Archery
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Abilities
Physical Ability Ultimate |
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School: Archery | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Ranged, AoE | |
You shoot several arrows towards the sky, which fall down after a brief delay, hitting any creature within a specific area of your choice. All creatures in range are pierced and crippled by the barrage. |
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Area Radius: 2 Damage Pierce: 400 to 600 * (1 + %PhysicalPower) Duration Cripple: 2.5 * (1 + %PhysicalPower) (reduced by: Fortitude) |
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24 | 300 |
Physical Ability |
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School: Archery | |
Ability Type: Ready | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Ranged, Projectile | |
You shoot two arrows at the same time. The base damage of each arrow is modified by your perception. |
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Damage Modifier : 60% * (1 + %PhysicalPower) |
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6 to 4 | 90 |
Physical Ability Ultimate |
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School: Archery | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 1 | |
Can be Critical: No | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Ranged, Projectile | |
You infuse your next arrow with magical energy, and you shoot it at a target of your choice. The projectile follows your target, and deals extra damage as it connects. |
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Extra Weapon Damage: 400 to 600 * (1 + %PhysicalPower) |
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24 | 300 |
Physical Ability Ultimate |
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School: Archery | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 1 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Ranged, Projectile | |
You aim at your target and shoot a fast and precise arrow, which deals extra damage and stuns your target. |
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Extra Weapon Damage: 140 to 210 * (1 + %PhysicalPower) Duration Stun: 1.5 * (1 + %PhysicalPower) (reduced by: Fortitude) |
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24 | 300 |
Physical Ability |
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School: Archery | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Ranged, Projectile, AoE | |
You shoot an arrow that detonates upon impact, which deals crush damage and knocks back any opponent in range. |
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Area Radius: 1.5 Damage Crush: 100 to 150 * (1 + %PhysicalPower) Knock Back Distance: 3 to 4.5 |
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8 | 120 |
Physical Ability |
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School: Archery | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Ranged, Projectile | |
You shoot a projectile that collides with the first enemy on its path, and deals more damage than a regular attack. Whenever this ability hits a snared enemy, the hit is a guaranteed critical strike and stuns the target. |
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Extra Weapon Damage: 70 to 105 * (1 + %PhysicalPower) Duration Stun: 1.2 * (1 + %PhysicalPower) (reduced by: Fortitude) |
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12 | 180 |
Physical Ability |
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School: Archery | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Ranged, Projectile | |
You shoot a special arrow which traps your target for a few seconds. |
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Extra Weapon Damage: 50 to 75 * (1 + %PhysicalPower) Duration Trapped: 1.5 * (1 + %PhysicalPower) (reduced by: Fortitude) |
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8 | 120 |
Physical Ability |
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School: Archery | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Melee, Projectile | |
You shoot an arrow with great force at melee range, which deals extra damage and pierces a good portion of your target's armor, briefly stunning him. |
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Extra Weapon Damage: 140 to 210 * (1 + %PhysicalPower) Ignored Resistance: 14 to 21% * (1 + %PhysicalPower) Duration Stun: 0.5 (reduced by: Fortitude) |
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12 | 180 |
Physical Ability |
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School: Archery | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Ranged, Projectile | |
You shoot an empowered projectile that pierces through multiple enemies. The projectile deals more damage than a regular attack and cripples anyone it hits. |
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Extra Weapon Damage: 100 to 150 * (1 + %PhysicalPower) Duration Cripple: 2 * (1 + %PhysicalPower) (reduced by: Fortitude) |
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12 | 180 |
Physical Ability |
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School: Archery | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Ranged, Projectile, AoE | |
You shoot a projectile that bounces between different enemies in range. |
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Bounce Distance: 8 Bounces Max: 3.5 * (1 + %PhysicalPower) |
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6 to 4 | 90 |
Physical Ability |
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School: Archery | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Channeled, Ranged, Projectile | |
You cast several arrows in quick succession in a straight line, each one dealing a portion of their original damage. |
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Channeling Duration: 1 Projectiles Count: 8 Damage Modifier : 30 to 45% * (1 + %PhysicalPower) |
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12 | 180 /sec |
Physical Ability |
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School: Archery | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Ranged, AoE | |
You release a volley of arrows in a cone in front of you. Multiple arrow hits on the same target count as a single hit. |
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Cone Width: 45 Projectiles Count: 7 Extra Weapon Damage: 100 to 150 * (1 + %PhysicalPower) |
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12 | 180 |