Category:Magical Protections

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Magical Ability
Ultimate
Icon AbsorbElements.png
School: Abjuration
Ability Type: Sustained
Pre-Cast Time: 2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light
Weapon Restrictions: Spell Channeling
Tags:

You summon a protective globe that absorbs a portion of all the elemental (fire, ice, shock) damage you receive, half of which is converted into mana.
Damage Percentage: 24 to 36% * (1 + %MagicalPower)
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -1200 Max Mana
Magical Ability
Icon CloakOfFlames.png
School: Pyromancy
Ability Type: Sustained
Pre-Cast Time: 0.5
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Melee

You summon a barrier of flames around you, which increases your fire resistance, and damages any nearby opponent.
Area Radius: 2
Damage Fire Per Second:
50 to 75 * (1 + %MagicalPower)
Resistance Fire:
80 to 120 * (1 + %MagicalPower)
Stacks Warm Per Second:
10 to 15 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -600 Max Mana
Magical Ability
Icon CloakOfFrost.png
School: Cryomancy
Ability Type: Sustained
Pre-Cast Time: 0.5
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Melee

You summon a barrier of frost around you, which increases your ice resistance, and damages any nearby opponent.
Area Radius: 2
Damage Ice Per Second:
50 to 75 * (1 + %MagicalPower)
Resistance Ice:
80 to 120 * (1 + %MagicalPower)
Stacks Chilled Per Second:
5 to 7.5 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -600 Max Mana
Magical Ability
Icon CloakOfLightning.png
School: Aeromancy
Ability Type: Sustained
Pre-Cast Time: 0.5
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Melee

You summon a barrier of lightnings around you, which increases your shock resistance, and damages any nearby opponent.
Area Radius: 2
Damage Shock Per Second:
20 to 30 * (1 + %MagicalPower)
Resistance Shock:
80 to 120 * (1 + %MagicalPower)
Stacks Shocked Per Second:
10 to 15 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -600 Max Mana
Magical Ability
Icon GlassBarrier.png
School: Geomancy
Ability Type: Sustained
Pre-Cast Time: 2
Can be Critical: Yes
Friendly Fire: Yes
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Melee

You summon a whirling globe of razor-sharp glass shards around you which damages any creature that gets too close, ignoring a portion of their resistances.
Area Radius: 2
Damage Slash Per Second:
50 to 75 * (1 + %MagicalPower)
Ignored Resistance:
10 to 15% * (1 + %MagicalPower)
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -600 Max Mana
Magical Ability
Ultimate
Icon GlobeOfSpellProtection.png
School: Abjuration
Ability Type: Sustained
Pre-Cast Time: 2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light
Weapon Restrictions: Spell Channeling
Tags:

You summon a protective globe that completely blocks the effects of any single-targeted magical ability casted on you.
Resistance Magical: 20 to 80 * (1 + %MagicalPower)
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -1200 Max Mana
Magical Ability
Icon MageArmor.png
School: Abjuration
Ability Type: Sustained
Pre-Cast Time: 2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light
Weapon Restrictions: Spell Channeling
Tags:

You conjure an invisible magical armor, which increases your physical and energy resistances and gives you immunity to the hexed effect.
Resistance Energy: 60 to 90 * (1 + %MagicalPower)
Resistance Physical:
60 to 90 * (1 + %MagicalPower)
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -600 Max Mana
Magical Ability
Icon MagicReflection.png
School: Abjuration
Ability Type: Sustained
Pre-Cast Time: 2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags:

You summon a protective globe that increases all your magical resistances and refelects back to the attacker a portion of any magic damage you take.
Resistance Magical: 200
Reflection Magical:
60%
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -600 Max Mana
Magical Ability
Icon ProtectionFromAcid.png
School: Abjuration
Ability Type: Sustained
Pre-Cast Time: 2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags:

While this spell is active, your acid resistance is enhanced, and you gain immunity to the corrosion effect.
Resistance Acid: 100 to 200 * (1 + %MagicalPower)
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -600 Max Mana
Magical Ability
Icon ProtectionFromCold.png
School: Abjuration
Ability Type: Sustained
Pre-Cast Time: 2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags:

While this spell is active, your ice resistance is enhanced, and you gain immunity to the chilled and frozen effects.
Resistance Ice: 100 to 200 * (1 + %MagicalPower)
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -600 Max Mana
Magical Ability
Icon ProtectionFromElectricity.png
School: Abjuration
Ability Type: Sustained
Pre-Cast Time: 2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags:

While this spell is active, your shock resistance is enhanced, and you gain immunity to the shocked effect.
Resistance Shock: 100 to 200 * (1 + %MagicalPower)
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -600 Max Mana
Magical Ability
Icon ProtectionFromFire.png
School: Abjuration
Ability Type: Sustained
Pre-Cast Time: 2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags:

While this spell is active, your fire resistance is enhanced, and you gain immunity to the warm and burning effects.
Resistance Fire: 100 to 200 * (1 + %MagicalPower)
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -600 Max Mana
Magical Ability
Icon ProtectionFromPoison.png
School: Abjuration
Ability Type: Sustained
Pre-Cast Time: 2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags:

While this spell is active, your poison resistance is enhanced, and you gain immunity to the poisoned effect.
Resistance Poison: 100 to 200 * (1 + %MagicalPower)
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -600 Max Mana