Category:Magical Buffs

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Magical Ability
Icon BarbedSkin.png
School: Druidcraft
Ability Type: Sustained
Pre-Cast Time: 2
Can be Critical: No
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Melee

While in this form, your skin is covered by countless thorns which react to any melee attacker, piercing and bleeding them as they hit you.
Damage Pierce: 50 to 75 * (1 + %MagicalPower)
Stacks Bleeding:
2 to 3 * (1 + %MagicalPower) (reduced by: Fortitude)
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -500 Max Mana
Magical Ability
Icon CrystallineSkin.png
School: Geomancy
Ability Type: Sustained
Pre-Cast Time: 2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Melee

While in this form, your skin becomes crystal-like, and any creature that hits you at melee range loses some mana and is Silenced for a few seconds.
If a creature has less mana than the amount it would lose, the remainder is dealt as Pure damage.
Duration Silence: 0.5 * (1 + %MagicalPower) (reduced by: Willpower)
Mana Loss:
100 to 150 * (1 + %MagicalPower)
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -600 Max Mana
Magical Ability
Ultimate
Icon Empower.png
School: Witchcraft
Ability Type: Target (Terrain)
Pre-Cast Time: 0.5
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged, AoE

Every ally within a specific area of your choice gets empowered for a few seconds.
Empowered creatures deal more damage, have more health and are immune to the weakened effect.
Area Radius: 3
Damage Increase:
6 to 9% * (1 + %MagicalPower)
Duration Buff:
3 to 4.5 * (1 + %MagicalPower)
Health Bonus:
100 to 150 * (1 + %MagicalPower)
IconsUI 1.png 24 Icon TT Mana transparent.png 720
Magical Ability
Icon StoneSkin.png
School: Geomancy
Ability Type: Sustained
Pre-Cast Time: 2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags:

While this spell is active, your skin becomes stone-like. You have 100% Block Chance, and anyone hitting you at melee range is Slowed for a few seconds.
This spell stacks up multiple times, and any damage istance that gets blocked removes one stack.
Stacks regenerate passively over time. If all are removed, the spell deactivates.
Stacks Max: 3 to 6 * (1 + %MagicalPower)
Stacks Regeneration Time:
6
Duration Slow:
1.5 * (1 + %MagicalPower) (reduced by: Willpower)
IconsUI 1.png 10 Icon TT Mana Cost transparent.png -600 Max Mana
Magical Ability
Icon UnholyStrenght.png
School: Necromancy
Ability Type: Self
Pre-Cast Time: 0.2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: AoE

You infuse your and your allies bodies with necrotic energy as you would do for inanimate corpses.
By doing so, your bodies become stronger, but they also start to decay, losing health over time and becoming more susceptible to fire.
Area Radius: 8
Resistance Debuff:
200
Buff Strength:
3 to 4.5 * (1 + %MagicalPower)
Duration Buff:
6
Regeneration Health Debuff:
30
IconsUI 1.png 12 Icon TT Mana transparent.png 240
Magical Ability
Icon VerdantRegrowth.png
School: Druidcraft
Ability Type: Self
Pre-Cast Time: 0.5
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Melee, Healing

You infuse yourself and any nearby ally with a stream of natural energy, which instantly removes all bleeding and crippling effects, and enhances your health regeneration rate for a few seconds.
Area Radius: 2
Duration Buff:
6
Regeneration Health:
20 to 30 * (1 + %MagicalPower)
IconsUI 1.png 12 Icon TT Mana transparent.png 240

Pages in category "Magical Buffs"

The following 6 pages are in this category, out of 6 total.