Category:Physical Skills
Jump to navigation
Jump to search
Physical Ability |
|
---|---|
School: Hunting | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Melee, Trap | |
You place an acid could trap on the ground, which activates after a short delay. Upon activation, the trap begins to release potent acidic fumes that continuously damage and corrode anyone within its radius, until it runs out. |
|
Activation Delay: 2 Trap Area Radius: 6 Damage Acid Per Second: 50 to 75 * (1 + %PhysicalPower) Stacks Corrosion Per Second: 5 to 7.5 * (1 + %PhysicalPower) (reduced by: Fortitude) Duration Trap: 8 |
|
20 | 150 |
Physical Ability |
|
---|---|
School: Leadership | |
Ability Type: Sustained | |
Pre-Cast Time: 1 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee, AoE | |
While this ability is active, you and every nearby ally become immune to the effects of Daze and Confusion. |
|
Area Radius: 3 to 4.5 * (1 + %PhysicalPower) |
|
10 | -500 Max Mana |
Physical Ability |
|
---|---|
School: Leadership | |
Ability Type: Sustained | |
Pre-Cast Time: 1 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee, AoE | |
While this ability is active, you and every nearby ally become immune to the effects of Fear. |
|
Area Radius: 3 to 4.5 * (1 + %PhysicalPower) |
|
10 | -500 Max Mana |
Physical Ability |
|
---|---|
School: Leadership | |
Ability Type: Sustained | |
Pre-Cast Time: 1 | |
Can be Critical: No | |
Friendly Fire: No | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee, AoE | |
While this ability is active, every nearby opponent finds your figure extremely imposing and intimidating, to the point of feeling crushed and slowed just by your presence. |
|
Area Radius: 2 * (1 + %PhysicalPower) Damage Crush Per Second: 24 to 36 * (1 + %PhysicalPower) |
|
10 | -600 Max Mana |
Physical Ability Ultimate |
|
---|---|
School: Archery | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Ranged, AoE | |
You shoot several arrows towards the sky, which fall down after a brief delay, hitting any creature within a specific area of your choice. All creatures in range are pierced and crippled by the barrage. |
|
Area Radius: 2 Damage Pierce: 400 to 600 * (1 + %PhysicalPower) Duration Cripple: 2.5 * (1 + %PhysicalPower) (reduced by: Fortitude) |
|
24 | 300 |
Physical Ability |
|
---|---|
School: Warfare | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Ranged, AoE, Mobility | |
You jump to a visible location of your choice, crushing and crippling any opponent in range upon landing. |
|
Area Radius: 3 Damage Crush: 140 to 210 * (1 + %PhysicalPower) Duration Cripple: 2 * (1 + %PhysicalPower) |
|
12 | 180 |
Physical Ability |
|
---|---|
School: Knife Fighting | |
Ability Type: Ready | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee | |
Your next attack is a guaranteed hit that deals extra damage and makes your victims bleed. |
|
Extra Weapon Damage: 50 to 75 * (1 + %PhysicalPower) Stacks Bleeding: 5 to 7.5 * (1 + %PhysicalPower) (reduced by: Fortitude) |
|
6 | 90 |
Physical Ability |
|
---|---|
School: Assassination | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: No | |
Armor Restrictions: Light | |
Weapon Restrictions: One Handed | |
Tags: Melee, AoE | |
You throw dust in a cone in front of you, blinding any enemy in range for a few seconds. |
|
Cone Length: 3 Cone Width: 120 Duration Blind: 2 to 3 * (1 + %PhysicalPower) (reduced by: Willpower) |
|
8 | 120 |
Physical Ability |
|
---|---|
School: Warfare | |
Ability Type: Sustained | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: | |
While this ability is active, you thirst for the blood of your enemies. Any hit against bleeding opponents deals extra damage and makes you recover some health. Both effects are calculated as a portion of the base damage of your weapon, not of actual damage dealt. |
|
Weapon Damage Increase: 8 to 12% * (1 + %PhysicalPower) Health Recovered: 6 to 9% * (1 + %PhysicalPower) |
|
10 | -400 Max Mana |
Physical Ability |
|
---|---|
School: Leadership | |
Ability Type: Self | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: AoE, Status Removal | |
With a motivating call, you command your nearby allies to endure their wounds in battle. Thanks to this, you all manage to shake away all your PhysicalDebuffs, and gain a fortitude boost for a few seconds. |
|
Area Radius: 8 Bonus Fortitude: 100 to 300 * (1 + %PhysicalPower) Duration Buff: 6 |
|
12 | 180 |
Physical Ability Ultimate |
|
---|---|
School: Leadership | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Linked Effects, Ranged | |
