Magical Ability |
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School: Geomancy | |
Ability Type: Sustained | |
Pre-Cast Time: 2 | |
Can be Critical: Yes | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Melee | |
You summon a whirling globe of razor-sharp glass shards around you which damages any creature that gets too close, ignoring a portion of their resistances. |
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Area Radius: 2 Damage Slash Per Second: 50 to 75 * (1 + %MagicalPower) Ignored Resistance: 10 to 15% * (1 + %MagicalPower) |
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10 | -600 Max Mana |
Additional Info |
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Targeting Range: 0 | |
Casting Range: 0 | |
Pathfinding: Irrelevant | |
Check Line of Sight: false | |
Spell Activation Type: Sustained | |
Spell Tooltip Activation Type: | |
Spell Type: Magical Ability | |
Spell Ready Trigger: None | |
Spell Tooltip Target Type: | |
Target Type: Self | |
Required Status Effect on Target: | |
Secured Hit: false | |
Irremovable: false | |
Toggle Spell Group: | |
Spell Effect Group: Magical Protection | |
Spell Unicity Group: | |
Spell Removes Stealth: false | |
Usable while incapacitated: false | |
Usable by Players: true | |
Blocked in Sieges: false |
Obtainable from |
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