Cryomancy

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Icon round Cryomancy.png

The school of Cryomancy includes mostly offensive spells, which aim at freezing your targets limiting their movements and actions.

Knowledge of Cryomancy allows the caster to use ice spells to fights his enemies. Ice spells inflict the Chilled and Frozen status effect on their target. While they don't sport the damage or range of the other schools of elementals, the victims of the Cryomancy spells will soon find themselves restricted in their options.

The power of most abilities belonging to this school depends on the Magical Power of the caster.

Abilities

Magical Ability
Icon ChillingArrows.png
School: Cryomancy
Ability Type: Ready
Pre-Cast Time: 0
Can be Critical: Yes
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Bow Required
Tags: Ranged, Projectile

With a simple magic trick, you enchant your arrows, which then deal extra ice damage and chill down your targets.
Damage Ice: 30 to 45 * (1 + %MagicalPower)
Stacks Chilled:
5 to 7.5 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 0 Icon TT Mana transparent.png 30
Magical Ability
Icon ChillingTouch.png
School: Cryomancy
Ability Type: Ready
Pre-Cast Time: 0
Can be Critical: Yes
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Unarmed
Tags: Melee

You gather a good amount of biting-cold energy in your hands, and release it upon your enemies as soon as you hit them, inflicting extra damage.
You can hit incorporeal beings while using this ability.
Damage Ice: 30 to 45 * (1 + %MagicalPower)
Stacks Chilled:
5 to 7.5 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 0 Icon TT Mana transparent.png 30
Magical Ability
Icon CloakOfFrost.png
School: Cryomancy
Ability Type: Sustained
Pre-Cast Time: 0.5
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Melee

You summon a barrier of frost around you, which increases your ice resistance, and damages any nearby opponent.
Area Radius: 2
Damage Ice Per Second:
50 to 75 * (1 + %MagicalPower)
Resistance Ice:
80 to 120 * (1 + %MagicalPower)
Stacks Chilled Per Second:
5 to 7.5 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -600 Max Mana
Magical Ability
Icon DeepFreeze.png
School: Cryomancy
Ability Type: Target (Terrain)
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: Yes
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Channeled, Ranged, AoE

While channeling this spell, anyone within a specific area of your choice starts cooling down at an alarming rate, and takes ice damage over time.
If you complete the channeling, you also freeze your victims.
Channeling Duration: 2
Area Radius:
3
Damage Ice Per Second:
120 to 180 * (1 + %MagicalPower)
Stacks Chilled Per Second:
10 to 15 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 12 Icon TT Mana transparent.png 100 /sec
Magical Ability
Icon FrostBlast.png
School: Cryomancy
Ability Type: Directional
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged, Projectile, AoE

You cast a frozen sphere that explodes as it collides with the first enemy on its path, damaging any other nearby enemy.
Area Radius: 2
Damage Ice:
120 to 180 * (1 + %MagicalPower)
Stacks Chilled:
10 to 15 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 6 Icon TT Mana transparent.png 180
Magical Ability
Ultimate
Icon FrostNova.png
School: Cryomancy
Ability Type: Target (Terrain)
Pre-Cast Time: 0.5
Can be Critical: No
Friendly Fire: Yes
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged, AoE

You trigger a frozen blast at a specific location, that damages and freezes any creature caught within its range.
Area Radius: 4
Damage Ice:
360 to 540 * (1 + %MagicalPower)
IconsUI 1.png 24 Icon TT Mana transparent.png 720
Magical Ability
Ultimate
Icon Hailstorm.png
School: Cryomancy
Ability Type: Self
Pre-Cast Time: 1
Can be Critical: Yes
Friendly Fire: Yes
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Channeled, AoE

While channeling this spell, you conjure an intense hailstorm all around you.
Several large pieces of hail fall from the sky over time, damaging and chilling anyone they happen to hit.
Channeling Duration: 6
Area Radius:
8
Hail Drops Per Second:
6 * (1 + %MagicalPower)
Damage Ice:
100 to 150 * (1 + %MagicalPower)
Stacks Chilled:
10 to 15 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 30 Icon TT Mana transparent.png 150 /sec
Magical Ability
Icon IceSpikes.png
School: Cryomancy
Ability Type: Directional
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged, Projectile

You cast a fan of icy projectiles in a cone in front of you.
Multiple spike hits on the same target count as a single hit.
Cone Width: 45
Projectiles Count:
7
Damage Ice:
150 to 225 * (1 + %MagicalPower)
Stacks Chilled:
10 to 15 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 6 Icon TT Mana transparent.png 180
Magical Ability
Icon IceboundBlast.png
School: Cryomancy
Ability Type: Target (Frozen Enemy)
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged, AoE

You force the icy layer enveloping a frozen creature to shatter and explode, inflicting massive damage to that creature, and half that much to any other nearby enemy.
After the explosion, the main target is no longer frozen.
Spell Charges: 3 * (1 + %MagicalPower)
Area Radius:
3
Damage Ice:
240 to 360 * (1 + %MagicalPower)
IconsUI 1.png 12 Icon TT Mana transparent.png 240
Magical Ability
Ultimate
Icon Permafrost.png
School: Cryomancy
Ability Type: Self
Pre-Cast Time: 0.5
Can be Critical: No
Friendly Fire: Yes
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: AoE

For a split second, you create a connection with a frozen hell, instantly freezing anyone around you.
Area Radius: 10
Damage Ice:
360 to 540 * (1 + %MagicalPower)
Damage Falloff:
50%
IconsUI 1.png 24 Icon TT Mana transparent.png 720
Magical Ability
Icon Shivers.png
School: Cryomancy
Ability Type: Self
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Melee, AoE

You cause a sudden temperature drop around you, which damages all nearby opponents.
Enemies further away take less damage.
Spell Charges: 3 * (1 + %MagicalPower)
Area Radius:
3
Damage Ice:
100 to 150 * (1 + %MagicalPower)
Stacks Chilled:
10 to 15 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 9 Icon TT Mana transparent.png 120
Magical Ability
Icon TotemOfWinter.png
School: Cryomancy
Ability Type: Target (Terrain)
Pre-Cast Time: 1
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light
Weapon Restrictions: Spell Channeling
Tags: Summon

You summon a Winter Totem, which chills down neaby opponents and casts the Frost Blast spell at them.
The totem inherits the caster's Intelligence and Accuracy values.
Area Radius: 10
Duration Summon:
12 to 18 * (1 + %MagicalPower)
Stacks Chilled Per Second:
5 to 7.5 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 16 Icon TT Mana transparent.png 420
Magical Ability
Icon WinterGrasp.png
School: Cryomancy
Ability Type: Target (Enemy)
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Channeled, Ranged

While channeling this spell, you envelop your target in a frozen grasp, damaging and chilling it over time.
If you complete the channeling, you also freeze your victim.
Channeling Duration: 1.5
Damage Ice Per Second:
100 to 150 * (1 + %MagicalPower)
Stacks Chilled Per Second:
10 to 15 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 12 Icon TT Mana transparent.png 100 /sec