You challenge an enemy of your choice, creating a link between the two of you. While the link is active, you deal more damage to him and he deals less damage to you. |
|
Link Max Distance: 15 Link Max Duration: 30 Damage Increase: 10 to 15% * (1 + %PhysicalPower) Damage Reduction: 5 to 7.5% * (1 + %PhysicalPower) |
|
10 | 250 |
Physical Ability |
|
---|---|
School: Leadership | |
Ability Type: Self | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: AoE | |
You command allies within 8 meters from you to charge in battle, which allows you all to run faster for a few seconds. |
|
Duration Buff: 4 to 6 * (1 + %PhysicalPower) Move Speed Bonus: 30% * (1 + %PhysicalPower) |
|
18 | 220 |
Physical Ability |
|
---|---|
School: Mace Fighting | |
Ability Type: Ready | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee | |
With your next attack you hit your opponent head with extreme force, inducing him to re-experience a portion of the same damage over time for the next few seconds. Multiple istances of this effect can be active at the same time on the victim. |
|
Damage Percentage: 50 to 75% * (1 + %PhysicalPower) Duration Effect: 6 |
|
3 | 60 |
Physical Ability |
|
---|---|
School: Swordsmanship | |
Ability Type: Ready | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee | |
If this ability is ready, the next time you block a melee attack, you immediately strike back at your opponent, dealing extra damage. The counter attack cannot be dodged or blocked in any way. |
|
Extra Weapon Damage: 80 to 120 * (1 + %PhysicalPower) |
|
6 to 4 | 90 |
Physical Ability Ultimate |
|
---|---|
School: Knife Fighting | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee | |
You strike your target with intent to kill, dealing extra pure damage for each percentage point of health it's missing. |
|
Damage Pure: 4 to 6 * (1 + %PhysicalPower) |
|
24 | 300 |
Physical Ability |
|
---|---|
School: Knife Fighting | |
Ability Type: Ready | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee | |
Your next attack is a guaranteed hit that deals extra damage and cripples your victims. |
|
Extra Weapon Damage: 40 to 60 * (1 + %PhysicalPower) Duration Cripple: 2 to 3 * (1 + %PhysicalPower) (reduced by: Fortitude) |
|
6 | 90 |
Physical Ability |
|
---|---|
School: Mace Fighting | |
Ability Type: Directional | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee, AoE, Mobility | |
You dash in a straight line swinging your weapon all around you, and hitting and crippling every enemy within range. |
|
Area Radius: 2 Distance Dash: 5 Extra Weapon Damage: 100 to 150 * (1 + %PhysicalPower) Duration Cripple: 1.5 * (1 + %PhysicalPower) (reduced by: Fortitude) |
|
12 | 180 |
Physical Ability Ultimate |
|
---|---|
School: Leadership | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: No | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Ranged, AoE | |
You unleash a powerful shout, which deals massive crush damage to any enemy in a cone if front of you, and stuns them. Both the damage amount and the stun duration are doubled for the first enemy in range. |
|
Cone Length: 8 Cone Width: 40 Damage Crush: 200 to 300 * (1 + %PhysicalPower) Duration Stun: 0.8 * (1 + %PhysicalPower) (reduced by: Willpower) |
|
24 | 300 |
Physical Ability Ultimate |
|
---|---|
School: Assassination | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light | |
Weapon Restrictions: One Handed | |
Tags: Linked Effects, Ranged | |
You mark a creature of your choice, creating a link between the two of you. While the link is active, the marked creature's fortitude and willpower are nullified against any attack coming from you. The cooldown of this ability resets if the creature you marked dies. |
|
Link Max Distance: 30 Link Max Duration: 20 to 30 |
|
30 | 300 |
Physical Ability |
|
---|---|
School: Knife Fighting | |
Ability Type: Ready | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee | |
Your next attack is a guaranteed hit that deals extra damage and makes your victims deal less damage. |
|
Extra Weapon Damage: 60 to 90 * (1 + %PhysicalPower) Damage Reduction: 10 to 15% * (1 + %PhysicalPower) Duration Debuff: 5 |
|
12 | 180 |
Physical Ability |
|
---|---|
School: Axe Fighting | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee, AoE | |
You take advantage of a crowd of unorganized opponents, swinging your weapon in the fray, and rebounding each attack from one enemy to the other. The basic weapon damage you inflict is amplified for each extra enemy you hit simultaneously with this ability, past the first one. |
|
