Category:Summoning Spells

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Magical Ability
Icon Cobweb.png
School: Druidcraft
Ability Type: Target (Terrain)
Pre-Cast Time: 0.5
Can be Critical: Irrelevant
Friendly Fire: Yes
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: AoE, Summon

You cover a large portion of terrain in spider webs, entangling all creatures in range as the webs spawn.
Anyone inside the webs is slowed.
Area Radius: 6
Duration Webbed:
1.4 to 2.1 * (1 + %MagicalPower) (reduced by: Fortitude)
Duration Webs:
4 to 6 * (1 + %MagicalPower)
IconsUI 1.png 18 Icon TT Mana transparent.png 360
Magical Ability
Ultimate
Icon InsectSwarm.png
School: Druidcraft
Ability Type: Target (Terrain)
Pre-Cast Time: 0.2
Can be Critical: Irrelevant
Friendly Fire: No
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: AoE, Summon

You conjure a swarm of bloodthirsty insects at a location of your choice, which follow any enemy in range, biting and making them bleed over time.
Swarmed creatures are also confused until the effect ends.
Area Radius: 3
Duration Debuff:
6 * (1 + %MagicalPower)
Stacks Bleeding Per Second:
2 to 3 * (1 + %MagicalPower) (reduced by: Fortitude)
IconsUI 1.png 20 Icon TT Mana transparent.png 400
Magical Ability
Icon Summon Ghoul.png
School: Necromancy
Ability Type:
Pre-Cast Time: 2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: -
Tags: Summon

You raise a Ghoul to aid you in combat.
This powerful undead is extremely versatile in battle, having both excellent offensive and defensive capabilities.
It can use the Chilling Touch and Rend Armor abilities.
Control Slots: 3
Bonus Health:
5 to 50% * (1 + %SpiritualPower)
Damage Increase:
2.5 to 25% * (1 + %SpiritualPower)
Threat Level:
1
IconsUI 1.png 15 Icon TT Mana Cost transparent.png -1200 Max Mana
Magical Ability
Icon Summon SkeletonArcher.png
School: Necromancy
Ability Type:
Pre-Cast Time: 2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: -
Tags: Summon

You raise a Skeletal Archer to aid you in combat.
This light armored skeleton is quite fragile, but can inflict considerable damage with its accurate ranged attacks.
It can use the Acid Arrow ability.
Threat Level: 0
Control Slots:
2
Bonus Health:
5 to 50% * (1 + %SpiritualPower)
Damage Increase:
2.5 to 25% * (1 + %SpiritualPower)
Accuracy Bonus:
100 to 300 * (1 + %SpiritualPower)
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -900 Max Mana
Magical Ability
Icon Summon SkeletonKnight.png
School: Necromancy
Ability Type:
Pre-Cast Time: 2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: -
Tags: Summon

You raise a Skeletal Knight to aid you in combat.
This heavy armored skeleton makes for a great defender, also thanks to its enhanced resistance to both physical and magical effects.
It can use the Pommel Strike ability.
Control Slots: 2
Bonus Health:
5 to 50% * (1 + %SpiritualPower)
Damage Increase:
2.5 to 25% * (1 + %SpiritualPower)
Fortitude Bonus:
100 to 300 * (1 + %SpiritualPower)
Willpower Bonus:
100 to 300 * (1 + %SpiritualPower)
Threat Level:
2
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -900 Max Mana
Magical Ability
File:Icon Party Summon Skeleton.png
School: Necromancy
Ability Type:
Pre-Cast Time: 2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: -
Tags: Summon

You raise a Skeleton to aid you in combat.
Although relatively fragile, this summon is quite agile, and can inflict considerable damage thanks to its quick attacks.
It can use the Chilling Touch ability.
Threat Level: 0
Control Slots:
1
Bonus Health:
5 to 50% * (1 + %SpiritualPower)
Damage Increase:
2.5 to 25% * (1 + %SpiritualPower)
Evasion Bonus:
100 to 300 * (1 + %SpiritualPower)
IconsUI 1.png 5 Icon TT Mana Cost transparent.png -600 Max Mana
Magical Ability
Icon Summon Zombie.png
School: Necromancy
Ability Type:
Pre-Cast Time: 2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: -
Tags: Summon

You raise a Zombie to aid you in combat.
Although its offensive and defensive capabilities are lacking, this walking corpse can sustain a lot of damage thanks to its remarkable health and self regeneration ability.
It can use the Bloodlust ability.
Control Slots: 1
Bonus Health:
5 to 50% * (1 + %SpiritualPower)
Damage Increase:
2.5 to 25% * (1 + %SpiritualPower)
Health Regeneration Bonus:
10 to 30 * (1 + %SpiritualPower)
Threat Level:
2
IconsUI 1.png 5 Icon TT Mana Cost transparent.png -600 Max Mana
Magical Ability
Icon Summon Bear.png
School: Hunting
Ability Type:
Pre-Cast Time: 2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: -
Tags: Summon

