Mace Fighting
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Abilities
Physical Ability |
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School: Mace Fighting | |
Ability Type: Ready | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee | |
With your next attack you hit your opponent head with extreme force, inducing him to re-experience a portion of the same damage over time for the next few seconds. Multiple istances of this effect can be active at the same time on the victim. |
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Damage Percentage: 50 to 75% * (1 + %PhysicalPower) Duration Effect: 6 |
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3 | 60 |
Physical Ability |
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School: Mace Fighting | |
Ability Type: Directional | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee, AoE, Mobility | |
You dash in a straight line swinging your weapon all around you, and hitting and crippling every enemy within range. |
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Area Radius: 2 Distance Dash: 5 Extra Weapon Damage: 100 to 150 * (1 + %PhysicalPower) Duration Cripple: 1.5 * (1 + %PhysicalPower) (reduced by: Fortitude) |
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12 | 180 |
Physical Ability |
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School: Mace Fighting | |
Ability Type: Ready | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee | |
You land a powerful blow with your next attack which deals significantly more damage and cripples your targets. |
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Weapon Damage Increase: 30 to 45% * (1 + %PhysicalPower) Duration Cripple: 2 * (1 + %PhysicalPower) (reduced by: Fortitude) |
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6 | 90 |
Physical Ability |
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School: Mace Fighting | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee, AoE | |
You land a powerful attack that damages and resonates inside your target, releasing multiple shockwaves directed towards any other nearby opponent. Each shockwave is like an echo of your original blow, and deals the exact same damage to anyone struck by them. |
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Area Radius: 3 to 4.5 * (1 + %PhysicalPower) Extra Weapon Damage: 100 to 150 * (1 + %PhysicalPower) |
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12 | 180 |
Physical Ability Ultimate |
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School: Mace Fighting | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee | |
You hit your opponent with great force, dealing massive damage and leaving him crippled and athrophied. The extra damage and all the effects are amplified, if you hit your opponent from behind. |
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Extra Weapon Damage: 140 to 210 * (1 + %PhysicalPower) Duration Atrophied: 1 to 1.5 * (1 + %PhysicalPower) (reduced by: Fortitude) Duration Cripple: 1 to 1.5 * (1 + %PhysicalPower) (reduced by: Fortitude) Effects Amplification: 100% |
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24 | 300 |
Physical Ability Ultimate |
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School: Mace Fighting | |
Ability Type: Directional | |
Pre-Cast Time: 0.5 | |
Can be Critical: No | |
Friendly Fire: Yes | |
Armor Restrictions: - | |
Weapon Restrictions: Two Handed | |
Tags: Ranged, AoE | |
You forcefully hit the ground in front of you, releasing three shockwaves that propagate like a cone. Each shockwave crushes and stuns any opponent in their way. |
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Cone Length: 10 Cone Width: 60 Damage Crush: 240 to 360 * (1 + %PhysicalPower) Duration Stun: 1.5 * (1 + %PhysicalPower) (reduced by: Fortitude) |
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24 | 300 |