Category:Magical Debuffs
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Magical Ability |
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School: Geomancy | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.5 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged | |
You conjure a set of crystalline chains and shackles around your victim. A shackled creature is Silenced, and loses some mana over time, but if it has less mana than the amount it would lose, the remainder is dealt as Pure damage. |
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Duration Debuff: 2 to 3 * (1 + %MagicalPower) (reduced by: Willpower) Mana Loss Per Second: 80 to 120 * (1 + %MagicalPower) |
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12 | 360 |
Magical Ability |
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School: Pyromancy | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged | |
You trigger an unstable reaction inside your target's body, causing a fiery explosion after a short delay. The explosion damages both your target and any other nearby opponent. |
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Area Radius: 2 Damage Fire: 300 to 450 * (1 + %MagicalPower) Effect Delay: 2 Stacks Warm: 20 to 30 * (1 + %MagicalPower) (reduced by: Willpower) |
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12 | 360 |
Pages in category "Magical Debuffs"
The following 2 pages are in this category, out of 2 total.