Vitriomancy
Jump to navigation
Jump to search
Abilities
Magical Ability |
|
---|---|
School: Vitriomancy | |
Ability Type: Ready | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Bow Required | |
Tags: Ranged, Projectile | |
With a simple magic trick, you enchant your arrows, which then deal extra acid damage and corrode your targets. |
|
Damage Acid: 30 to 45 * (1 + %MagicalPower) Stacks Corrosion: 5 to 7.5 * (1 + %MagicalPower) (reduced by: Fortitude) |
|
0 | 30 |
Magical Ability |
|
---|---|
School: Vitriomancy | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Melee, AoE | |
You spray with acid anyone in a cone in front of you. |
|
Cone Length: 3.5 Cone Width: 120 Damage Acid: 120 to 180 * (1 + %MagicalPower) Stacks Corrosion: 10 to 15 * (1 + %MagicalPower) (reduced by: Fortitude) |
|
6 | 180 |
Magical Ability Ultimate |
|
---|---|
School: Vitriomancy | |
Ability Type: Self | |
Pre-Cast Time: 1 | |
Can be Critical: Yes | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Channeled, AoE | |
While channeling this spell, you conjure a thick acidic rain all around you, burning anyone within range over time. |
|
Channeling Duration: 6 Area Radius: 8 Damage Acid Per Second: 40 to 60 * (1 + %MagicalPower) Stacks Corrosion Per Second: 10 to 15 * (1 + %MagicalPower) (reduced by: Fortitude) |
|
30 | 150 /sec |
Magical Ability |
|
---|---|
School: Vitriomancy | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, Projectile, AoE | |
You cast a small projectile that explodes as it collides with the first enemy on its path, covering in acid any other enemy close enough to the impact location. |
|
Area Radius: 2 Damage Acid: 140 to 210 * (1 + %MagicalPower) Stacks Corrosion: 10 to 15 * (1 + %MagicalPower) (reduced by: Fortitude) |
|
6 | 180 |
Magical Ability |
|
---|---|
School: Vitriomancy | |
Ability Type: Target (Corroded Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged | |
You mold the acid covering your opponent into sharp spikes, to pierce and burn him from the inside. The power of this ability scales with the amount of corrosion charges on the victim. |
|
Damage Acid: 100 to 150 * (1 + %MagicalPower) Damage Pierce: 100 to 150 * (1 + %MagicalPower) Damage Amplification Per Stack: 1% |
|
12 | 360 |
Magical Ability |
|
---|---|
School: Vitriomancy | |
Ability Type: Self | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Melee, AoE | |
You release a whirl of sharp acidic waves all around you, to slash and corrode any nearby creature. |
|
Area Radius: 3 Damage Acid: 140 to 210 * (1 + %MagicalPower) Damage Slash: 140 to 210 * (1 + %MagicalPower) Stacks Corrosion: 10 to 15 * (1 + %MagicalPower) (reduced by: Fortitude) |
|
12 | 360 |
Magical Ability Ultimate |
|
---|---|
School: Vitriomancy | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, Projectile, AoE | |
You cast a black slimy projectile, that explodes as it collides with the first enemy on its path, corroding and covering with black ooze any other enemy close enough to the impact location too. The black ooze effect lasts until the victims are no longer corroded, and significantly amplifies the effects of the corrosion. |
|
Area Radius: 3 Damage Acid: 240 to 360 * (1 + %MagicalPower) Effects Amplification: 60% Stacks Corrosion: 20 to 30 * (1 + %MagicalPower) (reduced by: Fortitude) |
|
24 | 720 |
Magical Ability Ultimate |
|
---|---|
School: Vitriomancy | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.5 | |
Can be Critical: No | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, Projectile, AoE | |
You cast a pressurized shell filled with acid at a specific location, which bursts upon collision and covers any creature in range with acid. Anyone directly hit by the projectile shell, takes extra crush damage and is briefly stunned in place. |
|
Area Radius: 4 Damage Acid: 180 to 270 * (1 + %MagicalPower) Damage Crush: 180 to 270 * (1 + %MagicalPower) Duration Stun: 1 (reduced by: Fortitude) Stacks Corrosion: 30 to 45 * (1 + %MagicalPower) (reduced by: Fortitude) |
|
24 | 720 |
Magical Ability |
|
---|---|
School: Vitriomancy | |
Ability Type: Ready | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Unarmed | |
Tags: Melee | |
You conjure a thin layer of acid to coat your hands, allowing your attacks to inflict extra damage upon your opponents, corroding them with each hit. You can hit incorporeal beings while using this ability. |
|
Damage Acid: 30 to 45 * (1 + %MagicalPower) Stacks Corrosion: 5 to 7.5 * (1 + %MagicalPower) (reduced by: Fortitude) |
|
0 | 30 |