Talents

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Talents in Fractured are ability improvements and other benefits gained through knowledge.

The Talent Tree adds a ton of variety to your builds and allows the player to further improve their character.

Each character can unlock up to 60 Talent Points, which can be assigned on a tree consisting of 90 different nodes, which each node providing a different bonus and accepting a different amount of points. In sum, a classic RPG talent tree, with the peculiarity that you can create multiple talent presets and memorize a different one each time you rest – just like with abilities, no timed or paid respecs!

List of talents

Intelligence Icon Intelligence.png

Tier 1: (4 levels)

Tier 2: (1 level)

Tier 3: (4 levels)

Tier 4: (1 level)

Tier 5: (4 levels)

  • Expert Sorcerer Icon TT Expert Sorcerer.png 1,5% damage increase for all magical abilities.
  • Mage Weapon Style Icon TT Mage Weapon Style.png Wands and Mage Staffs hit with a small AoE effect, dealing 15% of their damage to any opponent within 1.5 meters from the projectile impact.

Tier 6: (1 level)

  • Master Sorcerer Icon TT Master Sorcerer.png 10% cooldown reduction for ultimate abilities.
  • Mage Weapon Mastery Icon TT Mage Weapon Mastery.png Projectiles of Wands and Mage Staffs have a one-bounce ricochet effect.


Intelligence/Wisdom

Tier 1: (4 levels)
  • Inspiring Commander Icon TT Summon Power.png As a party leader, you share 5% of your Willpower with every other member of your party.
  • Concentration Icon TT Concentration.png Sustained abilities cost 5% less mana.

Tier 2: (1 level)

  • Heroic Resolve Icon TT Heroic Resolve.png As a party leader, you gain 200 Bonus Mana for each other member of your party who is alive and within 50 meters from you.
  • Abiding Focus Icon TT Abiding Focus.png You can activate two sustained abilities at once.


Wisdom Icon Charisma.png

Tier 1: (4 levels)

Tier 2: (1 level)

Tier 3: (4 levels)

Tier 4: (1 level)

Tier 5: (4 levels)

  • Healing Conversion Icon TT Healing Conversion.png Whenever you heal another creature by a certain amount, you heal yourself by 10% of that amount.
  • Summoner Icon TT Summoner.png Summons get +15% Health and Damage.


Tier 6: (1 level)

  • Life Shield Icon TT Life Shield.png Whenever you heal yourself or someone else at full, any extra healing is converted to Temporary Maximum Health, which decays over time. The temporary health cannot exceed 20% of your maximum health.
  • Warlock Icon TT Warlock.png Summon last twice as long.


Wisdom/Constitution

Tier 1:(4 levels)

Tier 2: (1 level)

  • Untouchable File:Icon TT Untouchable.png The first time someone hits you with an ability that involves a Skill Contest (e.g. Accuracy vs. Fortitude), you completely negate the effect determined by that contest. This effect has a cooldown of 10 seconds, but loses over the Inevitable talent.
  • Heroic Endurance File:Icon TT Heroic Endurance.png As a party leader, you gain 200 Bonus Health for each other member of your party. For it to count, a party member must be alive and within 50 meters from you.


ConstitutionIcon Constitution.png

Tier 1: (4 levels)

Tier 2: (1 level)

Tier 3: (4 levels)

  • Healthy II Icon TT Fortitude.png +5% Health
  • Resilient II Icon TT ElementalResistance.png +10% Fortitude
  • Stoic II Icon TT PoisonResistance.png +5% Magical Armor

Tier 4: (1 level)

Tier 5: (4 levels)

  • Alchemical Tolerance Icon TT Fortitude.png Potion toxicity reduced by 8.33%.
  • Fast Metabolism Icon TT PoisonResistance.png This talent is under implementation.

Tier 6: (1 level)

  • Superior Immunity Icon TT PhisicalCondition Time.png The detrimental effects of intoxication are halved.
  • Efficient Metabolism Icon TT PoisonImmunity.png This talent is under implementation.


Constitution/Strength

Tier 1: (4 levels)
  • Shield Style Icon TT BluntWeapons Damage.png While wielding a shield, your Block Chance is increased by 2.5%.
  • Thick-Skinned Icon TT Life Regen.png All direct damage you receive is reduced by 8 points (after resistances are applied). This talent doesn't reduce Pure damage.

Tier 2: (1 level)

  • Shield Mastery Icon TT Blunt Bash.png While wielding a shield, you may also block magical projectiles. The block doesn't apply to AoE effects triggered by magical projectiles (if any).
  • Natural Shield Icon TT LifeRegen Plus.png You gain an innate Block Chance of 6%.