Cone Length: 3 Cone Width: 120 Damage Amplification Per Creature: 14 to 21% * (1 + %PhysicalPower) |
|
12 | 180 |
Physical Ability |
|
---|---|
School: Knife Fighting | |
Ability Type: Ready | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee, Status Removal | |
Your next attack is a guaranteed hit that deals extra damage and removes a few random buffs from your victims. |
|
Extra Weapon Damage: 60 to 90 * (1 + %PhysicalPower) Buffs Removed: 1 to 2 |
|
12 | 180 |
Physical Ability |
|
---|---|
School: Archery | |
Ability Type: Ready | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Ranged, Projectile | |
You shoot two arrows at the same time. The base damage of each arrow is modified by your perception. |
|
Damage Modifier : 60% * (1 + %PhysicalPower) |
|
6 to 4 | 90 |
Physical Ability |
|
---|---|
School: Fencing | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee | |
You quickly hit your opponent twice, with both attacks dealing extra damage. |
|
Extra Weapon Damage: 10 to 30 * (1 + %PhysicalPower) |
|
6 | 90 |
Physical Ability |
|
---|---|
School: Hunting | |
Ability Type: Directional | |
Pre-Cast Time: 0 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Mobility, Status Removal | |
You quickly dash backwards, freeing yourself from any snaring effect. |
|
Spell Charges: 0.8 to 1.2 * (1 + %PhysicalPower) Distance Dash: 2 to 3 * (1 + %PhysicalPower) |
|
10 to 8 | 100 |
Physical Ability Ultimate |
|
---|---|
School: Warfare | |
Ability Type: Self | |
Pre-Cast Time: 0 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Status Removal | |
You enter a battlerage, refusing to die no matter what for a brief period of time. While enraged, you are immortal, you deal more damage with regular attacks, you move faster, and you gain immunity from anything that would incapacitate you, snare you, or slow you down, but you won't be able to use any other ability in battle. This ability can be used also while incapacitated. |
|
Damage Increase: 50 to 75% * (1 + %PhysicalPower) Duration Effect: 8 Move Speed Bonus: 5 to 7.5% * (1 + %PhysicalPower) |
|
30 | 300 |
Physical Ability Ultimate |
|
---|---|
School: Swordsmanship | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: No | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee, AoE | |
You slice with extreme force any enemy in a cone in front of you, inflicting extra damage, and making them bleed profusely. |
|
Cone Length: 2 Cone Width: 120 Extra Weapon Damage: 250 to 375 * (1 + %PhysicalPower) Stacks Bleeding: 30 to 45 * (1 + %PhysicalPower) (reduced by: Fortitude) |
|
24 | 300 |
Physical Ability Ultimate |
|
---|---|
School: Axe Fighting | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: Two Handed | |
Tags: Physical Buff, Melee | |
You perform a powerful attack that deals extra damage to your target, or twice as much damage if its health was below a specific threshold. If your target dies or goes unconscious, you gain a temporary damage increase bonus which can stack multiple times, and the cooldown of this ability resets. |
|
Stacks Max: 10 Extra Weapon Damage: 200 to 300 * (1 + %PhysicalPower) Damage Increase: 10% * (1 + %PhysicalPower) Duration Buff: 30 Threshold Health: 30% |
|
24 | 300 |
Physical Ability |
|
---|---|
School: Hunting | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Melee, Trap | |
You place a ticking explosive trap on the ground, which acts as a proximity bomb, and explodes as soon as one or more enemies get too close, or when its duration expires. The explosion knocks back and deals crush and fire damage to anyone within its radius. The damage depends on the victim's distance from the trap when it explodes. |
|
Activation Delay: 1.5 Trap Area Radius: 6 Trap Trigger Distance: 2 Damage Crush: 150 to 225 * (1 + %PhysicalPower) Damage Fire: 150 to 225 * (1 + %PhysicalPower) Stacks Warm: 10 to 15 * (1 + %PhysicalPower) (reduced by: Fortitude) Knock Back Distance: 6 Duration Trap: 30 Effects Falloff: 50% |
|
10 | 150 |
Physical Ability |
|
---|---|
School: Warfare | |
Ability Type: Sustained | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: | |
While this ability is active, you are in a battle frenzy, which significantly boosts both you attack and movement speed, while keeping you in a constant state of confusion. |
|
Attack Speed Bonus: 8 to 12% * (1 + %PhysicalPower) Move Speed Bonus: 8 to 12% * (1 + %PhysicalPower) |
|
10 | -400 Max Mana |
Physical Ability |
|
---|---|
School: Assassination | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: No | |
Armor Restrictions: Light | |
Weapon Restrictions: One Handed | |
