Category:Magical Protections
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Magical Ability Ultimate |
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School: Abjuration | |
Ability Type: Sustained | |
Pre-Cast Time: 2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light | |
Weapon Restrictions: Spell Channeling | |
Tags: | |
You summon a protective globe that absorbs a portion of all the elemental (fire, ice, shock) damage you receive, half of which is converted into mana. |
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Damage Percentage: 24 to 36% * (1 + %MagicalPower) |
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10 | -1200 Max Mana |
Magical Ability |
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School: Pyromancy | |
Ability Type: Sustained | |
Pre-Cast Time: 0.5 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Melee | |
You summon a barrier of flames around you, which increases your fire resistance, and damages any nearby opponent. |
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Area Radius: 2 Damage Fire Per Second: 50 to 75 * (1 + %MagicalPower) Resistance Fire: 80 to 120 * (1 + %MagicalPower) Stacks Warm Per Second: 10 to 15 * (1 + %MagicalPower) (reduced by: Willpower) |
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10 | -600 Max Mana |
Magical Ability |
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School: Cryomancy | |
Ability Type: Sustained | |
Pre-Cast Time: 0.5 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Melee | |
You summon a barrier of frost around you, which increases your ice resistance, and damages any nearby opponent. |
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Area Radius: 2 Damage Ice Per Second: 50 to 75 * (1 + %MagicalPower) Resistance Ice: 80 to 120 * (1 + %MagicalPower) Stacks Chilled Per Second: 5 to 7.5 * (1 + %MagicalPower) (reduced by: Willpower) |
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10 | -600 Max Mana |
Magical Ability |
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School: Aeromancy | |
Ability Type: Sustained | |
Pre-Cast Time: 0.5 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Melee | |
You summon a barrier of lightnings around you, which increases your shock resistance, and damages any nearby opponent. |
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Area Radius: 2 Damage Shock Per Second: 20 to 30 * (1 + %MagicalPower) Resistance Shock: 80 to 120 * (1 + %MagicalPower) Stacks Shocked Per Second: 10 to 15 * (1 + %MagicalPower) (reduced by: Willpower) |
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10 | -600 Max Mana |
Magical Ability |
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School: Geomancy | |
Ability Type: Sustained | |
Pre-Cast Time: 2 | |
Can be Critical: Yes | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Melee | |
You summon a whirling globe of razor-sharp glass shards around you which damages any creature that gets too close, ignoring a portion of their resistances. |
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Area Radius: 2 Damage Slash Per Second: 50 to 75 * (1 + %MagicalPower) Ignored Resistance: 10 to 15% * (1 + %MagicalPower) |
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10 | -600 Max Mana |
Magical Ability Ultimate |
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School: Abjuration | |
Ability Type: Sustained | |
Pre-Cast Time: 2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light | |
Weapon Restrictions: Spell Channeling | |
Tags: | |
You summon a protective globe that completely blocks the effects of any single-targeted magical ability casted on you. |
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Resistance Magical: 20 to 80 * (1 + %MagicalPower) |
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10 | -1200 Max Mana |
Magical Ability |
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School: Abjuration | |
Ability Type: Sustained | |
Pre-Cast Time: 2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light | |
Weapon Restrictions: Spell Channeling | |
Tags: | |
You conjure an invisible magical armor, which increases your physical and energy resistances and gives you immunity to the hexed effect. |
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Resistance Energy: 60 to 90 * (1 + %MagicalPower) Resistance Physical: 60 to 90 * (1 + %MagicalPower) |
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10 | -600 Max Mana |
Magical Ability |
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School: Abjuration | |
Ability Type: Sustained | |
Pre-Cast Time: 2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: | |
You summon a protective globe that increases all your magical resistances and refelects back to the attacker a portion of any magic damage you take. |
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Resistance Magical: 200 Reflection Magical: 60% |
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10 | -600 Max Mana |
Magical Ability |
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School: Abjuration | |
Ability Type: Sustained | |
Pre-Cast Time: 2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: | |
While this spell is active, your acid resistance is enhanced, and you gain immunity to the corrosion effect. |
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Resistance Acid: 100 to 200 * (1 + %MagicalPower) |
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10 | -600 Max Mana |
Magical Ability |
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School: Abjuration | |
Ability Type: Sustained | |
Pre-Cast Time: 2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: | |
While this spell is active, your ice resistance is enhanced, and you gain immunity to the chilled and frozen effects. |
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Resistance Ice: 100 to 200 * (1 + %MagicalPower) |
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10 | -600 Max Mana |
Magical Ability |
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School: Abjuration | |
Ability Type: Sustained | |
Pre-Cast Time: 2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: | |
While this spell is active, your shock resistance is enhanced, and you gain immunity to the shocked effect. |
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Resistance Shock: 100 to 200 * (1 + %MagicalPower) |
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10 | -600 Max Mana |
Magical Ability |
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School: Abjuration | |
Ability Type: Sustained | |
Pre-Cast Time: 2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: | |
While this spell is active, your fire resistance is enhanced, and you gain immunity to the warm and burning effects. |
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Resistance Fire: 100 to 200 * (1 + %MagicalPower) |
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10 | -600 Max Mana |
Magical Ability |
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School: Abjuration | |
Ability Type: Sustained | |
Pre-Cast Time: 2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: | |
While this spell is active, your poison resistance is enhanced, and you gain immunity to the poisoned effect. |
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Resistance Poison: 100 to 200 * (1 + %MagicalPower) |
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10 | -600 Max Mana |
Pages in category "Magical Protections"
The following 13 pages are in this category, out of 13 total.