Archery

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Icon Round Archery.png

Abilities

Physical Ability
Ultimate
Icon Barrage.png
School: Archery
Ability Type: Target (Terrain)
Pre-Cast Time: 0.2
Can be Critical: No
Friendly Fire: Yes
Armor Restrictions: Light / Medium
Weapon Restrictions: -
Tags: Ranged, AoE

You shoot several arrows towards the sky, which fall down after a brief delay, hitting any creature within a specific area of your choice.
All creatures in range are pierced and crippled by the barrage.
Area Radius: 2
Damage Pierce:
400 to 600 * (1 + %PhysicalPower)
Duration Cripple:
2.5 * (1 + %PhysicalPower) (reduced by: Fortitude)
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Physical Ability
Icon DoubleShot.png
School: Archery
Ability Type: Ready
Pre-Cast Time: 0
Can be Critical: Yes
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: -
Tags: Ranged, Projectile

You shoot two arrows at the same time.
The base damage of each arrow is modified by your perception.
Damage Modifier : 60% * (1 + %PhysicalPower)
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Physical Ability
Ultimate
Icon GuidedShot.png
School: Archery
Ability Type: Target (Enemy)
Pre-Cast Time: 1
Can be Critical: No
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: -
Tags: Ranged, Projectile

You infuse your next arrow with magical energy, and you shoot it at a target of your choice.
The projectile follows your target, and deals extra damage as it connects.
Extra Weapon Damage: 400 to 600 * (1 + %PhysicalPower)
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Physical Ability
Ultimate
Icon Headshot.png
School: Archery
Ability Type: Target (Enemy)
Pre-Cast Time: 1
Can be Critical: Yes
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: -
Tags: Ranged, Projectile

You aim at your target and shoot a fast and precise arrow, which deals extra damage and stuns your target.
Extra Weapon Damage: 140 to 210 * (1 + %PhysicalPower)
Duration Stun:
1.5 * (1 + %PhysicalPower) (reduced by: Fortitude)
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Physical Ability
Icon Knockback Arrow.png
School: Archery
Ability Type: Directional
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: Light / Medium
Weapon Restrictions: -
Tags: Ranged, Projectile, AoE

You shoot an arrow that detonates upon impact, which deals crush damage and knocks back any opponent in range.
Area Radius: 1.5
Damage Crush:
100 to 150 * (1 + %PhysicalPower)
Knock Back Distance:
3 to 4.5
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Physical Ability
Icon MercilessStrike.png
School: Archery
Ability Type: Directional
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: Light / Medium
Weapon Restrictions: -
Tags: Ranged, Projectile

You shoot a projectile that collides with the first enemy on its path, and deals more damage than a regular attack.
Whenever this ability hits a snared enemy, the hit is a guaranteed critical strike and stuns the target.
Extra Weapon Damage: 70 to 105 * (1 + %PhysicalPower)
Duration Stun:
1.2 * (1 + %PhysicalPower) (reduced by: Fortitude)
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Physical Ability
Icon PinDown.png
School: Archery
Ability Type: Target (Enemy)
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: -
Tags: Ranged, Projectile

You shoot a special arrow which traps your target for a few seconds.
Extra Weapon Damage: 50 to 75 * (1 + %PhysicalPower)
Duration Trapped:
1.5 * (1 + %PhysicalPower) (reduced by: Fortitude)
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Physical Ability
Icon PointBlank.png
School: Archery
Ability Type: Target (Enemy)
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: -
Tags: Melee, Projectile

You shoot an arrow with great force at melee range, which deals extra damage and pierces a good portion of your target's armor, briefly stunning him.
Extra Weapon Damage: 140 to 210 * (1 + %PhysicalPower)
Ignored Resistance:
14 to 21% * (1 + %PhysicalPower)
Duration Stun:
0.5 (reduced by: Fortitude)
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Physical Ability
Icon Powershot.png
School: Archery
Ability Type: Directional
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: Light / Medium
Weapon Restrictions: -
Tags: Ranged, Projectile

You shoot an empowered projectile that pierces through multiple enemies.
The projectile deals more damage than a regular attack and cripples anyone it hits.
Extra Weapon Damage: 100 to 150 * (1 + %PhysicalPower)
Duration Cripple:
2 * (1 + %PhysicalPower) (reduced by: Fortitude)
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Physical Ability
Icon Ricochet.png
School: Archery
Ability Type: Directional
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: Light / Medium
Weapon Restrictions: -
Tags: Ranged, Projectile, AoE

You shoot a projectile that bounces between different enemies in range.
Bounce Distance: 8
Bounces Max:
3.5 * (1 + %PhysicalPower)
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Physical Ability
Icon Strafing Strike.png
School: Archery
Ability Type: Directional
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: Light / Medium
Weapon Restrictions: -
Tags: Channeled, Ranged, Projectile

You cast several arrows in quick succession in a straight line, each one dealing a portion of their original damage.
Channeling Duration: 1
Projectiles Count:
8
Damage Modifier :
30 to 45% * (1 + %PhysicalPower)
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Physical Ability
Icon Volley.png
School: Archery
Ability Type: Directional
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: Light / Medium
Weapon Restrictions: -
Tags: Ranged, AoE

You release a volley of arrows in a cone in front of you.
Multiple arrow hits on the same target count as a single hit.
Cone Width: 45
Projectiles Count:
7
Extra Weapon Damage:
100 to 150 * (1 + %PhysicalPower)
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