Tags: Melee, AoE | |
You throw glitter in a cone in front of you, confusing any enemy in range for a few seconds. |
|
Cone Length: 3 Cone Width: 120 Duration Confusion: 2 to 3 * (1 + %PhysicalPower) (reduced by: Willpower) |
|
8 | 120 |
Physical Ability Ultimate |
|
---|---|
School: Archery | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 1 | |
Can be Critical: No | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Ranged, Projectile | |
You infuse your next arrow with magical energy, and you shoot it at a target of your choice. The projectile follows your target, and deals extra damage as it connects. |
|
Extra Weapon Damage: 400 to 600 * (1 + %PhysicalPower) |
|
24 | 300 |
Physical Ability Ultimate |
File:Icon FlurryOfBlows.png |
---|---|
School: Axe Fighting | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: One Handed | |
Tags: Melee | |
You go on a rampage, hitting your target repeatedly multiple times and keeping it stunned in the process. |
|
Attacks Count: 4 to 6 Duration Effect: 2 to 3 |
|
24 | 300 |
Physical Ability Ultimate |
|
---|---|
School: Archery | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 1 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Ranged, Projectile | |
You aim at your target and shoot a fast and precise arrow, which deals extra damage and stuns your target. |
|
Extra Weapon Damage: 140 to 210 * (1 + %PhysicalPower) Duration Stun: 1.5 * (1 + %PhysicalPower) (reduced by: Fortitude) |
|
24 | 300 |
Physical Ability Ultimate |
|
---|---|
School: Fencing | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee | |
This deadly stab, precisely aimed at the heart of your opponent, deals extra damage and makes your victim bleed profusely. |
|
Extra Weapon Damage: 160 to 240 * (1 + %PhysicalPower) Stacks Bleeding: 30 to 45 * (1 + %PhysicalPower) (reduced by: Fortitude) |
|
24 | 300 |
Physical Ability |
|
---|---|
School: Mace Fighting | |
Ability Type: Ready | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee | |
You land a powerful blow with your next attack which deals significantly more damage and cripples your targets. |
|
Weapon Damage Increase: 30 to 45% * (1 + %PhysicalPower) Duration Cripple: 2 * (1 + %PhysicalPower) (reduced by: Fortitude) |
|
6 | 90 |
Physical Ability Ultimate |
|
---|---|
School: Hunting | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Linked Effects, Ranged | |
You mark your prey, creating a link between the two of you. While the link is active, your prey cannot hide or turn invisible in any way, and its evasion is nullified against any attack coming from you. The cooldown of this ability resets if the creature you marked dies. |
|
Link Max Distance: 30 Link Max Duration: 20 to 30 |
|
30 | 300 |
Physical Ability Ultimate |
|
---|---|
School: Fencing | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.5 | |
Can be Critical: No | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: Two Handed | |
Tags: Melee | |
You impale your opponent with your weapon, dealing extra damage and ignoring a portion of your target's physical resistances. |
|
Extra Weapon Damage: 200 to 300 * (1 + %PhysicalPower) Ignored Resistance: 20 to 30% * (1 + %PhysicalPower) |
|
24 | 300 |
Physical Ability |
|
---|---|
School: Leadership | |
Ability Type: Self | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: AoE, Status Removal | |
With an inspiring shout, you raise the morale of any nearby ally in battle. You all gain a boost to your maximum health, to your accuracy, fortitude, evasion and willpower scores, and immunity to fear for a few seconds. |
|
Area Radius: 10 Bonus Accuracy: 75 to 150 * (1 + %PhysicalPower) Bonus Evasion: 75 to 150 * (1 + %PhysicalPower) Bonus Fortitude: 75 to 150 * (1 + %PhysicalPower) Bonus Willpower: 75 to 150 * (1 + %PhysicalPower) Duration Buff: 6 Health Bonus: 150 to 300 * (1 + %PhysicalPower) |
|
18 | 270 |
Physical Ability |
|
---|---|
School: Leadership | |
Ability Type: Self | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: AoE | |
You unleash a terrifing shout, frigtnening all nearby opponents. |
|
Area Radius: 10 Duration Fear: 3 to 4.5 * (1 + %PhysicalPower) (reduced by: Willpower) |
|
9 | 135 |
Physical Ability |
|
---|---|
School: Archery | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Ranged, Projectile, AoE | |
You shoot an arrow that detonates upon impact, which deals crush damage and knocks back any opponent in range. |
|
Area Radius: 1.5 Damage Crush: 100 to 150 * (1 + %PhysicalPower) Knock Back Distance: 3 to 4.5 |
|
8 | 120 |
Physical Ability |
|
---|---|
