Cryomancy
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Abilities
Magical Ability |
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School: Cryomancy | |
Ability Type: Ready | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Bow Required | |
Tags: Ranged, Projectile | |
With a simple magic trick, you enchant your arrows, which then deal extra ice damage and chill down your targets. |
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Damage Ice: 30 to 45 * (1 + %MagicalPower) Stacks Chilled: 5 to 7.5 * (1 + %MagicalPower) (reduced by: Willpower) |
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0 | 30 |
Magical Ability |
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School: Cryomancy | |
Ability Type: Ready | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Unarmed | |
Tags: Melee | |
You gather a good amount of biting-cold energy in your hands, and release it upon your enemies as soon as you hit them, inflicting extra damage. You can hit incorporeal beings while using this ability. |
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Damage Ice: 30 to 45 * (1 + %MagicalPower) Stacks Chilled: 5 to 7.5 * (1 + %MagicalPower) (reduced by: Willpower) |
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0 | 30 |
Magical Ability |
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School: Cryomancy | |
Ability Type: Sustained | |
Pre-Cast Time: 0.5 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Melee | |
You summon a barrier of frost around you, which increases your ice resistance, and damages any nearby opponent. |
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Area Radius: 2 Damage Ice Per Second: 50 to 75 * (1 + %MagicalPower) Resistance Ice: 80 to 120 * (1 + %MagicalPower) Stacks Chilled Per Second: 5 to 7.5 * (1 + %MagicalPower) (reduced by: Willpower) |
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10 | -600 Max Mana |
Magical Ability |
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School: Cryomancy | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Channeled, Ranged, AoE | |
While channeling this spell, anyone within a specific area of your choice starts cooling down at an alarming rate, and takes ice damage over time. If you complete the channeling, you also freeze your victims. |
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Channeling Duration: 2 Area Radius: 3 Damage Ice Per Second: 120 to 180 * (1 + %MagicalPower) Stacks Chilled Per Second: 10 to 15 * (1 + %MagicalPower) (reduced by: Willpower) |
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12 | 100 /sec |
Magical Ability |
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School: Cryomancy | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, Projectile, AoE | |
You cast a frozen sphere that explodes as it collides with the first enemy on its path, damaging any other nearby enemy. |
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Area Radius: 2 Damage Ice: 120 to 180 * (1 + %MagicalPower) Stacks Chilled: 10 to 15 * (1 + %MagicalPower) (reduced by: Willpower) |
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6 | 180 |
Magical Ability Ultimate |
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School: Cryomancy | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.5 | |
Can be Critical: No | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, AoE | |
You trigger a frozen blast at a specific location, that damages and freezes any creature caught within its range. |
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Area Radius: 4 Damage Ice: 360 to 540 * (1 + %MagicalPower) |
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24 | 720 |
Magical Ability Ultimate |
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School: Cryomancy | |
Ability Type: Self | |
Pre-Cast Time: 1 | |
Can be Critical: Yes | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Channeled, AoE | |
While channeling this spell, you conjure an intense hailstorm all around you. Several large pieces of hail fall from the sky over time, damaging and chilling anyone they happen to hit. |
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Channeling Duration: 6 Area Radius: 8 Hail Drops Per Second: 6 * (1 + %MagicalPower) Damage Ice: 100 to 150 * (1 + %MagicalPower) Stacks Chilled: 10 to 15 * (1 + %MagicalPower) (reduced by: Willpower) |
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30 | 150 /sec |
Magical Ability |
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School: Cryomancy | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, Projectile | |
You cast a fan of icy projectiles in a cone in front of you. Multiple spike hits on the same target count as a single hit. |
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Cone Width: 45 Projectiles Count: 7 Damage Ice: 150 to 225 * (1 + %MagicalPower) Stacks Chilled: 10 to 15 * (1 + %MagicalPower) (reduced by: Willpower) |
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6 | 180 |
Magical Ability |
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School: Cryomancy | |
Ability Type: Target (Frozen Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, AoE | |
You force the icy layer enveloping a frozen creature to shatter and explode, inflicting massive damage to that creature, and half that much to any other nearby enemy. After the explosion, the main target is no longer frozen. |
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Spell Charges: 3 * (1 + %MagicalPower) Area Radius: 3 Damage Ice: 240 to 360 * (1 + %MagicalPower) |
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12 | 240 |
Magical Ability Ultimate |
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School: Cryomancy | |
Ability Type: Self | |
Pre-Cast Time: 0.5 | |
Can be Critical: No | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: AoE | |
For a split second, you create a connection with a frozen hell, instantly freezing anyone around you. |
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Area Radius: 10 Damage Ice: 360 to 540 * (1 + %MagicalPower) Damage Falloff: 50% |
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24 | 720 |
Magical Ability |
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School: Cryomancy | |
Ability Type: Self | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Melee, AoE | |
You cause a sudden temperature drop around you, which damages all nearby opponents. Enemies further away take less damage. |
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Spell Charges: 3 * (1 + %MagicalPower) Area Radius: 3 Damage Ice: 100 to 150 * (1 + %MagicalPower) Stacks Chilled: 10 to 15 * (1 + %MagicalPower) (reduced by: Willpower) |
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9 | 120 |
Magical Ability |
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School: Cryomancy | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 1 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light | |
Weapon Restrictions: Spell Channeling | |
Tags: Summon | |
You summon a Winter Totem, which chills down neaby opponents and casts the Frost Blast spell at them. The totem inherits the caster's Intelligence and Accuracy values. |
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Area Radius: 10 Duration Summon: 12 to 18 * (1 + %MagicalPower) Stacks Chilled Per Second: 5 to 7.5 * (1 + %MagicalPower) (reduced by: Willpower) |
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16 | 420 |
Magical Ability |
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School: Cryomancy | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Channeled, Ranged | |
While channeling this spell, you envelop your target in a frozen grasp, damaging and chilling it over time. If you complete the channeling, you also freeze your victim. |
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Channeling Duration: 1.5 Damage Ice Per Second: 100 to 150 * (1 + %MagicalPower) Stacks Chilled Per Second: 10 to 15 * (1 + %MagicalPower) (reduced by: Willpower) |
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12 | 100 /sec |