Dexterity
Jump to navigation
Jump to search
Dexterity measures a creature quickness, reflex, hand-eye coordination and overall grace in movements. High dexterity allows a creature to move around stealthily, and to evade direct melee damage attacks. It also reduces the recharge time of your skills and makes you able to ignore part of the physical protections of your targets.
Game Mechanics
Modifier | Intensity/Attribute score |
---|---|
Armor Penetration | +1% |
Cooldown Reduction | +1% |
Evasion | +40 |
Stealth | +20 |
Formulas
Armor Penetration
|
Cooldown Reduction
|
Evasion
|
The change to dodge an attack is given by:
Each point of encumbrance reduces your final evasion by 1%.
Stealth
|
Categories:
- Pages that use a deprecated format of the math tags
- Attributes