School: Axe Fighting | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee | |
You hack at your opponent with great force, dealing extra damage equal to a potion of its current health, and making it bleed profusely. |
|
Current Health: 8 to 12% * (1 + %PhysicalPower) Max Extra Damage: 100 to 150 * (1 + %PhysicalPower) Stacks Bleeding: 20 to 30 * (1 + %PhysicalPower) (reduced by: Fortitude) |
|
12 | 180 |
Physical Ability Ultimate |
|
---|---|
School: Knife Fighting | |
Ability Type: Ready | |
Pre-Cast Time: 0 | |
Can be Critical: No | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee | |
Your next attack is a guaranteed hit that deals extra damage and makes your victim take reduced healing for a few seconds. |
|
Extra Weapon Damage: 400 to 600 * (1 + %PhysicalPower) Duration Unhealable: 3.2 to 4.8 * (1 + %PhysicalPower) |
|
24 | 300 |
Physical Ability |
|
---|---|
School: Fencing | |
Ability Type: Directional | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee, Mobility | |
You lunge forward, piercing any opponent in your way with your weapon, and stunning them for a fraction of a second. |
|
Distance Dash: 5 Extra Weapon Damage: 50 to 75 * (1 + %PhysicalPower) Duration Stun: 0.5 (reduced by: Fortitude) |
|
8 | 120 |
Physical Ability |
|
---|---|
School: Archery | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Ranged, Projectile | |
You shoot a projectile that collides with the first enemy on its path, and deals more damage than a regular attack. Whenever this ability hits a snared enemy, the hit is a guaranteed critical strike and stuns the target. |
|
Extra Weapon Damage: 70 to 105 * (1 + %PhysicalPower) Duration Stun: 1.2 * (1 + %PhysicalPower) (reduced by: Fortitude) |
|
12 | 180 |
Physical Ability |
|
---|---|
School: Hunting | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Ranged, Trap | |
You throw a net to trap every opponent within a specific area of your choice. |
|
Area Radius: 2.5 Duration Trapped: 1 to 1.5 * (1 + %PhysicalPower) (reduced by: Fortitude) |
|
9 | 135 |
Physical Ability |
|
---|---|
School: Assassination | |
Ability Type: Self | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light | |
Weapon Restrictions: One Handed | |
Tags: | |
You focus on your reflexes, enhancing your movement speed and successfully dodging every attack for a few seconds. |
|
Duration Buff: 1.6 to 2.4 * (1 + %PhysicalPower) Move Speed Bonus: 5 to 7.5% * (1 + %PhysicalPower) |
|
12 | 180 |
Physical Ability Ultimate |
|
---|---|
School: Warfare | |
Ability Type: Self | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: | |
By controlling your breathing, you maintain a perfect focus in battle for a few seconds, overpowering all your enemies, and making it impossible for them to dodge or block any of your basic melee attacks. |
|
Duration Effect: 5 to 7.5 * (1 + %PhysicalPower) |
|
20 | 300 |
Physical Ability |
|
---|---|
School: Fencing | |
Ability Type: Directional | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee, Mobility, Status Removal | |
You dash in a straight line piercing through your opponents, and their MagicalProtections. Anyone hit by this attack takes extra energy damage, and loses all his MagicalProtections. |
|
Distance Dash: 5 Damage Energy: 140 to 210 * (1 + %MagicalPower) Extra Weapon Damage: 70 to 105 * (1 + %PhysicalPower) |
|
16 | 240 |
Physical Ability |
|
---|---|
School: Archery | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Ranged, Projectile | |
You shoot a special arrow which traps your target for a few seconds. |
|
Extra Weapon Damage: 50 to 75 * (1 + %PhysicalPower) Duration Trapped: 1.5 * (1 + %PhysicalPower) (reduced by: Fortitude) |
|
8 | 120 |
Physical Ability |
|
---|---|
School: Archery | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Melee, Projectile | |
You shoot an arrow with great force at melee range, which deals extra damage and pierces a good portion of your target's armor, briefly stunning him. |
|
Extra Weapon Damage: 140 to 210 * (1 + %PhysicalPower) Ignored Resistance: 14 to 21% * (1 + %PhysicalPower) Duration Stun: 0.5 (reduced by: Fortitude) |
|
12 | 180 |
Physical Ability |
|
---|---|
School: Hunting | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Melee, Trap | |
You place a poision could trap on the ground, which activates after a short delay. Upon activation, the trap begins to release thick noxious fumes that continuously damage and poison anyone within its radius, until it runs out |
|
Activation Delay: 2 Trap Area Radius: 6 Damage Poison Per Second: 50 to 75 * (1 + %PhysicalPower) Stacks Poison Per Second: 5 to 7.5 * (1 + %PhysicalPower) (reduced by: Fortitude) Duration Trap: 8 |
