Hunting
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Abilities
Physical Ability |
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School: Hunting | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Melee, Trap | |
You place an acid could trap on the ground, which activates after a short delay. Upon activation, the trap begins to release potent acidic fumes that continuously damage and corrode anyone within its radius, until it runs out. |
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Activation Delay: 2 Trap Area Radius: 6 Damage Acid Per Second: 50 to 75 * (1 + %PhysicalPower) Stacks Corrosion Per Second: 5 to 7.5 * (1 + %PhysicalPower) (reduced by: Fortitude) Duration Trap: 8 |
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20 | 150 |
Physical Ability |
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School: Hunting | |
Ability Type: Directional | |
Pre-Cast Time: 0 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Mobility, Status Removal | |
You quickly dash backwards, freeing yourself from any snaring effect. |
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Spell Charges: 0.8 to 1.2 * (1 + %PhysicalPower) Distance Dash: 2 to 3 * (1 + %PhysicalPower) |
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10 to 8 | 100 |
Physical Ability |
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School: Hunting | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Melee, Trap | |
You place a ticking explosive trap on the ground, which acts as a proximity bomb, and explodes as soon as one or more enemies get too close, or when its duration expires. The explosion knocks back and deals crush and fire damage to anyone within its radius. The damage depends on the victim's distance from the trap when it explodes. |
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Activation Delay: 1.5 Trap Area Radius: 6 Trap Trigger Distance: 2 Damage Crush: 150 to 225 * (1 + %PhysicalPower) Damage Fire: 150 to 225 * (1 + %PhysicalPower) Stacks Warm: 10 to 15 * (1 + %PhysicalPower) (reduced by: Fortitude) Knock Back Distance: 6 Duration Trap: 30 Effects Falloff: 50% |
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10 | 150 |
Physical Ability Ultimate |
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School: Hunting | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Linked Effects, Ranged | |
You mark your prey, creating a link between the two of you. While the link is active, your prey cannot hide or turn invisible in any way, and its evasion is nullified against any attack coming from you. The cooldown of this ability resets if the creature you marked dies. |
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Link Max Distance: 30 Link Max Duration: 20 to 30 |
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30 | 300 |
Physical Ability |
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School: Hunting | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Ranged, Trap | |
You throw a net to trap every opponent within a specific area of your choice. |
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Area Radius: 2.5 Duration Trapped: 1 to 1.5 * (1 + %PhysicalPower) (reduced by: Fortitude) |
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9 | 135 |
Physical Ability |
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School: Hunting | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Melee, Trap | |
You place a poision could trap on the ground, which activates after a short delay. Upon activation, the trap begins to release thick noxious fumes that continuously damage and poison anyone within its radius, until it runs out |
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Activation Delay: 2 Trap Area Radius: 6 Damage Poison Per Second: 50 to 75 * (1 + %PhysicalPower) Stacks Poison Per Second: 5 to 7.5 * (1 + %PhysicalPower) (reduced by: Fortitude) Duration Trap: 8 |
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20 | 150 |
Physical Ability |
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School: Hunting | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Melee, Trap | |
You place a snare trap on the ground, which triggers as soon as an enemy steps on it. The victim takes severe crush damage, is snared in place and starts bleeding profusely. |
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Activation Delay: 1.5 Trap Trigger Distance: 1 Damage Crush: 200 to 300 * (1 + %PhysicalPower) Duration Trapped: 1 to 1.5 * (1 + %PhysicalPower) (reduced by: Fortitude) Stacks Bleeding: 10 to 15 * (1 + %PhysicalPower) (reduced by: Fortitude) Duration Trap: 30 |
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10 | 150 |
Physical Ability |
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---|---|
School: Hunting | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Melee, Trap | |
You place a ticking spike trap on the ground, which acts as a proximity bomb, and explodes as soon as one or more enemies get too close, or when its duration expires. The explosion fires hundreds of metallic spikes which hit anyone in range, inflicting pierce damage and making them bleed. The damage and the bleed intensities depend on the victim's distance from the trap when it explodes. |
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Activation Delay: 1.5 Trap Area Radius: 6 Trap Trigger Distance: 2 Damage Pierce: 200 to 300 * (1 + %PhysicalPower) Duration Trap: 30 Stacks Bleeding: 10 to 15 * (1 + %PhysicalPower) (reduced by: Fortitude) Effects Falloff: 50% |
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10 | 150 |