Abjuration

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Icon Round Abjuration.png

The school of Abjuration includes a vast array of powerful protection spells, coupled with several ways to negate or modify the effects of other magical or physical abilities.

Knowledge of Abjuration allows the caster to grant immunity to magical and physical attacks, absorb or reflect hostile magic, and generate auras that negate the adverse effects of the elements. A typical user of this school is also good at disrupting the magical defenses of the opponents, leaving enemy sorcerers helpless and turning them into easy targets. Some Abjuration spells even allow the caster to banish items and beings out of existence for a limited time and to trap foes into alternate dimensions.

The power of most abilities belonging to this school depends on the Magical Power of the caster.

Abilities

Magical Ability
Ultimate
Icon Absorb.png
School: Abjuration
Ability Type: Sustained
Pre-Cast Time: 2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light
Weapon Restrictions: Spell Channeling
Tags:

You summon a protective globe that absorbs a portion of all the elemental (fire, ice, shock) damage you receive, half of which is converted into mana.
Damage Percentage: 24 to 36% * (1 + %MagicalPower)
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -1200 Max Mana
Magical Ability
Icon DispelMagic.png
School: Abjuration
Ability Type: Target (Terrain)
Pre-Cast Time: 0.5
Can be Critical: Irrelevant
Friendly Fire: Yes
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged, AoE, Status Removal

You attempt to dispel all MagicalBuffs, debuffs and protections from all the creatures within a specific area of your choosing.
The chance to dispel each effect is calculated separatley.
Area Radius: 3
Dispel Chance:
30 to 45% * (1 + %MagicalPower)
IconsUI 1.png 8 Icon TT Mana transparent.png 240
Magical Ability
Ultimate
Icon GlobeOfSpellProtection.png
School: Abjuration
Ability Type: Sustained
Pre-Cast Time: 2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light
Weapon Restrictions: Spell Channeling
Tags:

You summon a protective globe that completely blocks the effects of any single-targeted magical ability casted on you.
Resistance Magical: 20 to 80 * (1 + %MagicalPower)
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -1200 Max Mana
Magical Ability
Icon MageArmor.png
School: Abjuration
Ability Type: Sustained
Pre-Cast Time: 2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light
Weapon Restrictions: Spell Channeling
Tags:

You conjure an invisible magical armor, which increases your physical and energy resistances and gives you immunity to the hexed effect.
Resistance Energy: 60 to 90 * (1 + %MagicalPower)
Resistance Physical:
60 to 90 * (1 + %MagicalPower)
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -600 Max Mana
Magical Ability
Icon MagicReflection.png
School: Abjuration
Ability Type: Sustained
Pre-Cast Time: 2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags:

You summon a protective globe that increases all your magical resistances and refelects back to the attacker a portion of any magic damage you take.
Resistance Magical: 200
Reflection Magical:
60%
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -600 Max Mana
Magical Ability
Ultimate
Icon PierceMagic.png
School: Abjuration
Ability Type: Target (Enemy)
Pre-Cast Time: 0.5
Can be Critical: No
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged, Status Removal

You send a magical projectile which damages your target and removes every MagicalProtection active on it.
If this spell removes at least one protection, the damge is amplified.
Damage Energy: 220 to 330 * (1 + %MagicalPower)
Damage Amplification:
100%
IconsUI 1.png 24 Icon TT Mana transparent.png 720
Magical Ability
Icon ProtectionFromAcid.png
School: Abjuration
Ability Type: Sustained
Pre-Cast Time: 2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags:

While this spell is active, your acid resistance is enhanced, and you gain immunity to the corrosion effect.
Resistance Acid: 100 to 200 * (1 + %MagicalPower)
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -600 Max Mana
Magical Ability
Icon ProtectionFromCold.png
School: Abjuration
Ability Type: Sustained
Pre-Cast Time: 2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags:

While this spell is active, your ice resistance is enhanced, and you gain immunity to the chilled and frozen effects.
Resistance Ice: 100 to 200 * (1 + %MagicalPower)
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -600 Max Mana
Magical Ability
Icon ProtectionFromElectricity.png
School: Abjuration
Ability Type: Sustained
Pre-Cast Time: 2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags:

While this spell is active, your shock resistance is enhanced, and you gain immunity to the shocked effect.
Resistance Shock: 100 to 200 * (1 + %MagicalPower)
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -600 Max Mana
Magical Ability
Icon ProtectionFromFire.png
School: Abjuration
Ability Type: Sustained
Pre-Cast Time: 2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags:

While this spell is active, your fire resistance is enhanced, and you gain immunity to the warm and burning effects.
Resistance Fire: 100 to 200 * (1 + %MagicalPower)
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -600 Max Mana
Magical Ability
Icon ProtectionFromPoison.png
School: Abjuration
Ability Type: Sustained
Pre-Cast Time: 2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags:

While this spell is active, your poison resistance is enhanced, and you gain immunity to the poisoned effect.
Resistance Poison: 100 to 200 * (1 + %MagicalPower)
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -600 Max Mana
Magical Ability
Icon ShatterWards.png
School: Abjuration
Ability Type: Target (Enemy)
Pre-Cast Time: 0.5
Can be Critical: Yes
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged, Status Removal

This spell removes all the MagicalProtections active on your target, and deals damage for each protection removed.
Damage Energy: 100 to 150 * (1 + %MagicalPower)
IconsUI 1.png 15 Icon TT Mana transparent.png 450