|
20 | 150 |
Physical Ability |
|
---|---|
School: Swordsmanship | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee | |
You hit your opponent with the pommel of your sword, stunning him for a brief time. |
|
Damage Crush: 150 to 225 * (1 + %PhysicalPower) Duration Stun: 1.5 * (1 + %PhysicalPower) (reduced by: Fortitude) |
|
12 | 180 |
Physical Ability |
|
---|---|
School: Archery | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Ranged, Projectile | |
You shoot an empowered projectile that pierces through multiple enemies. The projectile deals more damage than a regular attack and cripples anyone it hits. |
|
Extra Weapon Damage: 100 to 150 * (1 + %PhysicalPower) Duration Cripple: 2 * (1 + %PhysicalPower) (reduced by: Fortitude) |
|
12 | 180 |
Physical Ability |
|
---|---|
School: Fencing | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: No | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee, AoE | |
You pierce every opponent in a line in front of you, dealing Pure damage and making them bleed. |
|
Line Length: 5 Line Width: 1.5 Extra Weapon Damage: 100 to 150 * (1 + %PhysicalPower) Stacks Bleeding: 10 to 15 * (1 + %PhysicalPower) (reduced by: Fortitude) |
|
12 | 180 |
Physical Ability |
|
---|---|
School: Warfare | |
Ability Type: Directional | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: - | |
Weapon Restrictions: Shield Required | |
Tags: Melee, Mobility | |
You rush forward with your shield, breaking the enemy lines, while harming and crippling anyone in your way. |
|
Distance Dash: 5 Damage Crush: 200 to 300 * (1 + %PhysicalPower) Duration Cripple: 2 * (1 + %PhysicalPower) |
|
10 | 150 |
Physical Ability |
|
---|---|
School: Knife Fighting | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee, AoE | |
You hit every enemy in a cone in front of you, dealing extra damage, and cutting and slashing precisely around the joints of their armor, reducing the physical resistance they provide. |
|
Cone Length: 2 Cone Width: 120 Extra Weapon Damage: 70 to 105 * (1 + %PhysicalPower) Resistance Debuff: 10 to 15% * (1 + %PhysicalPower) Duration Debuff: 5 |
|
12 | 180 |
Physical Ability |
|
---|---|
School: Warfare | |
Ability Type: Self | |
Pre-Cast Time: 0 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Status Removal | |
You instantly get rid of any snaring or incapacitating effect that was hindering you, and gain immunity to the same effects for a few seconds. This ability can be used also while incapacitated. |
|
Duration Effect: 1.6 to 2.4 * (1 + %PhysicalPower) |
|
10 | 150 |
Physical Ability |
|
---|---|
School: Mace Fighting | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee, AoE | |
You land a powerful attack that damages and resonates inside your target, releasing multiple shockwaves directed towards any other nearby opponent. Each shockwave is like an echo of your original blow, and deals the exact same damage to anyone struck by them. |
|
Area Radius: 3 to 4.5 * (1 + %PhysicalPower) Extra Weapon Damage: 100 to 150 * (1 + %PhysicalPower) |
|
12 | 180 |
Physical Ability |
|
---|---|
School: Archery | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Ranged, Projectile, AoE | |
You shoot a projectile that bounces between different enemies in range. |
|
Bounce Distance: 8 Bounces Max: 3.5 * (1 + %PhysicalPower) |
|
6 to 4 | 90 |
Physical Ability Ultimate |
|
---|---|
School: Warfare | |
Ability Type: Self | |
Pre-Cast Time: 0 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Healing | |
By sheer willpower, you force your body to instantly recover a portion of your health to keep fighting. This feat is extremely taxing on your body, however, and you will receive reduced healing for a few seconds thereafter. |
|
Duration Unhealable: 15 Max Health: 5 to 7.5% * (1 + %PhysicalPower) |
|
30 | 300 |
Physical Ability |
|
---|---|
School: Assassination | |
Ability Type: Directional | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: Light | |
Weapon Restrictions: One Handed | |
Tags: Melee, Invisibility, Mobility | |
You dash in a straight line, hitting any enemy in your way with a basic attack and hiding after a short delay for a few seconds. |
|
Spell Charges: 2 Distance Dash: 5 Duration Hidden: 2 * (1 + %PhysicalPower) |
|
12 to 8 | 100 |
Physical Ability |
|
---|---|
School: Assassination | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light | |
Weapon Restrictions: One Handed | |
Tags: Ranged, Mobility | |
