Category:Skills that Require Being Unarmed
Jump to navigation
Jump to search
Magical Ability |
|
---|---|
School: Pyromancy | |
Ability Type: Ready | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Unarmed | |
Tags: Melee | |
You gather a good amount of burning-hot energy in your hands, and release it upon your enemies as soon as you hit them, inflicting extra damage. You can hit incorporeal beings while using this ability. |
|
Damage Fire: 30 to 45 * (1 + %MagicalPower) Stacks Warm: 10 to 15 * (1 + %MagicalPower) (reduced by: Willpower) |
|
0 | 30 |
Magical Ability |
|
---|---|
School: Vitriomancy | |
Ability Type: Ready | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Unarmed | |
Tags: Melee | |
You conjure a thin layer of acid to coat your hands, allowing your attacks to inflict extra damage upon your opponents, corroding them with each hit. You can hit incorporeal beings while using this ability. |
|
Damage Acid: 30 to 45 * (1 + %MagicalPower) Stacks Corrosion: 5 to 7.5 * (1 + %MagicalPower) (reduced by: Fortitude) |
|
0 | 30 |
Magical Ability |
|
---|---|
School: Cryomancy | |
Ability Type: Ready | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Unarmed | |
Tags: Melee | |
You gather a good amount of biting-cold energy in your hands, and release it upon your enemies as soon as you hit them, inflicting extra damage. You can hit incorporeal beings while using this ability. |
|
Damage Ice: 30 to 45 * (1 + %MagicalPower) Stacks Chilled: 5 to 7.5 * (1 + %MagicalPower) (reduced by: Willpower) |
|
0 | 30 |
Magical Ability |
|
---|---|
School: Geomancy | |
Ability Type: Ready | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Unarmed | |
Tags: Melee | |
You infuse your hands with magical energy that emulates the dangerous properties of certain magical crystals. While using this ability, your attacks leech mana from your opponents and silence them for a brief time. Creatures with less mana than the amount they would lose, take the remainder as pure damage. You can hit incorporeal beings while using this ability. |
|
Mana Stolen: 40 to 60 * (1 + %MagicalPower) Duration Silence: 0.5 * (1 + %MagicalPower) (reduced by: Willpower) |
|
0 | 30 |
Magical Ability |
|
---|---|
School: Aeromancy | |
Ability Type: Ready | |
Pre-Cast Time: 0 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Unarmed | |
Tags: Melee | |
You gather a good amount of electrified energy in your hands and release it upon your enemies as soon as you hit them, shocking them on impact. You can hit incorporeal beings while using this ability. |
|
Stacks Shocked: 10 to 15 * (1 + %MagicalPower) (reduced by: Willpower) |
|
0 | 30 |
Pages in category "Skills that Require Being Unarmed"
The following 5 pages are in this category, out of 5 total.