Category:Skills Usable in Light Armor

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Magical Ability
Ultimate
Icon Absorb.png
School: Abjuration
Ability Type: Sustained
Pre-Cast Time: 2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light
Weapon Restrictions: Spell Channeling
Tags:

You summon a protective globe that absorbs a portion of all the elemental (fire, ice, shock) damage you receive, half of which is converted into mana.
Damage Percentage: 24 to 36% * (1 + %MagicalPower)
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -1200 Max Mana
Physical Ability
Icon AuraOfClarity.png
School: Leadership
Ability Type: Sustained
Pre-Cast Time: 1
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee, AoE

While this ability is active, you and every nearby ally become immune to the effects of Daze and Confusion.
Area Radius: 3 to 4.5 * (1 + %PhysicalPower)
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -500 Max Mana
Physical Ability
Icon AuraOfCourage.png
School: Leadership
Ability Type: Sustained
Pre-Cast Time: 1
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee, AoE

While this ability is active, you and every nearby ally become immune to the effects of Fear.
Area Radius: 3 to 4.5 * (1 + %PhysicalPower)
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -500 Max Mana
Physical Ability
Icon AuraOfOppression.png
School: Leadership
Ability Type: Sustained
Pre-Cast Time: 1
Can be Critical: No
Friendly Fire: No
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee, AoE

While this ability is active, every nearby opponent finds your figure extremely imposing and intimidating, to the point of feeling crushed and slowed just by your presence.
Area Radius: 2 * (1 + %PhysicalPower)
Damage Crush Per Second:
24 to 36 * (1 + %PhysicalPower)
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -600 Max Mana
Physical Ability
Icon BattleJump.png
School: Warfare
Ability Type: Target (Terrain)
Pre-Cast Time: 0
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: -
Weapon Restrictions: -
Tags: Ranged, AoE, Mobility

You jump to a visible location of your choice, crushing and crippling any opponent in range upon landing.
Area Radius: 3
Damage Crush:
140 to 210 * (1 + %PhysicalPower)
Duration Cripple:
2 * (1 + %PhysicalPower)
IconsUI 1.png 12 Icon TT Mana transparent.png 180
Physical Ability
Icon BleedingStrike.png
School: Knife Fighting
Ability Type: Ready
Pre-Cast Time: 0
Can be Critical: Yes
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee

Your next attack is a guaranteed hit that deals extra damage and makes your victims bleed.
Extra Weapon Damage: 50 to 75 * (1 + %PhysicalPower)
Stacks Bleeding:
5 to 7.5 * (1 + %PhysicalPower) (reduced by: Fortitude)
IconsUI 1.png 6 Icon TT Mana transparent.png 90
Physical Ability
Icon BlindingDust.png
School: Assassination
Ability Type: Directional
Pre-Cast Time: 0.2
Can be Critical: Irrelevant
Friendly Fire: No
Armor Restrictions: Light
Weapon Restrictions: One Handed
Tags: Melee, AoE

You throw dust in a cone in front of you, blinding any enemy in range for a few seconds.
Cone Length: 3
Cone Width:
120
Duration Blind:
2 to 3 * (1 + %PhysicalPower) (reduced by: Willpower)
IconsUI 1.png 8 Icon TT Mana transparent.png 120
Physical Ability
Icon Bloodlust.png
School: Warfare
Ability Type: Sustained
Pre-Cast Time: 0.2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags:

While this ability is active, you thirst for the blood of your enemies. Any hit against bleeding opponents deals extra damage and makes you recover some health.
Both effects are calculated as a portion of the base damage of your weapon, not of actual damage dealt.
Weapon Damage Increase: 8 to 12% * (1 + %PhysicalPower)
Health Recovered:
6 to 9% * (1 + %PhysicalPower)
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -400 Max Mana
Physical Ability
Icon CallToTenacity.png
School: Leadership
Ability Type: Self
Pre-Cast Time: 0.2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags: AoE, Status Removal

With a motivating call, you command your nearby allies to endure their wounds in battle.
Thanks to this, you all manage to shake away all your PhysicalDebuffs, and gain a fortitude boost for a few seconds.
Area Radius: 8
Bonus Fortitude:
100 to 300 * (1 + %PhysicalPower)
Duration Buff:
6
IconsUI 1.png 12 Icon TT Mana transparent.png 180
Physical Ability
Ultimate
Icon Challenge.png
School: Leadership
Ability Type: Target (Enemy)
Pre-Cast Time: 0.2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags: Linked Effects, Ranged