You teleport behind your target, backstabbing it. If you use this ability while hidden, the attack deals extra damage and frightens your victim. |
|
Extra Weapon Damage: 40 to 100 * (1 + %PhysicalPower) Duration Fear: 3 * (1 + %PhysicalPower) (reduced by: Willpower) |
|
12 | 180 |
Physical Ability |
|
---|---|
School: Assassination | |
Ability Type: Self | |
Pre-Cast Time: 1 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light | |
Weapon Restrictions: One Handed | |
Tags: Invisibility | |
You conceal your presence, hiding yourself in plain sight while out of combat. |
|
Duration Hidden: 14 to 21 * (1 + %PhysicalPower) |
|
15 | 200 |
Physical Ability |
|
---|---|
School: Axe Fighting | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee | |
You drive the sharp edge of your axe in your opponent flesh with extreme precision. This attack deals extra damage and makes your opponent bleed. |
|
Extra Weapon Damage: 50 to 75 * (1 + %PhysicalPower) Stacks Bleeding: 5 to 7.5 * (1 + %PhysicalPower) (reduced by: Fortitude) |
|
6 | 90 |
Physical Ability |
|
---|---|
School: Warfare | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: - | |
Weapon Restrictions: Shield Required | |
Tags: Melee, AoE | |
You use your shield to forcefully hit and push away all enemies in a cone in front of you. Anyone hit by this effect is also stunned for a brief time. |
|
Cone Length: 2.5 Cone Width: 120 Damage Crush: 100 to 150 * (1 + %PhysicalPower) Duration Stun: 1 to 1.5 * (1 + %PhysicalPower) (reduced by: Fortitude) Knock Back Distance: 4 |
|
8 | 120 |
Physical Ability |
|
---|---|
School: Leadership | |
Ability Type: Self | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: Shield Required | |
Tags: AoE | |
You command your nearby allies to focus on their defenses, which allows you all to gain a boost to your resistances and increase the Block Chance from the shields you use in combat. |
|
Area Radius: 10 Resistances All: 100 to 200 * (1 + %PhysicalPower) Block Chance: 50% * (1 + %PhysicalPower) Duration Buff: 6 |
|
18 | 270 |
Physical Ability |
|
---|---|
School: Warfare | |
Ability Type: Self | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: No | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee, AoE | |
You unleash your strength, releasing a shockwave that hits and stuns any nearby opponent. |
|
Area Radius: 3 Damage Crush: 160 to 240 * (1 + %PhysicalPower) Duration Stun: 0.8 to 1.2 * (1 + %PhysicalPower) (reduced by: Fortitude) |
|
10 | 150 |
Physical Ability Ultimate |
|
---|---|
School: Swordsmanship | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: Yes | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Ranged, AoE | |
You release a powerful wave from the edge of your weapon, which hits anyone in a line in front of you, dealing extra damage and slowing them for a few seconds. |
|
Line Length: 10 Line Width: 1 Damage Slash: 500 to 750 * (1 + %PhysicalPower) Duration Cripple: 2.5 * (1 + %PhysicalPower) (reduced by: Fortitude) |
|
24 | 300 |
Physical Ability |
|
---|---|
School: Hunting | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Melee, Trap | |
You place a snare trap on the ground, which triggers as soon as an enemy steps on it. The victim takes severe crush damage, is snared in place and starts bleeding profusely. |
|
Activation Delay: 1.5 Trap Trigger Distance: 1 Damage Crush: 200 to 300 * (1 + %PhysicalPower) Duration Trapped: 1 to 1.5 * (1 + %PhysicalPower) (reduced by: Fortitude) Stacks Bleeding: 10 to 15 * (1 + %PhysicalPower) (reduced by: Fortitude) Duration Trap: 30 |
|
10 | 150 |
Physical Ability |
|
---|---|
School: Hunting | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Melee, Trap | |
You place a ticking spike trap on the ground, which acts as a proximity bomb, and explodes as soon as one or more enemies get too close, or when its duration expires. The explosion fires hundreds of metallic spikes which hit anyone in range, inflicting pierce damage and making them bleed. The damage and the bleed intensities depend on the victim's distance from the trap when it explodes. |
|
Activation Delay: 1.5 Trap Area Radius: 6 Trap Trigger Distance: 2 Damage Pierce: 200 to 300 * (1 + %PhysicalPower) Duration Trap: 30 Stacks Bleeding: 10 to 15 * (1 + %PhysicalPower) (reduced by: Fortitude) Effects Falloff: 50% |
|
10 | 150 |
Physical Ability Ultimate |
|
---|---|
School: Mace Fighting | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee | |
You hit your opponent with great force, dealing massive damage and leaving him crippled and athrophied. The extra damage and all the effects are amplified, if you hit your opponent from behind. |
