Aeromancy
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Abilities
Magical Ability Ultimate |
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School: Aeromancy | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, AoE | |
You release a lightning bolt that bounces between multiple enemies several times. |
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Bounce Distance: 4 to 6 Bounces Max: 6 Damage Shock: 80 to 120 * (1 + %MagicalPower) Stacks Shocked: 20 to 30 * (1 + %MagicalPower) (reduced by: Willpower) |
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24 | 720 |
Magical Ability |
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School: Aeromancy | |
Ability Type: Sustained | |
Pre-Cast Time: 0.5 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Melee | |
You summon a barrier of lightnings around you, which increases your shock resistance, and damages any nearby opponent. |
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Area Radius: 2 Damage Shock Per Second: 20 to 30 * (1 + %MagicalPower) Resistance Shock: 80 to 120 * (1 + %MagicalPower) Stacks Shocked Per Second: 10 to 15 * (1 + %MagicalPower) (reduced by: Willpower) |
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10 | -600 Max Mana |
Magical Ability |
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School: Aeromancy | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, AoE | |
You release a bunch of lightnings in a cone in front of you, hitting any opponent in range. Each lightning that successfully hits a target can bounce to a second enemy behind the first one, dealing the same amount of damage. |
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Cone Length: 6 Cone Width: 60 Damage Shock: 140 to 210 * (1 + %MagicalPower) Stacks Shocked: 10 to 15 * (1 + %MagicalPower) (reduced by: Willpower) |
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12 | 360 |
Magical Ability |
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School: Aeromancy | |
Ability Type: Directional | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Melee, Mobility | |
You dash in lightining form in a straight line damaging any opponent on your path. |
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Spell Charges: 2 Distance Dash: 5 Damage Shock: 40 to 60 * (1 + %MagicalPower) Stacks Shocked: 10 to 15 * (1 + %MagicalPower) |
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10 | 150 |
Magical Ability Ultimate |
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School: Aeromancy | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.5 | |
Can be Critical: No | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, AoE | |
A powerful lightning strikes down at a location of your choice, damaging anyone caught within the area of impact. Creatures closer to the impact point take more damage. |
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Area Radius: 2 Damage Shock: 300 to 450 * (1 + %MagicalPower) Damage Falloff: 50% Stacks Shocked: 30 to 45 * (1 + %MagicalPower) (reduced by: Willpower) |
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24 | 720 |
Magical Ability |
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School: Aeromancy | |
Ability Type: Ready | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Bow Required | |
Tags: Ranged, Projectile | |
With a simple magic trick, you enchant your arrows, which will shock your targets on impact. |
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Stacks Shocked: 10 to 15 * (1 + %MagicalPower) (reduced by: Willpower) |
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0 | 3 |
Magical Ability |
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School: Aeromancy | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged | |
You discharge a jolt of electricity, instantly hitting a target of your choice. |
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Spell Charges: 4 Damage Shock: 40 to 60 * (1 + %MagicalPower) Stacks Shocked: 10 to 15 * (1 + %MagicalPower) (reduced by: Willpower) |
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6 | 120 |
Magical Ability |
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School: Aeromancy | |
Ability Type: Ready | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Unarmed | |
Tags: Melee | |
You gather a good amount of electrified energy in your hands and release it upon your enemies as soon as you hit them, shocking them on impact. You can hit incorporeal beings while using this ability. |
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Stacks Shocked: 10 to 15 * (1 + %MagicalPower) (reduced by: Willpower) |
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0 | 30 |
Magical Ability |
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School: Aeromancy | |
Ability Type: Self | |
Pre-Cast Time: 0 | |
Can be Critical: No | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Channeled, Melee | |
While channeling this spell, you charge up electricity, which gets instantly discharged in a blast around you as soon as the channeling ends or gets interrupted. The blast damages anyone in range, and deals more damage the loger the spell was channelled. |
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Channeling Duration: 2 Area Radius: 3 Damage Shock Per Second: 220 to 330 * (1 + %MagicalPower) Stacks Shocked Per Second: 16 to 24 * (1 + %MagicalPower) (reduced by: Willpower) |
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12 | 100 /sec |
Magical Ability |
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School: Aeromancy | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Melee, AoE | |
You manipulate the electical charges in a cone in front of you in order to create a strong and sudden gravitational pull towards your direction. All enemies caught by this spell are pulled towards you and take some damage for each meter they got pulled |
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Cone Length: 6 Cone Width: 20 Damage Shock: 30 to 45 * (1 + %MagicalPower) Stacks Shocked: 10 to 15 * (1 + %MagicalPower) (reduced by: Willpower) |
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12 | 360 |
Magical Ability |
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School: Aeromancy | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, Projectile, AoE | |
You cast a shocking projectile that collides with the first enemy on its path. Upon collision, any opponent near the target is struck by secondary lightnings released after the impact, which are half as effective than the original bolt. |
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Area Radius: 2 Damage Shock: 80 to 120 * (1 + %MagicalPower) Stacks Shocked: 20 to 30 * (1 + %MagicalPower) (reduced by: Willpower) |
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6 | 180 |
Magical Ability |
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School: Aeromancy | |
Ability Type: Self | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Melee, AoE | |
You release a shocking blast around you, that damages any creature in range. |
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Area Radius: 3 Damage Shock: 180 to 270 * (1 + %MagicalPower) Stacks Shocked: 20 to 30 * (1 + %MagicalPower) (reduced by: Willpower) |
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12 | 360 |
Magical Ability Ultimate |
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School: Aeromancy | |
Ability Type: Self | |
Pre-Cast Time: 1 | |
Can be Critical: Yes | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Channeled, AoE | |
While channeling this spell, you conjure a thunderous cloud above you, which causes countless small lightnings to strike down at random enemies within range over time. |
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Channeling Duration: 6 Area Radius: 8 Damage Shock: 80 to 120 * (1 + %MagicalPower) Lightnings Per Second: 3 * (1 + %MagicalPower) Stacks Shocked: 20 to 30 * (1 + %MagicalPower) (reduced by: Willpower) |
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30 | 150 /sec |
Magical Ability |
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School: Aeromancy | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 1 | |
Can be Critical: No | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light | |
Weapon Restrictions: Spell Channeling | |
Tags: Summon | |
You summon a Totem of Tunders, which shocks nearby opponents and casts the Shocking Lash spell at them. The totem inherits the caster's Intelligence and Accuracy values. |
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Area Radius: 10 Duration Summon: 12 to 18 * (1 + %MagicalPower) Stacks Shocked Per Second: 5 to 7.5 * (1 + %MagicalPower) (reduced by: Willpower) |
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16 | 420 |