Assassination

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Icon Round Assassination.png

The school of Assassination includes a set of deadly, silent combat techniques used by murderers' to quickly kill or debilitate their targets.

Users of Assassination abilities usually fight with light weapons such as claws, daggers and short swords, and wear light equipment to approach their targets stealthily. Due to their vulnerability, they rely on dexterity to dodge incoming attacks and move around opponents, disorienting them and catching them off guard. Stepping unnoticed and killing the target without the latter perceiving the danger is crucial for a skilled assassin, who can also rely on poisons and traps to debilitate unaware victims before they can react.

The power of most abilities belonging to this school depends on the Dexterity of the assassin.

Abilities

Physical Ability
Icon BlindingDust.png
School: Assassination
Ability Type: Directional
Pre-Cast Time: 0.2
Can be Critical: Irrelevant
Friendly Fire: No
Armor Restrictions: Light
Weapon Restrictions: One Handed
Tags: Melee, AoE

You throw dust in a cone in front of you, blinding any enemy in range for a few seconds.
Cone Length: 3
Cone Width:
120
Duration Blind:
2 to 3 * (1 + %PhysicalPower) (reduced by: Willpower)
IconsUI 1.png 8 Icon TT Mana transparent.png 120
Physical Ability
Ultimate
Icon DeathMark.png
School: Assassination
Ability Type: Target (Enemy)
Pre-Cast Time: 0.2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light
Weapon Restrictions: One Handed
Tags: Linked Effects, Ranged

You mark a creature of your choice, creating a link between the two of you.
While the link is active, the marked creature's fortitude and willpower are nullified against any attack coming from you.
The cooldown of this ability resets if the creature you marked dies.
Link Max Distance: 30
Link Max Duration:
20 to 30
IconsUI 1.png 30 Icon TT Mana transparent.png 300
Physical Ability
Icon GlitterDust.png
School: Assassination
Ability Type: Directional
Pre-Cast Time: 0.2
Can be Critical: Irrelevant
Friendly Fire: No
Armor Restrictions: Light
Weapon Restrictions: One Handed
Tags: Melee, AoE

You throw glitter in a cone in front of you, confusing any enemy in range for a few seconds.
Cone Length: 3
Cone Width:
120
Duration Confusion:
2 to 3 * (1 + %PhysicalPower) (reduced by: Willpower)
IconsUI 1.png 8 Icon TT Mana transparent.png 120
Physical Ability
Icon Nimbleness.png
School: Assassination
Ability Type: Self
Pre-Cast Time: 0.2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light
Weapon Restrictions: One Handed
Tags:

You focus on your reflexes, enhancing your movement speed and successfully dodging every attack for a few seconds.
Duration Buff: 1.6 to 2.4 * (1 + %PhysicalPower)
Move Speed Bonus:
5 to 7.5% * (1 + %PhysicalPower)
IconsUI 1.png 12 Icon TT Mana transparent.png 180
Physical Ability
Icon ShadowDash.png
School: Assassination
Ability Type: Directional
Pre-Cast Time: 0
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: Light
Weapon Restrictions: One Handed
Tags: Melee, Invisibility, Mobility

You dash in a straight line, hitting any enemy in your way with a basic attack and hiding after a short delay for a few seconds.
Spell Charges: 2
Distance Dash:
5
Duration Hidden:
2 * (1 + %PhysicalPower)
IconsUI 1.png 12 to 8 Icon TT Mana transparent.png 100
Physical Ability
Icon ShadowStep.png
School: Assassination
Ability Type: Target (Enemy)
Pre-Cast Time: 0
Can be Critical: Yes
Friendly Fire: Irrelevant
Armor Restrictions: Light
Weapon Restrictions: One Handed
Tags: Ranged, Mobility

You teleport behind your target, backstabbing it.
If you use this ability while hidden, the attack deals extra damage and frightens your victim.
Extra Weapon Damage: 40 to 100 * (1 + %PhysicalPower)
Duration Fear:
3 * (1 + %PhysicalPower) (reduced by: Willpower)
IconsUI 1.png 12 Icon TT Mana transparent.png 180
Physical Ability
Icon ShadowWalk.png
School: Assassination
Ability Type: Self
Pre-Cast Time: 1
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light
Weapon Restrictions: One Handed
Tags: Invisibility

You conceal your presence, hiding yourself in plain sight while out of combat.
Duration Hidden: 14 to 21 * (1 + %PhysicalPower)
IconsUI 1.png 15 Icon TT Mana transparent.png 200
Physical Ability
Icon StrikeWounds.png
School: Assassination
Ability Type: Sustained
Pre-Cast Time: 0.2
Can be Critical: No
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags:

As long as this ability is active, you strike at your enemies open wounds, dealing extra damage based on the missing health of the opponent, in percentage.
Maxiumum bonus damage is reached when the opponent is at very low health.
32 to 48 * (1 + %PhysicalPower)
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -400 Max Mana
Physical Ability
Ultimate
Icon TrueStrike.png
School: Assassination
Ability Type: Self
Pre-Cast Time: 0
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light
Weapon Restrictions: One Handed
Tags:

Your next basic attacks and abilities can't be dodged, and are guaranteed criticals if they can be so.
This effect lasts for a fixed duration or for a maximum amount of attacks or abilities used.
Max Activations: 1.5 to 2.4 * (1 + %PhysicalPower)
Duration Effect:
2 to 4 * (1 + %PhysicalPower)
IconsUI 1.png 20 Icon TT Mana transparent.png 300