Pyromancy
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Abilities
Magical Ability |
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School: Pyromancy | |
Ability Type: Ready | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Bow Required | |
Tags: Ranged, Projectile | |
With a simple magic trick, you enchant your arrows, which then deal extra fire damage and heat up your targets. |
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Damage Fire: 30 to 45 * (1 + %MagicalPower) Stacks Warm: 10 to 15 * (1 + %MagicalPower) (reduced by: Willpower) |
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0 | 30 |
Magical Ability |
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School: Pyromancy | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, AoE | |
A burning pillar falls from the sky, hitting and Stunning every creature within the impact area. |
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Area Radius: 2 Damage Crush: 120 to 180 Damage Fire: 150 to 225 * (1 + %MagicalPower) Duration Stun: 0.75 * (1 + %MagicalPower) (reduced by: Fortitude) Stacks Warm: 10 to 15 * (1 + %MagicalPower) (reduced by: Willpower) |
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12 | 360 |
Magical Ability |
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School: Pyromancy | |
Ability Type: Ready | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Unarmed | |
Tags: Melee | |
You gather a good amount of burning-hot energy in your hands, and release it upon your enemies as soon as you hit them, inflicting extra damage. You can hit incorporeal beings while using this ability. |
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Damage Fire: 30 to 45 * (1 + %MagicalPower) Stacks Warm: 10 to 15 * (1 + %MagicalPower) (reduced by: Willpower) |
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0 | 30 |
Magical Ability |
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School: Pyromancy | |
Ability Type: Sustained | |
Pre-Cast Time: 0.5 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Melee | |
You summon a barrier of flames around you, which increases your fire resistance, and damages any nearby opponent. |
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Area Radius: 2 Damage Fire Per Second: 50 to 75 * (1 + %MagicalPower) Resistance Fire: 80 to 120 * (1 + %MagicalPower) Stacks Warm Per Second: 10 to 15 * (1 + %MagicalPower) (reduced by: Willpower) |
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10 | -600 Max Mana |
Magical Ability |
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School: Pyromancy | |
Ability Type: Directional | |
Pre-Cast Time: 0.5 | |
Can be Critical: Yes | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Channeled, AoE | |
While channeling this spell, you conjure the powerful breath of an ember dragon, damaging any creature within range. |
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Channeling Duration: 3 Cone Length: 15 Cone Width: 70 Damage Fire Per Second: 800 Stacks Warm Per Second: 80 (reduced by: Willpower) |
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15 | 200 /sec |
Magical Ability |
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School: Pyromancy | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged | |
You trigger an unstable reaction inside your target's body, causing a fiery explosion after a short delay. The explosion damages both your target and any other nearby opponent. |
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Area Radius: 2 Damage Fire: 300 to 450 * (1 + %MagicalPower) Effect Delay: 2 Stacks Warm: 20 to 30 * (1 + %MagicalPower) (reduced by: Willpower) |
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12 | 360 |
Magical Ability |
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School: Pyromancy | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Melee, AoE | |
You create a conical blaze of flames that damages anyone whithin its range. |
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Cone Length: 3.5 Cone Width: 120 Damage Fire: 120 to 180 * (1 + %MagicalPower) Stacks Warm: 16 to 24 * (1 + %MagicalPower) (reduced by: Willpower) |
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6 | 180 |
Magical Ability Ultimate |
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School: Pyromancy | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.5 | |
Can be Critical: No | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, Projectile, AoE | |
You cast a fireball that damages every creature caught within the impact area. |
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Area Radius: 4 Damage Fire: 500 to 750 * (1 + %MagicalPower) Damage Falloff: 50% Stacks Warm: 30 to 45 * (1 + %MagicalPower) (reduced by: Willpower) |
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24 | 720 |
Magical Ability |
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School: Pyromancy | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, Projectile | |
You cast a flaming projectile that collides with the first enemy on its path. |
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Damage Fire: 150 to 225 * (1 + %MagicalPower) Stacks Warm: 16 to 24 * (1 + %MagicalPower) (reduced by: Willpower) |
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6 | 180 |
Magical Ability Ultimate |
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School: Pyromancy | |
Ability Type: Self | |
Pre-Cast Time: 1 | |
Can be Critical: Yes | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Channeled, AoE | |
While channeling this spell, you conjure a rain of fire all around you, causing several fireballs to fall from the sky, damaging anyone caught within their impact area. |
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Channeling Duration: 6 Area Radius: 8 Damage Fire: 140 to 210 * (1 + %MagicalPower) Fireballs Per Second: 6 * (1 + %MagicalPower) Impact Area Radius: 2 Stacks Warm: 20 to 30 * (1 + %MagicalPower) (reduced by: Willpower) |
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30 | 150 /sec |
Magical Ability |
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School: Pyromancy | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged | |
A sudden burst of flames envelops your target, inflicting damage, adding Warm stacks, and doubling the amount of Warm stacks on it. |
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Damage Fire: 80 to 120 * (1 + %MagicalPower) Stacks Warm: 10 to 15 * (1 + %MagicalPower) (reduced by: Willpower) |
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6 | 180 |
Magical Ability Ultimate |
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School: Pyromancy | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Channeled, Ranged, AoE | |
While channeling this spell, all enemies within a specific area af your choice begin heating up from inside, taking fire damage. Burning enemies take amplified damage from this ability. |
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Channeling Duration: 3 Area Radius: 6 Damage Fire Per Second: 140 to 210 * (1 + %MagicalPower) Damage Amplification: 50% Stacks Warm Per Second: 10 to 15 * (1 + %MagicalPower) (reduced by: Willpower) |
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16 | 180 /sec |
Magical Ability |
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School: Pyromancy | |
Ability Type: Self | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Melee, AoE | |
You release a fiery blast which damages and knocks back any nearby creature to a set distance from you. |
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Area Radius: 3 Damage Fire: 150 to 225 * (1 + %MagicalPower) Knock Back Distance: 4 Stacks Warm: 10 to 15 * (1 + %MagicalPower) (reduced by: Willpower) |
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12 | 360 |
Magical Ability |
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School: Pyromancy | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 1 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light | |
Weapon Restrictions: Spell Channeling | |
Tags: Summon | |
You summon a Wildfire Totem, which heats up neaby opponents and casts the Firebolt spell at them. The totem inherits the caster's Intelligence and Accuracy values. |
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Area Radius: 10 Duration Summon: 12 to 18 * (1 + %MagicalPower) Stacks Warm Per Second: 5 to 7.5 * (1 + %MagicalPower) (reduced by: Willpower) |
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16 | 420 |