You challenge an enemy of your choice, creating a link between the two of you.
While the link is active, you deal more damage to him and he deals less damage to you.
Link Max Distance: 15
Link Max Duration:
30
Damage Increase:
10 to 15% * (1 + %PhysicalPower)
Damage Reduction:
5 to 7.5% * (1 + %PhysicalPower)
IconsUI 1.png 10 Icon TT Mana transparent.png 250
Physical Ability
Icon Charge Ability.png
School: Leadership
Ability Type: Self
Pre-Cast Time: 0.2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags: AoE

You command allies within 8 meters from you to charge in battle, which allows you all to run faster for a few seconds.
Duration Buff: 4 to 6 * (1 + %PhysicalPower)
Move Speed Bonus:
30% * (1 + %PhysicalPower)
IconsUI 1.png 18 Icon TT Mana transparent.png 220
Physical Ability
Icon ConcussiveStrike.png
School: Mace Fighting
Ability Type: Ready
Pre-Cast Time: 0
Can be Critical: Yes
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee

With your next attack you hit your opponent head with extreme force, inducing him to re-experience a portion of the same damage over time for the next few seconds.
Multiple istances of this effect can be active at the same time on the victim.
Damage Percentage: 50 to 75% * (1 + %PhysicalPower)
Duration Effect:
6
IconsUI 1.png 3 Icon TT Mana transparent.png 60
Physical Ability
Icon Counterstrike.png
School: Swordsmanship
Ability Type: Ready
Pre-Cast Time: 0
Can be Critical: Yes
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee

If this ability is ready, the next time you block a melee attack, you immediately strike back at your opponent, dealing extra damage. The counter attack cannot be dodged or blocked in any way.
Extra Weapon Damage: 80 to 120 * (1 + %PhysicalPower)
IconsUI 1.png 6 to 4 Icon TT Mana transparent.png 90
Physical Ability
Ultimate
Icon Assassinate.png
School: Knife Fighting
Ability Type: Target (Enemy)
Pre-Cast Time: 0.2
Can be Critical: No
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee

You strike your target with intent to kill, dealing extra pure damage for each percentage point of health it's missing.
Damage Pure: 4 to 6 * (1 + %PhysicalPower)
IconsUI 1.png 24 Icon TT Mana transparent.png 300
Physical Ability
Icon CripplingStrike.png
School: Knife Fighting
Ability Type: Ready
Pre-Cast Time: 0
Can be Critical: Yes
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee

Your next attack is a guaranteed hit that deals extra damage and cripples your victims.
Extra Weapon Damage: 40 to 60 * (1 + %PhysicalPower)
Duration Cripple:
2 to 3 * (1 + %PhysicalPower) (reduced by: Fortitude)
IconsUI 1.png 6 Icon TT Mana transparent.png 90
Physical Ability
Icon CrushingAssault.png
School: Mace Fighting
Ability Type: Directional
Pre-Cast Time: 0
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee, AoE, Mobility

You dash in a straight line swinging your weapon all around you, and hitting and crippling every enemy within range.
Area Radius: 2
Distance Dash:
5
Extra Weapon Damage:
100 to 150 * (1 + %PhysicalPower)
Duration Cripple:
1.5 * (1 + %PhysicalPower) (reduced by: Fortitude)
IconsUI 1.png 12 Icon TT Mana transparent.png 180
Physical Ability
Ultimate
Icon CrushingShout.png
School: Leadership
Ability Type: Directional
Pre-Cast Time: 0.2
Can be Critical: No
Friendly Fire: No
Armor Restrictions: -
Weapon Restrictions: -
Tags: Ranged, AoE

You unleash a powerful shout, which deals massive crush damage to any enemy in a cone if front of you, and stuns them.
Both the damage amount and the stun duration are doubled for the first enemy in range.
Cone Length: 8
Cone Width:
40
Damage Crush:
200 to 300 * (1 + %PhysicalPower)
Duration Stun:
0.8 * (1 + %PhysicalPower) (reduced by: Willpower)
IconsUI 1.png 24 Icon TT Mana transparent.png 300
Physical Ability
Ultimate
Icon DeathMark.png
School: Assassination
Ability Type: Target (Enemy)
Pre-Cast Time: 0.2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light
Weapon Restrictions: One Handed
Tags: Linked Effects, Ranged

You mark a creature of your choice, creating a link between the two of you.
While the link is active, the marked creature's fortitude and willpower are nullified against any attack coming from you.
The cooldown of this ability resets if the creature you marked dies.
Link Max Distance: 30
Link Max Duration:
20 to 30
IconsUI 1.png 30 Icon TT Mana transparent.png 300
Physical Ability
Icon DebilitatingStrike.png
School: Knife Fighting
Ability Type: Ready
Pre-Cast Time: 0
Can be Critical: Yes
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee

