Erwydra

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Erwydra are a deer-like family of the Wildfolk race in Fractured and native to Arboreus.

Also known as Hart-Kin, Erwydra are smart, agile and perceptive creatures, but physically weaker than the members of other wildfolk families.

They are at their home between 5°C and 30°C. Outside those temperatures, they will have to keep themselves warm or cool with the help of some garments.

Thanks to their superior intelligence, the Erwydra are naturally inclined toward magical practices. The weakness of their bodies is compensated by the ease with which they can escape from dangerous situations, both by physical and by magical means.

When transformed into their primal form, the hart, the Erwydra gain access to bonuses that enchance their affinity with magic, and their evasive capabilities.


Attributes

Wildfolk
ERWYDRA
STR-
DEX+2
INT+4
CON-
PER+2
WIS+2
POINTS10


Perks

Chadra excel at spotting the enemies by surprise thanks to their bonus of +100 Stealth, and also enjoy the same poison resistance common to other wildfolks. In addition to this they possess the Energy Conduit ability and can transform into their Primal Form.

Energy Conduit: Erwydra can absorb energy from the environment while on Terra, recharging 1% of their primal energy bar every 10 seconds. Alternatively, they can also completely recharge their energy and also get overcharged by interacting with one of the primal crystals which spawn on Terra (you can see them as blue crystals on the minimap, their positions changes continously). During combat you energy slowly empties at a rate of 1% every 20 seconds, but provides you with powerful bonuses. If your bar is at least 20% charged, you will get 10% bonus Magical Power and 5% bonus Cooldown Reduction. If it is over 60% you get 20% Magical Power and 10% Cooldown Reduction. When over 60% you can also activate the primal form. When overcharged, you are considered at 100% charge and your bar does not deplete while in combat. The overcharge effect lasts for one hour. An alternative way to recharge your bar is to consume primal energy items, like the very common Primal Energy Residue that you find practically everywhere. Just sit and eat it in the same way as food. If you consume a primal energy crystal you can even go in overcharge, but it is tipically considered a waste of such crystals.

Primal Form

Deer Primal Form Transformation.gif

Upon transformation, the otherwise peaceful Erwydra transform into crude creatures of magic capable of wreaking havoc with their arcane abilities.

They receive the following stats and bonuses (replace their normal passive bonus from Energy Conduit):

Erwydras use their claws while transormed, which boast the following stats:

  • Damage: 80
  • Damage Type: Slash/Pierce/Crush
  • Speed: Medium
  • Range: 2m in a 90° cone
  • Special: 20 Hex Stacks on Hit