Abjuration
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Abilities
Magical Ability Ultimate |
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School: Abjuration | |
Ability Type: Sustained | |
Pre-Cast Time: 2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light | |
Weapon Restrictions: Spell Channeling | |
Tags: | |
You summon a protective globe that absorbs a portion of all the elemental (fire, ice, shock) damage you receive, half of which is converted into mana. |
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Damage Percentage: 24 to 36% * (1 + %MagicalPower) |
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10 | -1200 Max Mana |
Magical Ability |
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School: Abjuration | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.5 | |
Can be Critical: Irrelevant | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, AoE, Status Removal | |
You attempt to dispel all MagicalBuffs, debuffs and protections from all the creatures within a specific area of your choosing. The chance to dispel each effect is calculated separatley. |
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Area Radius: 3 Dispel Chance: 30 to 45% * (1 + %MagicalPower) |
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8 | 240 |
Magical Ability Ultimate |
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School: Abjuration | |
Ability Type: Sustained | |
Pre-Cast Time: 2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light | |
Weapon Restrictions: Spell Channeling | |
Tags: | |
You summon a protective globe that completely blocks the effects of any single-targeted magical ability casted on you. |
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Resistance Magical: 20 to 80 * (1 + %MagicalPower) |
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10 | -1200 Max Mana |
Magical Ability |
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School: Abjuration | |
Ability Type: Sustained | |
Pre-Cast Time: 2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light | |
Weapon Restrictions: Spell Channeling | |
Tags: | |
You conjure an invisible magical armor, which increases your physical and energy resistances and gives you immunity to the hexed effect. |
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Resistance Energy: 60 to 90 * (1 + %MagicalPower) Resistance Physical: 60 to 90 * (1 + %MagicalPower) |
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10 | -600 Max Mana |
Magical Ability |
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School: Abjuration | |
Ability Type: Sustained | |
Pre-Cast Time: 2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: | |
You summon a protective globe that increases all your magical resistances and refelects back to the attacker a portion of any magic damage you take. |
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Resistance Magical: 200 Reflection Magical: 60% |
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10 | -600 Max Mana |
Magical Ability Ultimate |
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School: Abjuration | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.5 | |
Can be Critical: No | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, Status Removal | |
You send a magical projectile which damages your target and removes every MagicalProtection active on it. If this spell removes at least one protection, the damge is amplified. |
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Damage Energy: 220 to 330 * (1 + %MagicalPower) Damage Amplification: 100% |
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24 | 720 |
Magical Ability |
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School: Abjuration | |
Ability Type: Sustained | |
Pre-Cast Time: 2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: | |
While this spell is active, your acid resistance is enhanced, and you gain immunity to the corrosion effect. |
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Resistance Acid: 100 to 200 * (1 + %MagicalPower) |
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10 | -600 Max Mana |
Magical Ability |
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School: Abjuration | |
Ability Type: Sustained | |
Pre-Cast Time: 2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: | |
While this spell is active, your ice resistance is enhanced, and you gain immunity to the chilled and frozen effects. |
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Resistance Ice: 100 to 200 * (1 + %MagicalPower) |
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10 | -600 Max Mana |
Magical Ability |
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School: Abjuration | |
Ability Type: Sustained | |
Pre-Cast Time: 2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: | |
While this spell is active, your shock resistance is enhanced, and you gain immunity to the shocked effect. |
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Resistance Shock: 100 to 200 * (1 + %MagicalPower) |
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10 | -600 Max Mana |
Magical Ability |
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School: Abjuration | |
Ability Type: Sustained | |
Pre-Cast Time: 2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: | |
While this spell is active, your fire resistance is enhanced, and you gain immunity to the warm and burning effects. |
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Resistance Fire: 100 to 200 * (1 + %MagicalPower) |
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10 | -600 Max Mana |
Magical Ability |
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School: Abjuration | |
Ability Type: Sustained | |
Pre-Cast Time: 2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: | |
While this spell is active, your poison resistance is enhanced, and you gain immunity to the poisoned effect. |
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Resistance Poison: 100 to 200 * (1 + %MagicalPower) |
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10 | -600 Max Mana |
Magical Ability |
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School: Abjuration | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.5 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, Status Removal | |
This spell removes all the MagicalProtections active on your target, and deals damage for each protection removed. |
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Damage Energy: 100 to 150 * (1 + %MagicalPower) |
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15 | 450 |