Impale

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Physical Ability
Ultimate
Icon Impale.png
School: Fencing
Ability Type: Target (Enemy)
Pre-Cast Time: 0.5
Can be Critical: No
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: Two Handed
Tags: Melee

You impale your opponent with your weapon, dealing extra damage and ignoring a portion of your target's physical resistances.
Extra Weapon Damage: 200 to 300 * (1 + %PhysicalPower)
Ignored Resistance:
20 to 30% * (1 + %PhysicalPower)
IconsUI 1.png 24 Icon TT Mana transparent.png 300
Additional Info
Targeting Range: 4
Casting Range: 2
Pathfinding: Yes
Check Line of Sight: false
Spell Activation Type: Default
Spell Tooltip Activation Type:
Spell Type: Physical Ability
Spell Ready Trigger: None
Spell Tooltip Target Type:
Target Type: Entity
Required Status Effect on Target:
Secured Hit: false
Irremovable: false
Toggle Spell Group:
Spell Effect Group: -
Spell Unicity Group:
Spell Removes Stealth: false
Usable while incapacitated: false
Usable by Players: true
Blocked in Sieges: false