Your next attack is a guaranteed hit that deals extra damage and makes your victims deal less damage.
Extra Weapon Damage: 60 to 90 * (1 + %PhysicalPower)
Damage Reduction:
10 to 15% * (1 + %PhysicalPower)
Duration Debuff:
5
IconsUI 1.png 12 Icon TT Mana transparent.png 180
Physical Ability
Icon Decimate.png
School: Axe Fighting
Ability Type: Directional
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee, AoE

You take advantage of a crowd of unorganized opponents, swinging your weapon in the fray, and rebounding each attack from one enemy to the other.
The basic weapon damage you inflict is amplified for each extra enemy you hit simultaneously with this ability, past the first one.
Cone Length: 3
Cone Width:
120
Damage Amplification Per Creature:
14 to 21% * (1 + %PhysicalPower)
IconsUI 1.png 12 Icon TT Mana transparent.png 180
Physical Ability
Icon DisruptingStrike.png
School: Knife Fighting
Ability Type: Ready
Pre-Cast Time: 0
Can be Critical: Yes
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee, Status Removal

Your next attack is a guaranteed hit that deals extra damage and removes a few random buffs from your victims.
Extra Weapon Damage: 60 to 90 * (1 + %PhysicalPower)
Buffs Removed:
1 to 2
IconsUI 1.png 12 Icon TT Mana transparent.png 180
Physical Ability
Icon DoubleStrike.png
School: Fencing
Ability Type: Target (Enemy)
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee

You quickly hit your opponent twice, with both attacks dealing extra damage.
Extra Weapon Damage: 10 to 30 * (1 + %PhysicalPower)
IconsUI 1.png 6 Icon TT Mana transparent.png 90
Physical Ability
Ultimate
Icon Enrage.png
School: Warfare
Ability Type: Self
Pre-Cast Time: 0
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags: Status Removal

You enter a battlerage, refusing to die no matter what for a brief period of time.
While enraged, you are immortal, you deal more damage with regular attacks, you move faster, and you gain immunity from anything that would incapacitate you, snare you, or slow you down, but you won't be able to use any other ability in battle.
This ability can be used also while incapacitated.
Damage Increase: 50 to 75% * (1 + %PhysicalPower)
Duration Effect:
8
Move Speed Bonus:
5 to 7.5% * (1 + %PhysicalPower)
IconsUI 1.png 30 Icon TT Mana transparent.png 300
Physical Ability
Ultimate
Icon Eviscerate.png
School: Swordsmanship
Ability Type: Directional
Pre-Cast Time: 0.2
Can be Critical: No
Friendly Fire: No
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee, AoE

You slice with extreme force any enemy in a cone in front of you, inflicting extra damage, and making them bleed profusely.
Cone Length: 2
Cone Width:
120
Extra Weapon Damage:
250 to 375 * (1 + %PhysicalPower)
Stacks Bleeding:
30 to 45 * (1 + %PhysicalPower) (reduced by: Fortitude)
IconsUI 1.png 24 Icon TT Mana transparent.png 300
Physical Ability
Ultimate
Icon Execute.png
School: Axe Fighting
Ability Type: Target (Enemy)
Pre-Cast Time: 0.2
Can be Critical: No
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: Two Handed
Tags: Physical Buff, Melee

You perform a powerful attack that deals extra damage to your target, or twice as much damage if its health was below a specific threshold.
If your target dies or goes unconscious, you gain a temporary damage increase bonus which can stack multiple times, and the cooldown of this ability resets.
Stacks Max: 10
Extra Weapon Damage:
200 to 300 * (1 + %PhysicalPower)
Damage Increase:
10% * (1 + %PhysicalPower)
Duration Buff:
30
Threshold Health:
30%
IconsUI 1.png 24 Icon TT Mana transparent.png 300
Physical Ability
Icon Frenzy.png
School: Warfare
Ability Type: Sustained
Pre-Cast Time: 0.2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags:

While this ability is active, you are in a battle frenzy, which significantly boosts both you attack and movement speed, while keeping you in a constant state of confusion.
Attack Speed Bonus: 8 to 12% * (1 + %PhysicalPower)
Move Speed Bonus:
8 to 12% * (1 + %PhysicalPower)
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -400 Max Mana
Physical Ability
Icon GlitterDust.png
School: Assassination
Ability Type: Directional
Pre-Cast Time: 0.2
Can be Critical: Irrelevant
Friendly Fire: No
Armor Restrictions: Light
Weapon Restrictions: One Handed
Tags: Melee, AoE

