Category:Mobility Skills

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Physical Ability
Icon BattleJump.png
School: Warfare
Ability Type: Target (Terrain)
Pre-Cast Time: 0
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: -
Weapon Restrictions: -
Tags: Ranged, AoE, Mobility

You jump to a visible location of your choice, crushing and crippling any opponent in range upon landing.
Area Radius: 3
Damage Crush:
140 to 210 * (1 + %PhysicalPower)
Duration Cripple:
2 * (1 + %PhysicalPower)
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Physical Ability
Icon CrushingAssault.png
School: Mace Fighting
Ability Type: Directional
Pre-Cast Time: 0
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee, AoE, Mobility

You dash in a straight line swinging your weapon all around you, and hitting and crippling every enemy within range.
Area Radius: 2
Distance Dash:
5
Extra Weapon Damage:
100 to 150 * (1 + %PhysicalPower)
Duration Cripple:
1.5 * (1 + %PhysicalPower) (reduced by: Fortitude)
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Physical Ability
Icon DrawBack.png
School: Hunting
Ability Type: Directional
Pre-Cast Time: 0
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: -
Tags: Mobility, Status Removal

You quickly dash backwards, freeing yourself from any snaring effect.
Spell Charges: 0.8 to 1.2 * (1 + %PhysicalPower)
Distance Dash:
2 to 3 * (1 + %PhysicalPower)
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Magical Ability
Icon LightningRush.png
School: Aeromancy
Ability Type: Directional
Pre-Cast Time: 0
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Melee, Mobility

You dash in lightining form in a straight line damaging any opponent on your path.
Spell Charges: 2
Distance Dash:
5
Damage Shock:
40 to 60 * (1 + %MagicalPower)
Stacks Shocked:
10 to 15 * (1 + %MagicalPower)
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Physical Ability
Icon Lunge.png
School: Fencing
Ability Type: Directional
Pre-Cast Time: 0
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee, Mobility

You lunge forward, piercing any opponent in your way with your weapon, and stunning them for a fraction of a second.
Distance Dash: 5
Extra Weapon Damage:
50 to 75 * (1 + %PhysicalPower)
Duration Stun:
0.5 (reduced by: Fortitude)
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Physical Ability
Icon PierceThrough.png
School: Fencing
Ability Type: Directional
Pre-Cast Time: 0
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee, Mobility, Status Removal

You dash in a straight line piercing through your opponents, and their MagicalProtections.
Anyone hit by this attack takes extra energy damage, and loses all his MagicalProtections.
Distance Dash: 5
Damage Energy:
140 to 210 * (1 + %MagicalPower)
Extra Weapon Damage:
70 to 105 * (1 + %PhysicalPower)
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Physical Ability
Icon RamThrough.png
School: Warfare
Ability Type: Directional
Pre-Cast Time: 0
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: -
Weapon Restrictions: Shield Required
Tags: Melee, Mobility

You rush forward with your shield, breaking the enemy lines, while harming and crippling anyone in your way.
Distance Dash: 5
Damage Crush:
200 to 300 * (1 + %PhysicalPower)
Duration Cripple:
2 * (1 + %PhysicalPower)
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Magical Ability
Icon Relocate.png
School: Witchcraft
Ability Type: Target (Terrain)
Pre-Cast Time: 0
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light
Weapon Restrictions: Spell Channeling
Tags: Ranged, Mobility

You move towads a location of your choice with extreme speed.
Spell Charges: 1 * (1 + %MagicalPower)
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Physical Ability
Icon ShadowDash.png
School: Assassination
Ability Type: Directional
Pre-Cast Time: 0
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: Light
Weapon Restrictions: One Handed
Tags: Melee, Invisibility, Mobility

You dash in a straight line, hitting any enemy in your way with a basic attack and hiding after a short delay for a few seconds.
Spell Charges: 2
Distance Dash:
5
Duration Hidden:
2 * (1 + %PhysicalPower)
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Physical Ability
Icon ShadowStep.png
School: Assassination
Ability Type: Target (Enemy)
Pre-Cast Time: 0
Can be Critical: Yes
Friendly Fire: Irrelevant
Armor Restrictions: Light
Weapon Restrictions: One Handed
Tags: Ranged, Mobility

You teleport behind your target, backstabbing it.
If you use this ability while hidden, the attack deals extra damage and frightens your victim.
Extra Weapon Damage: 40 to 100 * (1 + %PhysicalPower)
Duration Fear:
3 * (1 + %PhysicalPower) (reduced by: Willpower)
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Pages in category "Mobility Skills"

The following 10 pages are in this category, out of 10 total.