Category:Magical Buffs
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Magical Ability |
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School: Druidcraft | |
Ability Type: Sustained | |
Pre-Cast Time: 2 | |
Can be Critical: No | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Melee | |
While in this form, your skin is covered by countless thorns which react to any melee attacker, piercing and bleeding them as they hit you. |
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Damage Pierce: 50 to 75 * (1 + %MagicalPower) Stacks Bleeding: 2 to 3 * (1 + %MagicalPower) (reduced by: Fortitude) |
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10 | -500 Max Mana |
Magical Ability |
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School: Geomancy | |
Ability Type: Sustained | |
Pre-Cast Time: 2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Melee | |
While in this form, your skin becomes crystal-like, and any creature that hits you at melee range loses some mana and is Silenced for a few seconds. If a creature has less mana than the amount it would lose, the remainder is dealt as Pure damage. |
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Duration Silence: 0.5 * (1 + %MagicalPower) (reduced by: Willpower) Mana Loss: 100 to 150 * (1 + %MagicalPower) |
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10 | -600 Max Mana |
Magical Ability Ultimate |
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School: Witchcraft | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.5 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, AoE | |
Every ally within a specific area of your choice gets empowered for a few seconds. Empowered creatures deal more damage, have more health and are immune to the weakened effect. |
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Area Radius: 3 Damage Increase: 6 to 9% * (1 + %MagicalPower) Duration Buff: 3 to 4.5 * (1 + %MagicalPower) Health Bonus: 100 to 150 * (1 + %MagicalPower) |
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24 | 720 |
Magical Ability |
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School: Geomancy | |
Ability Type: Sustained | |
Pre-Cast Time: 2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: | |
While this spell is active, your skin becomes stone-like. You have 100% Block Chance, and anyone hitting you at melee range is Slowed for a few seconds. This spell stacks up multiple times, and any damage istance that gets blocked removes one stack. Stacks regenerate passively over time. If all are removed, the spell deactivates. |
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Stacks Max: 3 to 6 * (1 + %MagicalPower) Stacks Regeneration Time: 6 Duration Slow: 1.5 * (1 + %MagicalPower) (reduced by: Willpower) |
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10 | -600 Max Mana |
Magical Ability |
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School: Necromancy | |
Ability Type: Self | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: AoE | |
You infuse your and your allies bodies with necrotic energy as you would do for inanimate corpses. By doing so, your bodies become stronger, but they also start to decay, losing health over time and becoming more susceptible to fire. |
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Area Radius: 8 Resistance Debuff: 200 Buff Strength: 3 to 4.5 * (1 + %MagicalPower) Duration Buff: 6 Regeneration Health Debuff: 30 |
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12 | 240 |
Magical Ability |
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School: Druidcraft | |
Ability Type: Self | |
Pre-Cast Time: 0.5 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Melee, Healing | |
You infuse yourself and any nearby ally with a stream of natural energy, which instantly removes all bleeding and crippling effects, and enhances your health regeneration rate for a few seconds. |
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Area Radius: 2 Duration Buff: 6 Regeneration Health: 20 to 30 * (1 + %MagicalPower) |
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12 | 240 |
Pages in category "Magical Buffs"
The following 6 pages are in this category, out of 6 total.