You throw glitter in a cone in front of you, confusing any enemy in range for a few seconds.
Cone Length: 3
Cone Width:
120
Duration Confusion:
2 to 3 * (1 + %PhysicalPower) (reduced by: Willpower)
IconsUI 1.png 8 Icon TT Mana transparent.png 120
Magical Ability
Ultimate
Icon GlobeOfSpellProtection.png
School: Abjuration
Ability Type: Sustained
Pre-Cast Time: 2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light
Weapon Restrictions: Spell Channeling
Tags:

You summon a protective globe that completely blocks the effects of any single-targeted magical ability casted on you.
Resistance Magical: 20 to 80 * (1 + %MagicalPower)
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -1200 Max Mana
Physical Ability
Ultimate
School: Axe Fighting
Ability Type: Target (Enemy)
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: One Handed
Tags: Melee

You go on a rampage, hitting your target repeatedly multiple times and keeping it stunned in the process.
Attacks Count: 4 to 6
Duration Effect:
2 to 3
IconsUI 1.png 24 Icon TT Mana transparent.png 300
Physical Ability
Ultimate
Icon HeartPiercingStrike.png
School: Fencing
Ability Type: Target (Enemy)
Pre-Cast Time: 0.2
Can be Critical: No
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee

This deadly stab, precisely aimed at the heart of your opponent, deals extra damage and makes your victim bleed profusely.
Extra Weapon Damage: 160 to 240 * (1 + %PhysicalPower)
Stacks Bleeding:
30 to 45 * (1 + %PhysicalPower) (reduced by: Fortitude)
IconsUI 1.png 24 Icon TT Mana transparent.png 300
Physical Ability
Icon HeavyBlow.png
School: Mace Fighting
Ability Type: Ready
Pre-Cast Time: 0
Can be Critical: Yes
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee

You land a powerful blow with your next attack which deals significantly more damage and cripples your targets.
Weapon Damage Increase: 30 to 45% * (1 + %PhysicalPower)
Duration Cripple:
2 * (1 + %PhysicalPower) (reduced by: Fortitude)
IconsUI 1.png 6 Icon TT Mana transparent.png 90
Physical Ability
Ultimate
Icon Impale.png
School: Fencing
Ability Type: Target (Enemy)
Pre-Cast Time: 0.5
Can be Critical: No
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: Two Handed
Tags: Melee

You impale your opponent with your weapon, dealing extra damage and ignoring a portion of your target's physical resistances.
Extra Weapon Damage: 200 to 300 * (1 + %PhysicalPower)
Ignored Resistance:
20 to 30% * (1 + %PhysicalPower)
IconsUI 1.png 24 Icon TT Mana transparent.png 300
Physical Ability
Icon Inspire.png
School: Leadership
Ability Type: Self
Pre-Cast Time: 0.2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags: AoE, Status Removal

With an inspiring shout, you raise the morale of any nearby ally in battle.
You all gain a boost to your maximum health, to your accuracy, fortitude, evasion and willpower scores, and immunity to fear for a few seconds.
Area Radius: 10
Bonus Accuracy:
75 to 150 * (1 + %PhysicalPower)
Bonus Evasion:
75 to 150 * (1 + %PhysicalPower)
Bonus Fortitude:
75 to 150 * (1 + %PhysicalPower)
Bonus Willpower:
75 to 150 * (1 + %PhysicalPower)
Duration Buff:
6
Health Bonus:
150 to 300 * (1 + %PhysicalPower)
IconsUI 1.png 18 Icon TT Mana transparent.png 270
Physical Ability
Icon Intimidate.png
School: Leadership
Ability Type: Self
Pre-Cast Time: 0.2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags: AoE

You unleas a terrifing shout, frigtnening all nearby opponents.
Area Radius: 10
Duration Fear:
3 to 4.5 * (1 + %PhysicalPower) (reduced by: Willpower)
IconsUI 1.png 9 Icon TT Mana transparent.png 135
Physical Ability
Icon Lacerate.png
School: Axe Fighting
Ability Type: Target (Enemy)
Pre-Cast Time: 0.2
Can be Critical: No
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee

You hack at your opponent with great force, dealing extra damage equal to a potion of its current health, and making it bleed profusely.
Current Health: 8 to 12% * (1 + %PhysicalPower)
Max Extra Damage:
100 to 150 * (1 + %PhysicalPower)
Stacks Bleeding:
20 to 30 * (1 + %PhysicalPower) (reduced by: Fortitude)
IconsUI 1.png 12 Icon TT Mana transparent.png 180
Physical Ability
Ultimate
Icon LethalStrike.png
School: Knife Fighting
Ability Type: Ready
Pre-Cast Time: 0
Can be Critical: No
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee

