Category:Skills that Require One Handed Weapons
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Physical Ability |
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School: Assassination | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: No | |
Armor Restrictions: Light | |
Weapon Restrictions: One Handed | |
Tags: Melee, AoE | |
You throw dust in a cone in front of you, blinding any enemy in range for a few seconds. |
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Cone Length: 3 Cone Width: 120 Duration Blind: 2 to 3 * (1 + %PhysicalPower) (reduced by: Willpower) |
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8 | 120 |
Physical Ability Ultimate |
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School: Assassination | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light | |
Weapon Restrictions: One Handed | |
Tags: Linked Effects, Ranged | |
You mark a creature of your choice, creating a link between the two of you. While the link is active, the marked creature's fortitude and willpower are nullified against any attack coming from you. The cooldown of this ability resets if the creature you marked dies. |
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Link Max Distance: 30 Link Max Duration: 20 to 30 |
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30 | 300 |
Physical Ability |
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School: Assassination | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: No | |
Armor Restrictions: Light | |
Weapon Restrictions: One Handed | |
Tags: Melee, AoE | |
You throw glitter in a cone in front of you, confusing any enemy in range for a few seconds. |
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Cone Length: 3 Cone Width: 120 Duration Confusion: 2 to 3 * (1 + %PhysicalPower) (reduced by: Willpower) |
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8 | 120 |
Physical Ability Ultimate |
File:Icon FlurryOfBlows.png |
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School: Axe Fighting | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: One Handed | |
Tags: Melee | |
You go on a rampage, hitting your target repeatedly multiple times and keeping it stunned in the process. |
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Attacks Count: 4 to 6 Duration Effect: 2 to 3 |
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24 | 300 |
Physical Ability |
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School: Assassination | |
Ability Type: Self | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light | |
Weapon Restrictions: One Handed | |
Tags: | |
You focus on your reflexes, enhancing your movement speed and successfully dodging every attack for a few seconds. |
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Duration Buff: 1.6 to 2.4 * (1 + %PhysicalPower) Move Speed Bonus: 5 to 7.5% * (1 + %PhysicalPower) |
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12 | 180 |
Physical Ability |
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School: Assassination | |
Ability Type: Directional | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: Light | |
Weapon Restrictions: One Handed | |
Tags: Melee, Invisibility, Mobility | |
You dash in a straight line, hitting any enemy in your way with a basic attack and hiding after a short delay for a few seconds. |
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Spell Charges: 2 Distance Dash: 5 Duration Hidden: 2 * (1 + %PhysicalPower) |
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12 to 8 | 100 |
Physical Ability |
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School: Assassination | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light | |
Weapon Restrictions: One Handed | |
Tags: Ranged, Mobility | |
You teleport behind your target, backstabbing it. If you use this ability while hidden, the attack deals extra damage and frightens your victim. |
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Extra Weapon Damage: 40 to 100 * (1 + %PhysicalPower) Duration Fear: 3 * (1 + %PhysicalPower) (reduced by: Willpower) |
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12 | 180 |
Physical Ability |
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School: Assassination | |
Ability Type: Self | |
Pre-Cast Time: 1 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light | |
Weapon Restrictions: One Handed | |
Tags: Invisibility | |
You conceal your presence, hiding yourself in plain sight while out of combat. |
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Duration Hidden: 14 to 21 * (1 + %PhysicalPower) |
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15 | 200 |
Physical Ability Ultimate |
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School: Assassination | |
Ability Type: Self | |
Pre-Cast Time: 0 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light | |
Weapon Restrictions: One Handed | |
Tags: | |
Your next basic attacks and abilities can't be dodged, and are guaranteed criticals if they can be so. This effect lasts for a fixed duration or for a maximum amount of attacks or abilities used. |
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Max Activations: 1.5 to 2.4 * (1 + %PhysicalPower) Duration Effect: 2 to 4 * (1 + %PhysicalPower) |
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20 | 300 |
Pages in category "Skills that Require One Handed Weapons"
The following 9 pages are in this category, out of 9 total.