Category:Mobility Skills
Jump to navigation
Jump to search
Physical Ability |
|
---|---|
School: Warfare | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Ranged, AoE, Mobility | |
You jump to a visible location of your choice, crushing and crippling any opponent in range upon landing. |
|
Area Radius: 3 Damage Crush: 140 to 210 * (1 + %PhysicalPower) Duration Cripple: 2 * (1 + %PhysicalPower) |
|
12 | 180 |
Physical Ability |
|
---|---|
School: Mace Fighting | |
Ability Type: Directional | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee, AoE, Mobility | |
You dash in a straight line swinging your weapon all around you, and hitting and crippling every enemy within range. |
|
Area Radius: 2 Distance Dash: 5 Extra Weapon Damage: 100 to 150 * (1 + %PhysicalPower) Duration Cripple: 1.5 * (1 + %PhysicalPower) (reduced by: Fortitude) |
|
12 | 180 |
Physical Ability |
|
---|---|
School: Hunting | |
Ability Type: Directional | |
Pre-Cast Time: 0 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Mobility, Status Removal | |
You quickly dash backwards, freeing yourself from any snaring effect. |
|
Spell Charges: 0.8 to 1.2 * (1 + %PhysicalPower) Distance Dash: 2 to 3 * (1 + %PhysicalPower) |
|
10 to 8 | 100 |
Magical Ability |
|
---|---|
School: Aeromancy | |
Ability Type: Directional | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Melee, Mobility | |
You dash in lightining form in a straight line damaging any opponent on your path. |
|
Spell Charges: 2 Distance Dash: 5 Damage Shock: 40 to 60 * (1 + %MagicalPower) Stacks Shocked: 10 to 15 * (1 + %MagicalPower) |
|
10 | 150 |
Physical Ability |
|
---|---|
School: Fencing | |
Ability Type: Directional | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee, Mobility | |
You lunge forward, piercing any opponent in your way with your weapon, and stunning them for a fraction of a second. |
|
Distance Dash: 5 Extra Weapon Damage: 50 to 75 * (1 + %PhysicalPower) Duration Stun: 0.5 (reduced by: Fortitude) |
|
8 | 120 |
Physical Ability |
|
---|---|
School: Fencing | |
Ability Type: Directional | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee, Mobility, Status Removal | |
You dash in a straight line piercing through your opponents, and their MagicalProtections. Anyone hit by this attack takes extra energy damage, and loses all his MagicalProtections. |
|
Distance Dash: 5 Damage Energy: 140 to 210 * (1 + %MagicalPower) Extra Weapon Damage: 70 to 105 * (1 + %PhysicalPower) |
|
16 | 240 |
Physical Ability |
|
---|---|
School: Warfare | |
Ability Type: Directional | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: - | |
Weapon Restrictions: Shield Required | |
Tags: Melee, Mobility | |
You rush forward with your shield, breaking the enemy lines, while harming and crippling anyone in your way. |
|
Distance Dash: 5 Damage Crush: 200 to 300 * (1 + %PhysicalPower) Duration Cripple: 2 * (1 + %PhysicalPower) |
|
10 | 150 |
Magical Ability |
|
---|---|
School: Witchcraft | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, Mobility | |
You move towads a location of your choice with extreme speed. |
|
Spell Charges: 1 * (1 + %MagicalPower) |
|
15 to 10 | 300 |
Physical Ability |
|
---|---|
School: Assassination | |
Ability Type: Directional | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: Light | |
Weapon Restrictions: One Handed | |
Tags: Melee, Invisibility, Mobility | |
You dash in a straight line, hitting any enemy in your way with a basic attack and hiding after a short delay for a few seconds. |
|
Spell Charges: 2 Distance Dash: 5 Duration Hidden: 2 * (1 + %PhysicalPower) |
|
12 to 8 | 100 |
Physical Ability |
|
---|---|
School: Assassination | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light | |
Weapon Restrictions: One Handed | |
Tags: Ranged, Mobility | |
You teleport behind your target, backstabbing it. If you use this ability while hidden, the attack deals extra damage and frightens your victim. |
|
Extra Weapon Damage: 40 to 100 * (1 + %PhysicalPower) Duration Fear: 3 * (1 + %PhysicalPower) (reduced by: Willpower) |
|
12 | 180 |
Pages in category "Mobility Skills"
The following 10 pages are in this category, out of 10 total.