Bandits are gangs of humans who live outside the law and find delight in violence. They form nomadic groups that ambush travelers and merchant caravans in remote locations to rob them of all their belongings. Leaders are bandits with a strong personality and charisma who manage to keep in line a mob of subordinates. In combat, they can deal heavy damage to their opponents.
ATTRIBUTES AND MODIFIERS
STR | DEX | INT | CON | PER | WIS |
20 | 14 | 12 | 18 | 12 | 18 |
HEALTH | HEALTH REGEN | MANA | MANA REGEN |
3400 | 10 | 1200 | 36 |
ACCURACY | FORTITUDE | EVASION | WILLPOWER |
480 | 620 | 360 | 380 |
ARMOR AND RESISTANCES
ARMOR (SLASH) | ARMOR (PIERCE) | ARMOR (CRUSH) |
700 (58%) | 700 (58%) | 700 (58%) |
ELEMENTAL (FIRE) | ELEMENTAL (ICE) | ELEMENTAL (SHOCK) |
200 (29%) | 200 (29%) | 200 (29%) |
MAGIC | POISON | ACID |
200 (29%) | 200 (29%) | 200 (29%) |
BASIC ATTACKS
SKILLS AND ABILITIES
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ADDITIONAL INFORMATION
STEALTH | DETECTION | COOLDOWN REDUCTION | LUCK |
330 | 140 | 14% | 0 |
CRITICAL CHANCE | CRITICAL DAMAGE | BASE SPEED | WALK SPEED |
3.5% | 36% | 150 | 350 |
Race: Human Challenge Rating: 5 |
Damage Absorbed: - Immunity Effect Group: None Immunity Status Effect List: Magical Damage Reflection: 0% Physical Damage Reflection: 0% Special Immunities: None |
Attitude Towards Players: Aggressive Broadcast Aggression: No Combat Stance: Fighter |
Skin Amount: 1 Requires Only Half of Kills: Yes |
Capturable: No |