StrengthIcon Strenght.png

Tier 1: (4 levels)

Tier 2: (1 level)

Tier 3: (4 levels)

Tier 4: (1 level)

Tier 5: (4 levels)

  • Two Hand Style Icon TT Armor.png Attacks performed with Two Handed Melee Weapons are dealt with 50 Bonus Accuracy and deal 4% Extra Damage.
  • Armor Efficiency Icon TT Endurance.png The resistances given by any piece of armor you have equipped is increased by 2.5%.

Tier 6: (1 level)

  • Two Weapon Mastery Icon TT Armor Special.png Attacks performed with Two Handed Melee Weapons have an extra 5% chance of being Critical Hits.
  • Armor Mastery Icon TT Endurance Regeneration Special.png The total Armor Encumbrance malus from armor you have equipped is reduced by 50%.


Strength/Dexterity

Tier 1: (4 levels)
  • Runner Icon TT Polearms Damage.png +2% Movement Speed.
  • Martial Style Icon TT Unarmed Damage.png The Base Damage of your fist attacks is increased by 25%.

Tier 2: (1 level)

  • Racer Icon TT Polearms Disarm.png +16% Speed on mounts.
  • Martial Mastery Icon TT Unarmed Bash.png Your fists gain the Bashing Property (20% Chance) and their damage may be determined by your Dexterity if it has a higher score than your Strength.


DexterityIcon Dexterity.png

Tier 1: (4 levels)

Tier 2: (1 level)

Tier 3: (4 levels)

Tier 4: (1 level)

Tier 5: (4 levels)

  • Poisoner Icon TT Evasion.png Reduces the poison consumed when using a poisoned weapon by 20%.
  • Single Weapon Style Icon TT Stealth.png While wielding a single One Handed Melee Weapon keeping your Off-Hand free, you gain 50 Bonus Evasion and your basic attacks deal 6% Extra Damage.

Tier 6: (1 level)

  • Master Poisoner Icon TT Evasion Projectiles Special.png Doubles the chances of poisoning your opponents with a poisoned weapon.
  • Single Weapon Mastery Icon TT HideInPlainSight.png While wielding a single One Handed Melee Weapon keeping your Off-Hand free, you gain 16% Block Chance Bonus. This bonus stacks with weapons that already have a Block Chance as a Native Property.


Dexterity/Perception

Tier 1: (4 levels)
  • Feint Icon TT Critical Chance.png Whenever you dodge a basic attack in combat, your base Accuracy increases by 100 for 5 seconds.
  • Steady HandsIcon TT Lockpicking.png You have a 15% chance to not consume a lockpick when performing a lockpicking attempt.

Tier 2: (1 level)

  • The One Icon TT Critical Damage.png You can dodge projectiles.
  • Master Thief Icon TT Lockpicking Break Fails Chance.png +250 Lockpicking Score.


Perception

Tier 1: (4 levels)

Tier 2: (1 level)

Tier 3: (4 levels)

Tier 4: (1 level)

Tier 5: (4 levels)

  • Ranger Style Icon TT Accuracy.png Attacks performed with Bows and Crossbows deal 4% Extra Damage and have a 1.5% Bonus Chance to be Critical Hits.
  • True Stricker Icon TT Detection.png Whenever you attack someone with an ability that involves a Skill Contest (e.g. Accuracy vs. Fortitude), that contest is shifted in your favor by 2.5%.

Tier 6: (1 level)

  • Ranger Mastery Icon TT PerfectHit Critical Special.png Arrows and bolts you shoot have a 60% chance to pierce through multiple targets.
  • Inevitable Icon TT Detection Range Special.png The first attack or ability you use can't be dodged not subjected to any Save Throw and is Critical if it can be so. This effect has a cooldown of 20 seconds.


Perception/Intelligence

Tier 1: (4 levels)
  • Seer Icon TT Wand Magestaff Damage.png Your Detection range increases by 1.
  • Sharp Caster Icon TT Detection PerInt.png +3% Critical Chance for Magical Abilities (spells belonging to a magic school).

Tier 2: (1 level)

  • True Sight Icon TT Mage Weapons Ricochet.png Hidden and Invisible creatures within 4 meters from you are revealed instantly.
  • Overcharge Icon TT Spot Magical Invisibility.png +25% Critical Damage for Magical Abilities (spells belonging to a magic school)


Version history

Version Changes
2.4.0f
  • Talent point cost increased from 1000 to 2500
2.3.0e
  • Introduced into the game.