Category:Status Removal Spells

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Physical Ability
Icon CallToTenacity.png
School: Leadership
Ability Type: Self
Pre-Cast Time: 0.2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags: AoE, Status Removal

With a motivating call, you command your nearby allies to endure their wounds in battle.
Thanks to this, you all manage to shake away all your PhysicalDebuffs, and gain a fortitude boost for a few seconds.
Area Radius: 8
Bonus Fortitude:
100 to 300 * (1 + %PhysicalPower)
Duration Buff:
6
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Magical Ability
Icon DispelMagic.png
School: Abjuration
Ability Type: Target (Terrain)
Pre-Cast Time: 0.5
Can be Critical: Irrelevant
Friendly Fire: Yes
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged, AoE, Status Removal

You attempt to dispel all MagicalBuffs, debuffs and protections from all the creatures within a specific area of your choosing.
The chance to dispel each effect is calculated separatley.
Area Radius: 3
Dispel Chance:
30 to 45% * (1 + %MagicalPower)
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Physical Ability
Icon DisruptingStrike.png
School: Knife Fighting
Ability Type: Ready
Pre-Cast Time: 0
Can be Critical: Yes
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee, Status Removal

Your next attack is a guaranteed hit that deals extra damage and removes a few random buffs from your victims.
Extra Weapon Damage: 60 to 90 * (1 + %PhysicalPower)
Buffs Removed:
1 to 2
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Physical Ability
Icon DrawBack.png
School: Hunting
Ability Type: Directional
Pre-Cast Time: 0
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: -
Tags: Mobility, Status Removal

You quickly dash backwards, freeing yourself from any snaring effect.
Spell Charges: 0.8 to 1.2 * (1 + %PhysicalPower)
Distance Dash:
2 to 3 * (1 + %PhysicalPower)
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Physical Ability
Ultimate
Icon Enrage.png
School: Warfare
Ability Type: Self
Pre-Cast Time: 0
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags: Status Removal

You enter a battlerage, refusing to die no matter what for a brief period of time.
While enraged, you are immortal, you deal more damage with regular attacks, you move faster, and you gain immunity from anything that would incapacitate you, snare you, or slow you down, but you won't be able to use any other ability in battle.
This ability can be used also while incapacitated.
Damage Increase: 50 to 75% * (1 + %PhysicalPower)
Duration Effect:
8
Move Speed Bonus:
5 to 7.5% * (1 + %PhysicalPower)
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Physical Ability
Icon Inspire.png
School: Leadership
Ability Type: Self
Pre-Cast Time: 0.2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags: AoE, Status Removal

With an inspiring shout, you raise the morale of any nearby ally in battle.
You all gain a boost to your maximum health, to your accuracy, fortitude, evasion and willpower scores, and immunity to fear for a few seconds.
Area Radius: 10
Bonus Accuracy:
75 to 150 * (1 + %PhysicalPower)
Bonus Evasion:
75 to 150 * (1 + %PhysicalPower)
Bonus Fortitude:
75 to 150 * (1 + %PhysicalPower)
Bonus Willpower:
75 to 150 * (1 + %PhysicalPower)
Duration Buff:
6
Health Bonus:
150 to 300 * (1 + %PhysicalPower)
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Magical Ability
Icon PhysicalRecovery.png
School: Restoration
Ability Type: Target (Terrain)
Pre-Cast Time: 0.2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged, AoE, Healing, Status Removal

You release a burst of rinvigorating energy on every ally within an area of your choosing, lowering the effects of any active Physical Debuff or Elemental Condition and restoring a small portion of their health.
Area Radius: 3
Stacks Removed:
30 to 45 * (1 + %SpiritualPower)
Duration Removed:
1 to 1.5 * (1 + %SpiritualPower)
Health Recovered:
60 to 90 * (1 + %SpiritualPower)
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Magical Ability
Ultimate
Icon PierceMagic.png
School: Abjuration
Ability Type: Target (Enemy)
Pre-Cast Time: 0.5
Can be Critical: No
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged, Status Removal

You send a magical projectile which damages your target and removes every MagicalProtection active on it.
If this spell removes at least one protection, the damge is amplified.
Damage Energy: 220 to 330 * (1 + %MagicalPower)
Damage Amplification:
100%
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Physical Ability
Icon PierceThrough.png
School: Fencing
Ability Type: Directional
Pre-Cast Time: 0
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee, Mobility, Status Removal

You dash in a straight line piercing through your opponents, and their MagicalProtections.
Anyone hit by this attack takes extra energy damage, and loses all his MagicalProtections.
Distance Dash: 5
Damage Energy:
140 to 210 * (1 + %MagicalPower)
Extra Weapon Damage:
70 to 105 * (1 + %PhysicalPower)
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Physical Ability
Icon Resolve.png
School: Warfare
Ability Type: Self
Pre-Cast Time: 0
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags: Status Removal

You instantly get rid of any snaring or incapacitating effect that was hindering you, and gain immunity to the same effects for a few seconds.
This ability can be used also while incapacitated.
Duration Effect: 1.6 to 2.4 * (1 + %PhysicalPower)
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Magical Ability
Icon ShatterWards.png
School: Abjuration
Ability Type: Target (Enemy)
Pre-Cast Time: 0.5
Can be Critical: Yes
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged, Status Removal

This spell removes all the MagicalProtections active on your target, and deals damage for each protection removed.
Damage Energy: 100 to 150 * (1 + %MagicalPower)
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Magical Ability
Ultimate
Icon WordOfPower Heal.png
School: Illusionism
Ability Type: Target (Ally)
Pre-Cast Time: 0.2
Can be Critical: Irrelevant
Friendly Fire: Irrelevant
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged, Healing, Status Removal

You utter a powerful word carring a specific purpose, and you direct it towards a creature of your choosing.
The word purpose comes to reality in the creature's mind, and allows his body to instantly heal, and nullify the effects of poison or of any PhysicalDebuff.
Health Recovered: 300 to 450 * (1 + %MagicalPower)
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Pages in category "Status Removal Spells"

The following 12 pages are in this category, out of 12 total.