Your next attack is a guaranteed hit that deals extra damage and makes your victim take reduced healing for a few seconds.
Extra Weapon Damage: 400 to 600 * (1 + %PhysicalPower)
Duration Unhealable:
3.2 to 4.8 * (1 + %PhysicalPower)
IconsUI 1.png 24 Icon TT Mana transparent.png 300
Physical Ability
Icon Lunge.png
School: Fencing
Ability Type: Directional
Pre-Cast Time: 0
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee, Mobility

You lunge forward, piercing any opponent in your way with your weapon, and stunning them for a fraction of a second.
Distance Dash: 5
Extra Weapon Damage:
50 to 75 * (1 + %PhysicalPower)
Duration Stun:
0.5 (reduced by: Fortitude)
IconsUI 1.png 8 Icon TT Mana transparent.png 120
Magical Ability
Icon MageArmor.png
School: Abjuration
Ability Type: Sustained
Pre-Cast Time: 2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light
Weapon Restrictions: Spell Channeling
Tags:

You conjure an invisible magical armor, which increases your physical and energy resistances and gives you immunity to the hexed effect.
Resistance Energy: 60 to 90 * (1 + %MagicalPower)
Resistance Physical:
60 to 90 * (1 + %MagicalPower)
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -600 Max Mana
Magical Ability
Icon MinorHealing.png
School: Restoration
Ability Type: Self
Pre-Cast Time: 0.2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light
Weapon Restrictions: Spell Channeling
Tags: Healing

You instantly recover a small potion of health.
Spell Charges: 3
Health Recovered:
40 to 60 * (1 + %HealingPower)
IconsUI 1.png 5 Icon TT Mana transparent.png 75
Physical Ability
Icon Nimbleness.png
School: Assassination
Ability Type: Self
Pre-Cast Time: 0.2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light
Weapon Restrictions: One Handed
Tags:

You focus on your reflexes, enhancing your movement speed and successfully dodging every attack for a few seconds.
Duration Buff: 1.6 to 2.4 * (1 + %PhysicalPower)
Move Speed Bonus:
5 to 7.5% * (1 + %PhysicalPower)
IconsUI 1.png 12 Icon TT Mana transparent.png 180
Physical Ability
Ultimate
Icon Overpower.png
School: Warfare
Ability Type: Self
Pre-Cast Time: 0.2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags:

By controlling your breathing, you maintain a perfect focus in battle for a few seconds, overpowering all your enemies, and making it impossible for them to dodge or block any of your basic melee attacks.
Duration Effect: 5 to 7.5 * (1 + %PhysicalPower)
IconsUI 1.png 20 Icon TT Mana transparent.png 300
Physical Ability
Icon PierceThrough.png
School: Fencing
Ability Type: Directional
Pre-Cast Time: 0
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee, Mobility, Status Removal

You dash in a straight line piercing through your opponents, and their MagicalProtections.
Anyone hit by this attack takes extra energy damage, and loses all his MagicalProtections.
Distance Dash: 5
Damage Energy:
140 to 210 * (1 + %MagicalPower)
Extra Weapon Damage:
70 to 105 * (1 + %PhysicalPower)
IconsUI 1.png 16 Icon TT Mana transparent.png 240
Physical Ability
Icon PommelStrike.png
School: Swordsmanship
Ability Type: Target (Enemy)
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee

You hit your opponent with the pommel of your sword, stunning him for a brief time.
Damage Crush: 150 to 225 * (1 + %PhysicalPower)
Duration Stun:
1.5 * (1 + %PhysicalPower) (reduced by: Fortitude)
IconsUI 1.png 12 Icon TT Mana transparent.png 180
Physical Ability
Icon PuncturingStrike.png
School: Fencing
Ability Type: Directional
Pre-Cast Time: 0.2
Can be Critical: No
Friendly Fire: No
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee, AoE

You pierce every opponent in a line in front of you, dealing Pure damage and making them bleed.
Line Length: 5
Line Width:
1.5
Extra Weapon Damage:
100 to 150 * (1 + %PhysicalPower)
Stacks Bleeding:
10 to 15 * (1 + %PhysicalPower) (reduced by: Fortitude)
IconsUI 1.png 12 Icon TT Mana transparent.png 180
Physical Ability
Icon RamThrough.png
School: Warfare
Ability Type: Directional
Pre-Cast Time: 0
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: -
Weapon Restrictions: Shield Required
Tags: Melee, Mobility