|
Extra Weapon Damage: 140 to 210 * (1 + %PhysicalPower) Duration Atrophied: 1 to 1.5 * (1 + %PhysicalPower) (reduced by: Fortitude) Duration Cripple: 1 to 1.5 * (1 + %PhysicalPower) (reduced by: Fortitude) Effects Amplification: 100% |
|
24 | 300 |
Physical Ability Ultimate |
|
---|---|
School: Mace Fighting | |
Ability Type: Directional | |
Pre-Cast Time: 0.5 | |
Can be Critical: No | |
Friendly Fire: Yes | |
Armor Restrictions: - | |
Weapon Restrictions: Two Handed | |
Tags: Ranged, AoE | |
You forcefully hit the ground in front of you, releasing three shockwaves that propagate like a cone. Each shockwave crushes and stuns any opponent in their way. |
|
Cone Length: 10 Cone Width: 60 Damage Crush: 240 to 360 * (1 + %PhysicalPower) Duration Stun: 1.5 * (1 + %PhysicalPower) (reduced by: Fortitude) |
|
24 | 300 |
Physical Ability |
|
---|---|
School: Leadership | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: No | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Ranged, AoE | |
You unleash a powerful shout, which crushes and slows down all enemies in a cone in front of you. |
|
Cone Length: 10 Cone Width: 120 Damage Crush: 180 to 270 * (1 + %PhysicalPower) Duration Slow: 3 * (1 + %PhysicalPower) (reduced by: Willpower) |
|
12 | 180 |
Physical Ability |
|
---|---|
School: Archery | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Channeled, Ranged, Projectile | |
You cast several arrows in quick succession in a straight line, each one dealing a portion of their original damage. |
|
Channeling Duration: 1 Projectiles Count: 8 Damage Modifier : 30 to 45% * (1 + %PhysicalPower) |
|
12 | 180 /sec |
Physical Ability |
|
---|---|
School: Axe Fighting | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee | |
You hack at your opponent with great force, dealing a guaranteed critical hit with extra critical damage. |
|
Critical Damage Bonus: 16 to 24 * (1 + %PhysicalPower) |
|
6 | 90 |
Physical Ability |
|
---|---|
School: Assassination | |
Ability Type: Sustained | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: | |
As long as this ability is active, you strike at your enemies open wounds, dealing extra damage based on the missing health of the opponent, in percentage. Maxiumum bonus damage is reached when the opponent is at very low health. |
|
Max Weapon Damage Increase: 32 to 48% * (1 + %PhysicalPower) |
|
10 | -400 Max Mana |
Physical Ability |
|
---|---|
School: Swordsmanship | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee, AoE | |
You swipe away any enemy in front of you, with a powerful slash of your sword. All enemies hit take extra damage and are knocked back. |
|
Cone Length: 2 Cone Width: 120 Extra Weapon Damage: 50 to 75 * (1 + %PhysicalPower) Knock Back Distance: 1 |
|
6 | 90 |
Physical Ability Ultimate |
|
---|---|
School: Assassination | |
Ability Type: Self | |
Pre-Cast Time: 0 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light | |
Weapon Restrictions: One Handed | |
Tags: | |
Your next basic attacks and abilities can't be dodged, and are guaranteed criticals if they can be so. This effect lasts for a fixed duration or for a maximum amount of attacks or abilities used. |
|
Max Activations: 1.5 to 2.4 * (1 + %PhysicalPower) Duration Effect: 2 to 4 * (1 + %PhysicalPower) |
|
20 | 300 |
Physical Ability |
|
---|---|
School: Warfare | |
Ability Type: Sustained | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: | |
While this ability is active, you viciously aim your melee hits at the injuries of your enemies, inflicting extra damage for each PhysicalDebuff active on them. The extra damage is calculated as a portion of the base damage of your weapon. |
|
Weapon Damage Increase: 10 to 15% * (1 + %PhysicalPower) |
|
10 | -400 Max Mana |
Physical Ability |
|
---|---|
School: Archery | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Ranged, AoE | |
You release a volley of arrows in a cone in front of you. Multiple arrow hits on the same target count as a single hit. |
|
Cone Width: 45 Projectiles Count: 7 Extra Weapon Damage: 100 to 150 * (1 + %PhysicalPower) |
|
12 | 180 |
Physical Ability |
|
---|---|
School: Swordsmanship | |
Ability Type: Self | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: - | |
Weapon Restrictions: Two Handed | |
Tags: Melee, AoE | |
You swing your sword all around you, hitting every enemy in range. |
|
Area Radius: 3 Extra Weapon Damage: 100 to 150 * (1 + %PhysicalPower) |
|
12 | 180 |
Pages in category "Physical Skills"
The following 82 pages are in this category, out of 82 total.