Aeromancy

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Icon round Aeromancy.png

The school of Aeromancy includes mostly offensive spells, which harness the power of the lightning and storms.

Knowledge of Aeromancy allows the caster to unleash powerul lightning spells on his enemies. Lightning spells inflict the Shocked status effect on their target and excel in situation where there are multiple close targets.

The power of most abilities belonging to this school depends on the Magical Power of the caster.

Abilities

Magical Ability
Ultimate
Icon ChainLighning.png
School: Aeromancy
Ability Type: Target (Enemy)
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged, AoE

You release a lightning bolt that bounces between multiple enemies several times.
Bounce Distance: 4 to 6
Bounces Max:
6
Damage Shock:
80 to 120 * (1 + %MagicalPower)
Stacks Shocked:
20 to 30 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 24 Icon TT Mana transparent.png 720
Magical Ability
Icon CloakOfLightning.png
School: Aeromancy
Ability Type: Sustained
Pre-Cast Time: 0.5
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Melee

You summon a barrier of lightnings around you, which increases your shock resistance, and damages any nearby opponent.
Area Radius: 2
Damage Shock Per Second:
20 to 30 * (1 + %MagicalPower)
Resistance Shock:
80 to 120 * (1 + %MagicalPower)
Stacks Shocked Per Second:
10 to 15 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -600 Max Mana
Magical Ability
Icon ForkedLightning.png
School: Aeromancy
Ability Type: Directional
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged, AoE

You release a bunch of lightnings in a cone in front of you, hitting any opponent in range.
Each lightning that successfully hits a target can bounce to a second enemy behind the first one, dealing the same amount of damage.
Cone Length: 6
Cone Width:
60
Damage Shock:
140 to 210 * (1 + %MagicalPower)
Stacks Shocked:
10 to 15 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 12 Icon TT Mana transparent.png 360
Magical Ability
Icon LightningRush.png
School: Aeromancy
Ability Type: Directional
Pre-Cast Time: 0
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Melee, Mobility

You dash in lightining form in a straight line damaging any opponent on your path.
Spell Charges: 2
Distance Dash:
5
Damage Shock:
40 to 60 * (1 + %MagicalPower)
Stacks Shocked:
10 to 15 * (1 + %MagicalPower)
IconsUI 1.png 10 Icon TT Mana transparent.png 150
Magical Ability
Ultimate
Icon LightningStrike.png
School: Aeromancy
Ability Type: Target (Terrain)
Pre-Cast Time: 0.5
Can be Critical: No
Friendly Fire: Yes
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged, AoE

A powerful lightning strikes down at a location of your choice, damaging anyone caught within the area of impact.
Creatures closer to the impact point take more damage.
Area Radius: 2
Damage Shock:
300 to 450 * (1 + %MagicalPower)
Damage Falloff:
50%
Stacks Shocked:
30 to 45 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 24 Icon TT Mana transparent.png 720
Magical Ability
School: Aeromancy
Ability Type: Ready
Pre-Cast Time: 0
Can be Critical: Yes
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Bow Required
Tags: Ranged, Projectile

With a simple magic trick, you enchant your arrows, which will shock your targets on impact.
Stacks Shocked: 10 to 15 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 0 Icon TT Mana transparent.png 3
Magical Ability
Icon ShockingLash.png
School: Aeromancy
Ability Type: Target (Enemy)
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged

You discharge a jolt of electricity, instantly hitting a target of your choice.
Spell Charges: 4
Damage Shock:
40 to 60 * (1 + %MagicalPower)
Stacks Shocked:
10 to 15 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 6 Icon TT Mana transparent.png 120
Magical Ability
Icon ShockingTouch.png
School: Aeromancy
Ability Type: Ready
Pre-Cast Time: 0
Can be Critical: Yes
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Unarmed
Tags: Melee

You gather a good amount of electrified energy in your hands and release it upon your enemies as soon as you hit them, shocking them on impact.
You can hit incorporeal beings while using this ability.
Stacks Shocked: 10 to 15 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 0 Icon TT Mana transparent.png 30
Magical Ability
Icon StaticDischarge.png
School: Aeromancy
Ability Type: Self
Pre-Cast Time: 0
Can be Critical: No
Friendly Fire: Yes
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Channeled, Melee

While channeling this spell, you charge up electricity, which gets instantly discharged in a blast around you as soon as the channeling ends or gets interrupted.
The blast damages anyone in range, and deals more damage the loger the spell was channelled.
Channeling Duration: 2
Area Radius:
3
Damage Shock Per Second:
220 to 330 * (1 + %MagicalPower)
Stacks Shocked Per Second:
16 to 24 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 12 Icon TT Mana transparent.png 100 /sec
Magical Ability
Icon StaticPull.png
School: Aeromancy
Ability Type: Directional
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Melee, AoE

You manipulate the electical charges in a cone in front of you in order to create a strong and sudden gravitational pull towards your direction.
All enemies caught by this spell are pulled towards you and take some damage for each meter they got pulled
Cone Length: 6
Cone Width:
20
Damage Shock:
30 to 45 * (1 + %MagicalPower)
Stacks Shocked:
10 to 15 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 12 Icon TT Mana transparent.png 360
Magical Ability
Icon ThunderBolt.png
School: Aeromancy
Ability Type: Directional
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged, Projectile, AoE

You cast a shocking projectile that collides with the first enemy on its path.
Upon collision, any opponent near the target is struck by secondary lightnings released after the impact, which are half as effective than the original bolt.
Area Radius: 2
Damage Shock:
80 to 120 * (1 + %MagicalPower)
Stacks Shocked:
20 to 30 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 6 Icon TT Mana transparent.png 180
Magical Ability
Icon Thunderclap.png
School: Aeromancy
Ability Type: Self
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: Yes
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Melee, AoE

You release a shocking blast around you, that damages any creature in range.
Area Radius: 3
Damage Shock:
180 to 270 * (1 + %MagicalPower)
Stacks Shocked:
20 to 30 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 12 Icon TT Mana transparent.png 360
Magical Ability
Ultimate
Icon Thunderstorm.png
School: Aeromancy
Ability Type: Self
Pre-Cast Time: 1
Can be Critical: Yes
Friendly Fire: Yes
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Channeled, AoE

While channeling this spell, you conjure a thunderous cloud above you, which causes countless small lightnings to strike down at random enemies within range over time.
Channeling Duration: 6
Area Radius:
8
Damage Shock:
80 to 120 * (1 + %MagicalPower)
Lightnings Per Second:
3 * (1 + %MagicalPower)
Stacks Shocked:
20 to 30 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 30 Icon TT Mana transparent.png 150 /sec
Magical Ability
Icon TotemOfThunder.png
School: Aeromancy
Ability Type: Target (Terrain)
Pre-Cast Time: 1
Can be Critical: No
Friendly Fire: Irrelevant
Armor Restrictions: Light
Weapon Restrictions: Spell Channeling
Tags: Summon

You summon a Totem of Tunders, which shocks nearby opponents and casts the Shocking Lash spell at them.
The totem inherits the caster's Intelligence and Accuracy values.
Area Radius: 10
Duration Summon:
12 to 18 * (1 + %MagicalPower)
Stacks Shocked Per Second:
5 to 7.5 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 16 Icon TT Mana transparent.png 420