You summon a Grizzly Bear to aid you in combat.
This summon is extremely resilient, and can stun its victims with powerful blows.
It can use the Intimidate ability.
Control Slots: 2
Bonus Health:
5 to 50% * (1 + %SpiritualPower)
Damage Increase:
2.5 to 25% * (1 + %SpiritualPower)
Fortitude Bonus:
100 to 300 * (1 + %SpiritualPower)
Threat Level:
2
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -600 Max Mana
Magical Ability
Icon Summon Wolf.png
School: Hunting
Ability Type:
Pre-Cast Time: 2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: -
Tags: Summon

You summon a Wolf to aid you in combat.
Although not very resilient, this summon can inflict considerable damage with its quick attacks, often resulting in critical hits.
It can use the Bleeding Strike ability.
Threat Level: 0
Control Slots:
1
Bonus Health:
5 to 50% * (1 + %SpiritualPower)
Damage Increase:
2.5 to 25% * (1 + %SpiritualPower)
Critical Chance Bonus:
5 to 15% * (1 + %SpiritualPower)
IconsUI 1.png 5 Icon TT Mana Cost transparent.png -400 Max Mana
Magical Ability
Icon Summon Sproutling.png
School: Druidcraft
Ability Type:
Pre-Cast Time: 2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: -
Tags: Summon

You summon a Sproutling to aid you in combat.
This summon has average defensive and offensive capabilities, but can withstand prolonged battles thanks to its remarkable health regeneration.
It can use the Barbed Skin ability.
Control Slots: 2
Bonus Health:
5 to 50% * (1 + %SpiritualPower)
Damage Increase:
2.5 to 25% * (1 + %SpiritualPower)
Health Regeneration Bonus:
5 to 15 * (1 + %SpiritualPower)
Threat Level:
1
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -900 Max Mana
Magical Ability
Icon TotemOfDecay.png
School: Venomancy
Ability Type:
Pre-Cast Time: 1
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light
Weapon Restrictions: Spell Channeling
Tags: Summon

You summon a Totem of Deacy, which slows down, damages, and casts the Poison spell to any nearby opponent.
The totem inherits the caster's Intelligence and Accuracy values.
Threat Level: 0
Control Slots:
1
Bonus Health:
5 to 50% * (1 + %SpiritualPower)
Area Radius:
10
Damage Poison Per Second:
80 * (1 + %SpiritualPower)
Duration Slow:
2
IconsUI 1.png 16 Icon TT Mana Cost transparent.png -600 Max Mana
Magical Ability
Icon TotemOfThunders.png
School: Aeromancy
Ability Type:
Pre-Cast Time: 1
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light
Weapon Restrictions: Spell Channeling
Tags: Summon

You summon a Totem of Tunders, which shocks nearby opponents and casts the Shocking Lash spell at them.
The totem inherits the caster's Intelligence and Accuracy values.
Control Slots: 1
Threat Level:
0
Bonus Health:
5 to 50% * (1 + %SpiritualPower)
Area Radius:
10
Stacks Shocked Per Second:
5 to 7.5 * (1 + %SpiritualPower) (reduced by: Willpower)
IconsUI 1.png 16 Icon TT Mana Cost transparent.png -600 Max Mana
Magical Ability
Icon TotemOfWildfire.png
School: Pyromancy
Ability Type:
Pre-Cast Time: 1
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light
Weapon Restrictions: Spell Channeling
Tags: Summon

You summon a Wildfire Totem, which heats up neaby opponents and casts the Firebolt spell at them.
The totem inherits the caster's Intelligence and Accuracy values.
Threat Level: 0
Control Slots:
1
Bonus Health:
5 to 50% * (1 + %SpiritualPower)
Area Radius:
10
Stacks Warm Per Second:
5 to 7.5 * (1 + %SpiritualPower) (reduced by: Willpower)
IconsUI 1.png 16 Icon TT Mana Cost transparent.png -600 Max Mana
Magical Ability
Icon TotemOfWinter.png
School: Cryomancy
Ability Type:
Pre-Cast Time: 1
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light
Weapon Restrictions: Spell Channeling
Tags: Summon

You summon a Winter Totem, which chills down neaby opponents and casts the Frost Blast spell at them.
The totem inherits the caster's Intelligence and Accuracy values.
Threat Level: 0
Control Slots:
1
Bonus Health:
5 to 50% * (1 + %SpiritualPower)
Area Radius:
10
Stacks Chilled Per Second:
5 to 7.5 * (1 + %SpiritualPower) (reduced by: Willpower)
IconsUI 1.png 16 Icon TT Mana Cost transparent.png -600 Max Mana