalPower)
Duration Stun:
1 to 1.5 * (1 + %PhysicalPower) (reduced by: Fortitude)
Knock Back Distance:
4
IconsUI 1.png 8 Icon TT Mana transparent.png 120
Physical Ability
Icon Shockwave.png
School: Warfare
Ability Type: Self
Pre-Cast Time: 0.2
Can be Critical: No
Friendly Fire: No
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee, AoE

You unleash your strength, releasing a shockwave that hits and stuns any nearby opponent.
Area Radius: 3
Damage Crush:
160 to 240 * (1 + %PhysicalPower)
Duration Stun:
0.8 to 1.2 * (1 + %PhysicalPower) (reduced by: Fortitude)
IconsUI 1.png 10 Icon TT Mana transparent.png 150
Physical Ability
Icon ViciousAttacks.png
School: Warfare
Ability Type: Sustained
Pre-Cast Time: 0.2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags:

While this ability is active, you viciously aim your melee hits at the injuries of your enemies, inflicting extra damage for each PhysicalDebuff active on them.
The extra damage is calculated as a portion of the base damage of your weapon.
Weapon Damage Increase: 10 to 15% * (1 + %PhysicalPower)
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -400 Max Mana