You rush forward with your shield, breaking the enemy lines, while harming and crippling anyone in your way.
Distance Dash: 5
Damage Crush:
200 to 300 * (1 + %PhysicalPower)
Duration Cripple:
2 * (1 + %PhysicalPower)
IconsUI 1.png 10 Icon TT Mana transparent.png 150
Magical Ability
Icon Relocate.png
School: Witchcraft
Ability Type: Target (Terrain)
Pre-Cast Time: 0
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light
Weapon Restrictions: Spell Channeling
Tags: Ranged, Mobility

You move towads a location of your choice with extreme speed.
Spell Charges: 1 * (1 + %MagicalPower)
IconsUI 1.png 15 to 10 Icon TT Mana transparent.png 300
Physical Ability
Icon RendArmor.png
School: Knife Fighting
Ability Type: Directional
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee, AoE

You hit every enemy in a cone in front of you, dealing extra damage, and cutting and slashing precisely around the joints of their armor, reducing the physical resistance they provide.
Cone Length: 2
Cone Width:
120
Extra Weapon Damage:
70 to 105 * (1 + %PhysicalPower)
Resistance Debuff:
10 to 15% * (1 + %PhysicalPower)
Duration Debuff:
5
IconsUI 1.png 12 Icon TT Mana transparent.png 180
Physical Ability
Icon Resolve.png
School: Warfare
Ability Type: Self
Pre-Cast Time: 0
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags: Status Removal

You instantly get rid of any snaring or incapacitating effect that was hindering you, and gain immunity to the same effects for a few seconds.
This ability can be used also while incapacitated.
Duration Effect: 1.6 to 2.4 * (1 + %PhysicalPower)
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Physical Ability
Icon ResonatingBlow.png
School: Mace Fighting
Ability Type: Target (Enemy)
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee, AoE

You land a powerful attack that damages and resonates inside your target, releasing multiple shockwaves directed towards any other nearby opponent. Each shockwave is like an echo of your original blow, and deals the exact same damage to anyone struck by them.
Area Radius: 3 to 4.5 * (1 + %PhysicalPower)
Extra Weapon Damage:
100 to 150 * (1 + %PhysicalPower)
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Physical Ability
Ultimate
Icon SecondWind.png
School: Warfare
Ability Type: Self
Pre-Cast Time: 0
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags: Healing

By sheer willpower, you force your body to instantly recover a portion of your health to keep fighting.
This feat is extremely taxing on your body, however, and you will receive reduced healing for a few seconds thereafter.
Duration Unhealable: 15
Max Health:
5 to 7.5% * (1 + %PhysicalPower)
IconsUI 1.png 30 Icon TT Mana transparent.png 300
Physical Ability
Icon ShadowDash.png
School: Assassination
Ability Type: Directional
Pre-Cast Time: 0
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: Light
Weapon Restrictions: One Handed
Tags: Melee, Invisibility, Mobility

You dash in a straight line, hitting any enemy in your way with a basic attack and hiding after a short delay for a few seconds.
Spell Charges: 2
Distance Dash:
5
Duration Hidden:
2 * (1 + %PhysicalPower)
IconsUI 1.png 12 to 8 Icon TT Mana transparent.png 100
Physical Ability
Icon ShadowStep.png
School: Assassination
Ability Type: Target (Enemy)
Pre-Cast Time: 0
Can be Critical: Yes
Friendly Fire: Irrelevant
Armor Restrictions: Light
Weapon Restrictions: One Handed
Tags: Ranged, Mobility

You teleport behind your target, backstabbing it.
If you use this ability while hidden, the attack deals extra damage and frightens your victim.
Extra Weapon Damage: 40 to 100 * (1 + %PhysicalPower)
Duration Fear:
3 * (1 + %PhysicalPower) (reduced by: Willpower)
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Physical Ability
Icon ShadowWalk.png
School: Assassination
Ability Type: Self
Pre-Cast Time: 1
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light
Weapon Restrictions: One Handed
Tags: Invisibility

You conceal your presence, hiding yourself in plain sight while out of combat.
Duration Hidden: 14 to 21 * (1 + %PhysicalPower)
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Physical Ability
Icon SharpStrike.png
School: Axe Fighting
Ability Type: Target (Enemy)
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee

You drive the sharp edge of your axe in your opponent flesh with extreme precision.
This attack deals extra damage and makes your opponent bleed.
Extra Weapon Damage: 50 to 75 * (1 + %PhysicalPower)
Stacks Bleeding:
5 to 7.5 * (1 + %PhysicalPower) (reduced by: Fortitude)
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Physical Ability
Icon ShieldSlam.png
School: Warfare
Ability Type: Directional
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: -
Weapon Restrictions: Shield Required
Tags: Melee, AoE

You use your shield to forcefully hit and push away all enemies in a cone in front of you.
Anyone hit by this effect is also stunned for a brief time.
Cone Length: 2.5
Cone Width:
120
Damage Crush:
100 to 150 * (1 + %PhysicalPower)
Duration Stun:
1 to 1.5 * (1 + %PhysicalPower) (reduced by: Fortitude)
Knock Back Distance:
4
IconsUI 1.png 8 Icon TT Mana transparent.png 120
Physical Ability
Icon ShieldsUp.png
School: Leadership
Ability Type: Self
Pre-Cast Time: 0.2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: Shield Required
Tags: AoE

You command your nearby allies to focus on their defenses, which allows you all to gain a boost to your resistances and increase the Block Chance from the shields you use in combat.
Area Radius: 10
Resistances All:
100 to 200 * (1 + %PhysicalPower)
Block Chance:
50% * (1 + %PhysicalPower)
Duration Buff:
6
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Physical Ability
Icon Shockwave.png
School: Warfare
Ability Type: Self
Pre-Cast Time: 0.2
Can be Critical: No
Friendly Fire: No
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee, AoE

You unleash your strength, releasing a shockwave that hits and stuns any nearby opponent.
Area Radius: 3
Damage Crush:
160 to 240 * (1 + %PhysicalPower)
Duration Stun:
0.8 to 1.2 * (1 + %PhysicalPower) (reduced by: Fortitude)
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Physical Ability
Ultimate
Icon SlashingWave.png
School: Swordsmanship
Ability Type: Directional
Pre-Cast Time: 0.2
Can be Critical: No
Friendly Fire: Yes
Armor Restrictions: -
Weapon Restrictions: -
Tags: Ranged, AoE

You release a powerful wave from the edge of your weapon, which hits anyone in a line in front of you, dealing extra damage and slowing them for a few seconds.
Line Length: 10
Line Width:
1
Damage Slash:
500 to 750 * (1 + %PhysicalPower)
Duration Cripple:
2.5 * (1 + %PhysicalPower) (reduced by: Fortitude)
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Physical Ability
Ultimate
Icon SpineBreakerBlow.png
School: Mace Fighting
Ability Type: Target (Enemy)
Pre-Cast Time: 0.2
Can be Critical: No
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee

You hit your opponent with great force, dealing massive damage and leaving him crippled and athrophied.
The extra damage and all the effects are amplified, if you hit your opponent from behind.
Extra Weapon Damage: 140 to 210 * (1 + %PhysicalPower)
Duration Atrophied:
1 to 1.5 * (1 + %PhysicalPower) (reduced by: Fortitude)
Duration Cripple:
1 to 1.5 * (1 + %PhysicalPower) (reduced by: Fortitude)
Effects Amplification:
100%
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Physical Ability
Ultimate
Icon SplitEarth.png
School: Mace Fighting
Ability Type: Directional
Pre-Cast Time: 0.5
Can be Critical: No
Friendly Fire: Yes
Armor Restrictions: -
Weapon Restrictions: Two Handed
Tags: Ranged, AoE

You forcefully hit the ground in front of you, releasing three shockwaves that propagate like a cone.
Each shockwave crushes and stuns any opponent in their way.
Cone Length: 10
Cone Width:
60
Damage Crush:
240 to 360 * (1 + %PhysicalPower)
Duration Stun:
1.5 * (1 + %PhysicalPower) (reduced by: Fortitude)
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Physical Ability
Icon StaggeringShout.png
School: Leadership
Ability Type: Directional
Pre-Cast Time: 0.2
Can be Critical: No
Friendly Fire: No
Armor Restrictions: -
Weapon Restrictions: -
Tags: Ranged, AoE

You unleash a powerful shout, which crushes and slows down all enemies in a cone in front of you.
Cone Length: 10
Cone Width:
120
Damage Crush:
180 to 270 * (1 + %PhysicalPower)
Duration Slow:
3 * (1 + %PhysicalPower) (reduced by: Willpower)
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Physical Ability
Icon StrikeDown.png
School: Axe Fighting
Ability Type: Target (Enemy)
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee

You hack at your opponent with great force, dealing a guaranteed critical hit with extra critical damage.
Critical Damage Bonus: 16 to 24 * (1 + %PhysicalPower)
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Physical Ability
Icon StrikeWounds.png
School: Assassination
Ability Type: Sustained
Pre-Cast Time: 0.2
Can be Critical: No
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags:

As long as this ability is active, you strike at your enemies open wounds, dealing extra damage based on the missing health of the opponent, in percentage.
Maxiumum bonus damage is reached when the opponent is at very low health.
32 to 48 * (1 + %PhysicalPower)
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -400 Max Mana
Physical Ability
Icon Swipe.png
School: Swordsmanship
Ability Type: Directional
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee, AoE

You swipe away any enemy in front of you, with a powerful slash of your sword.
All enemies hit take extra damage and are knocked back.
Cone Length: 2
Cone Width:
120
Extra Weapon Damage:
50 to 75 * (1 + %PhysicalPower)
Knock Back Distance:
1
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Magical Ability
Icon TotemOfDecay.png
School: Venomancy
Ability Type: Target (Terrain)
Pre-Cast Time: 1
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light
Weapon Restrictions: Spell Channeling
Tags: Summon

You summon a Totem of Deacy, which slows down, damages, and casts the Poison spell to any nearby opponent.
The totem inherits the caster's Intelligence and Accuracy values.
Area Radius: 10
Damage Poison Per Second:
80 * (1 + %MagicalPower)
Duration Slow:
2
Duration Summon:
12 to 18 * (1 + %MagicalPower)
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Magical Ability
Icon TotemOfThunder.png
School: Aeromancy
Ability Type: Target (Terrain)
Pre-Cast Time: 1
Can be Critical: No
Friendly Fire: Irrelevant
Armor Restrictions: Light
Weapon Restrictions: Spell Channeling
Tags: Summon

You summon a Totem of Tunders, which shocks nearby opponents and casts the Shocking Lash spell at them.
The totem inherits the caster's Intelligence and Accuracy values.
Area Radius: 10
Duration Summon:
12 to 18 * (1 + %MagicalPower)
Stacks Shocked Per Second:
5 to 7.5 * (1 + %MagicalPower) (reduced by: Willpower)
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Magical Ability
Icon TotemOfWildfire.png
School: Pyromancy
Ability Type: Target (Terrain)
Pre-Cast Time: 1
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light
Weapon Restrictions: Spell Channeling
Tags: Summon

You summon a Wildfire Totem, which heats up neaby opponents and casts the Firebolt spell at them.
The totem inherits the caster's Intelligence and Accuracy values.
Area Radius: 10
Duration Summon:
12 to 18 * (1 + %MagicalPower)
Stacks Warm Per Second:
5 to 7.5 * (1 + %MagicalPower) (reduced by: Willpower)
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Magical Ability
Icon TotemOfWinter.png
School: Cryomancy
Ability Type: Target (Terrain)
Pre-Cast Time: 1
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light
Weapon Restrictions: Spell Channeling
Tags: Summon

You summon a Winter Totem, which chills down neaby opponents and casts the Frost Blast spell at them.
The totem inherits the caster's Intelligence and Accuracy values.
Area Radius: 10
Duration Summon:
12 to 18 * (1 + %MagicalPower)
Stacks Chilled Per Second:
5 to 7.5 * (1 + %MagicalPower) (reduced by: Willpower)
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Physical Ability
Ultimate
Icon TrueStrike.png
School: Assassination
Ability Type: Self
Pre-Cast Time: 0
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light
Weapon Restrictions: One Handed
Tags:

Your next basic attacks and abilities can't be dodged, and are guaranteed criticals if they can be so.
This effect lasts for a fixed duration or for a maximum amount of attacks or abilities used.
Max Activations: 1.5 to 2.4 * (1 + %PhysicalPower)
Duration Effect:
2 to 4 * (1 + %PhysicalPower)
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Physical Ability
Icon ViciousAttacks.png
School: Warfare
Ability Type: Sustained
Pre-Cast Time: 0.2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags:

While this ability is active, you viciously aim your melee hits at the injuries of your enemies, inflicting extra damage for each PhysicalDebuff active on them.
The extra damage is calculated as a portion of the base damage of your weapon.
Weapon Damage Increase: 10 to 15% * (1 + %PhysicalPower)
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -400 Max Mana
Physical Ability
Icon Whirlwind.png
School: Swordsmanship
Ability Type: Self
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: -
Weapon Restrictions: Two Handed
Tags: Melee, AoE

You swing your sword all around you, hitting every enemy in range.
Area Radius: 3
Extra Weapon Damage:
100 to 150 * (1 + %PhysicalPower)
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