Pyromancy

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Icon round Pyromancy.png

The school of Pyromancy includes mostly offensive spells, which aim at burning your targets in the most quick and direct way.

Knowledge of Pyromancy allows the caster to harness the rage of fire to cast devastating fire spells on his enemies. Fire spells inflict the Warm and Burning status effect on their target. Out of all the elemental schools, Pyromancy has the highest damaging spells and very little in the way of controlling the opponent, aiming at reducing them to ash as a solution to all potential issues.

The power of most abilities belonging to this school depends on the Magical Power of the caster.

Abilities

Magical Ability
Icon BurningArrow.png
School: Pyromancy
Ability Type: Ready
Pre-Cast Time: 0
Can be Critical: Yes
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Bow Required
Tags: Ranged, Projectile

With a simple magic trick, you enchant your arrows, which then deal extra fire damage and heat up your targets.
Damage Fire: 30 to 45 * (1 + %MagicalPower)
Stacks Warm:
10 to 15 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 0 Icon TT Mana transparent.png 30
Magical Ability
Icon BurningPillar.png
School: Pyromancy
Ability Type: Target (Terrain)
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: Yes
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged, AoE

A burning pillar falls from the sky, hitting and Stunning every creature within the impact area.
Area Radius: 2
Damage Crush:
120 to 180
Damage Fire:
150 to 225 * (1 + %MagicalPower)
Duration Stun:
0.75 * (1 + %MagicalPower) (reduced by: Fortitude)
Stacks Warm:
10 to 15 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 12 Icon TT Mana transparent.png 360
Magical Ability
Icon BurningTouch.png
School: Pyromancy
Ability Type: Ready
Pre-Cast Time: 0
Can be Critical: Yes
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Unarmed
Tags: Melee

You gather a good amount of burning-hot energy in your hands, and release it upon your enemies as soon as you hit them, inflicting extra damage.
You can hit incorporeal beings while using this ability.
Damage Fire: 30 to 45 * (1 + %MagicalPower)
Stacks Warm:
10 to 15 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 0 Icon TT Mana transparent.png 30
Magical Ability
Icon CloakOfFlames.png
School: Pyromancy
Ability Type: Sustained
Pre-Cast Time: 0.5
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Melee

You summon a barrier of flames around you, which increases your fire resistance, and damages any nearby opponent.
Area Radius: 2
Damage Fire Per Second:
50 to 75 * (1 + %MagicalPower)
Resistance Fire:
80 to 120 * (1 + %MagicalPower)
Stacks Warm Per Second:
10 to 15 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -600 Max Mana
Magical Ability
Icon EmberDragonBreath.png
School: Pyromancy
Ability Type: Directional
Pre-Cast Time: 0.5
Can be Critical: Yes
Friendly Fire: Yes
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Channeled, AoE

While channeling this spell, you conjure the powerful breath of an ember dragon, damaging any creature within range.
Channeling Duration: 3
Cone Length:
15
Cone Width:
70
Damage Fire Per Second:
800
Stacks Warm Per Second:
80 (reduced by: Willpower)
IconsUI 1.png 15 Icon TT Mana transparent.png 200 /sec
Magical Ability
Icon Explosion.png
School: Pyromancy
Ability Type: Target (Enemy)
Pre-Cast Time: 0.2
Can be Critical: No
Friendly Fire: No
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged

You trigger an unstable reaction inside your target's body, causing a fiery explosion after a short delay. The explosion damages both your target and any other nearby opponent.
Area Radius: 2
Damage Fire:
300 to 450 * (1 + %MagicalPower)
Effect Delay:
2
Stacks Warm:
20 to 30 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 12 Icon TT Mana transparent.png 360
Magical Ability
Icon FanOfFlames.png
School: Pyromancy
Ability Type: Directional
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: Yes
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Melee, AoE

You create a conical blaze of flames that damages anyone whithin its range.
Cone Length: 3.5
Cone Width:
120
Damage Fire:
120 to 180 * (1 + %MagicalPower)
Stacks Warm:
16 to 24 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 6 Icon TT Mana transparent.png 180
Magical Ability
Ultimate
Icon Fireball.png
School: Pyromancy
Ability Type: Target (Terrain)
Pre-Cast Time: 0.5
Can be Critical: No
Friendly Fire: Yes
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged, Projectile, AoE

You cast a fireball that damages every creature caught within the impact area.
Area Radius: 4
Damage Fire:
500 to 750 * (1 + %MagicalPower)
Damage Falloff:
50%
Stacks Warm:
30 to 45 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 24 Icon TT Mana transparent.png 720
Magical Ability
Icon Firebolt.png
School: Pyromancy
Ability Type: Directional
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged, Projectile

You cast a flaming projectile that collides with the first enemy on its path.
Damage Fire: 150 to 225 * (1 + %MagicalPower)
Stacks Warm:
16 to 24 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 6 Icon TT Mana transparent.png 180
Magical Ability
Ultimate
Icon Firestorm.png
School: Pyromancy
Ability Type: Self
Pre-Cast Time: 1
Can be Critical: Yes
Friendly Fire: Yes
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Channeled, AoE

While channeling this spell, you conjure a rain of fire all around you, causing several fireballs to fall from the sky, damaging anyone caught within their impact area.
Channeling Duration: 6
Area Radius:
8
Damage Fire:
140 to 210 * (1 + %MagicalPower)
Fireballs Per Second:
6 * (1 + %MagicalPower)
Impact Area Radius:
2
Stacks Warm:
20 to 30 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 30 Icon TT Mana transparent.png 150 /sec
Magical Ability
Icon Ignite.png
School: Pyromancy
Ability Type: Target (Enemy)
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged

A sudden burst of flames envelops your target, inflicting damage, adding Warm stacks, and doubling the amount of Warm stacks on it.
Damage Fire: 80 to 120 * (1 + %MagicalPower)
Stacks Warm:
10 to 15 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 6 Icon TT Mana transparent.png 180
Magical Ability
Ultimate
Icon Incinerate.png
School: Pyromancy
Ability Type: Target (Terrain)
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: Yes
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Channeled, Ranged, AoE

While channeling this spell, all enemies within a specific area af your choice begin heating up from inside, taking fire damage.
Burning enemies take amplified damage from this ability.
Channeling Duration: 3
Area Radius:
6
Damage Fire Per Second:
140 to 210 * (1 + %MagicalPower)
Damage Amplification:
50%
Stacks Warm Per Second:
10 to 15 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 16 Icon TT Mana transparent.png 180 /sec
Magical Ability
Icon Pyroblast.png
School: Pyromancy
Ability Type: Self
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: Yes
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Melee, AoE

You release a fiery blast which damages and knocks back any nearby creature to a set distance from you.
Area Radius: 3
Damage Fire:
150 to 225 * (1 + %MagicalPower)
Knock Back Distance:
4
Stacks Warm:
10 to 15 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 12 Icon TT Mana transparent.png 360
Magical Ability
Icon TotemOfWildfire.png
School: Pyromancy
Ability Type: Target (Terrain)
Pre-Cast Time: 1
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light
Weapon Restrictions: Spell Channeling
Tags: Summon

You summon a Wildfire Totem, which heats up neaby opponents and casts the Firebolt spell at them.
The totem inherits the caster's Intelligence and Accuracy values.
Area Radius: 10
Duration Summon:
12 to 18 * (1 + %MagicalPower)
Stacks Warm Per Second:
5 to 7.5 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 16 Icon TT Mana transparent.png 420