Category:Ultimate Skills
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Magical Ability Ultimate |
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School: Abjuration | |
Ability Type: Sustained | |
Pre-Cast Time: 2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light | |
Weapon Restrictions: Spell Channeling | |
Tags: | |
You summon a protective globe that absorbs a portion of all the elemental (fire, ice, shock) damage you receive, half of which is converted into mana. |
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Damage Percentage: 24 to 36% * (1 + %MagicalPower) |
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10 | -1200 Max Mana |
Magical Ability Ultimate |
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School: Vitriomancy | |
Ability Type: Self | |
Pre-Cast Time: 1 | |
Can be Critical: Yes | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Channeled, AoE | |
While channeling this spell, you conjure a thick acidic rain all around you, burning anyone within range over time. |
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Channeling Duration: 6 Area Radius: 8 Damage Acid Per Second: 40 to 60 * (1 + %MagicalPower) Stacks Corrosion Per Second: 10 to 15 * (1 + %MagicalPower) (reduced by: Fortitude) |
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30 | 150 /sec |
Physical Ability Ultimate |
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School: Archery | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Ranged, AoE | |
You shoot several arrows towards the sky, which fall down after a brief delay, hitting any creature within a specific area of your choice. All creatures in range are pierced and crippled by the barrage. |
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Area Radius: 2 Damage Pierce: 400 to 600 * (1 + %PhysicalPower) Duration Cripple: 2.5 * (1 + %PhysicalPower) (reduced by: Fortitude) |
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24 | 300 |
Magical Ability Ultimate |
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School: Vitriomancy | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, Projectile, AoE | |
You cast a black slimy projectile, that explodes as it collides with the first enemy on its path, corroding and covering with black ooze any other enemy close enough to the impact location too. The black ooze effect lasts until the victims are no longer corroded, and significantly amplifies the effects of the corrosion. |
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Area Radius: 3 Damage Acid: 240 to 360 * (1 + %MagicalPower) Effects Amplification: 60% Stacks Corrosion: 20 to 30 * (1 + %MagicalPower) (reduced by: Fortitude) |
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24 | 720 |
Magical Ability Ultimate |
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School: Necromancy | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, AoE, Wall | |
You summon a wave of bones that grows in an arc in front of you, piercing any creature on its path. Every creature in range receives damage and becomes both Crippled and Bleeding. The bones at the end of the arc remain in place for some time, creating an impassable wall. |
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Cone Length: 8 Cone Width: 90 Damage Pierce: 200 to 300 * (1 + %MagicalPower) Duration Cripple: 2 to 3 * (1 + %MagicalPower) (reduced by: Fortitude) Duration Wall: 10 Stacks Bleeding: 10 to 15 * (1 + %MagicalPower) (reduced by: Fortitude) |
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24 | 480 |
Magical Ability Ultimate |
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School: Vitriomancy | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.5 | |
Can be Critical: No | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, Projectile, AoE | |
You cast a pressurized shell filled with acid at a specific location, which bursts upon collision and covers any creature in range with acid. Anyone directly hit by the projectile shell, takes extra crush damage and is briefly stunned in place. |
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Area Radius: 4 Damage Acid: 180 to 270 * (1 + %MagicalPower) Damage Crush: 180 to 270 * (1 + %MagicalPower) Duration Stun: 1 (reduced by: Fortitude) Stacks Corrosion: 30 to 45 * (1 + %MagicalPower) (reduced by: Fortitude) |
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24 | 720 |
Magical Ability Ultimate |
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School: Aeromancy | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, AoE | |
You release a lightning bolt that bounces between multiple enemies several times. |
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Bounce Distance: 4 to 6 Bounces Max: 6 Damage Shock: 80 to 120 * (1 + %MagicalPower) Stacks Shocked: 20 to 30 * (1 + %MagicalPower) (reduced by: Willpower) |
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24 | 720 |
Physical Ability Ultimate |
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School: Leadership | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Linked Effects, Ranged | |
You challenge an enemy of your choice, creating a link between the two of you. While the link is active, you deal more damage to him and he deals less damage to you. |
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Link Max Distance: 15 Link Max Duration: 30 Damage Increase: 10 to 15% * (1 + %PhysicalPower) Damage Reduction: 5 to 7.5% * (1 + %PhysicalPower) |
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10 | 250 |
Physical Ability Ultimate |
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School: Knife Fighting | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee | |
You strike your target with intent to kill, dealing extra pure damage for each percentage point of health it's missing. |
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Damage Pure: 4 to 6 * (1 + %PhysicalPower) |
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24 | 300 |
Physical Ability Ultimate |
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School: Leadership | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: No | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Ranged, AoE | |
You unleash a powerful shout, which deals massive crush damage to any enemy in a cone if front of you, and stuns them. Both the damage amount and the stun duration are doubled for the first enemy in range. |
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Cone Length: 8 Cone Width: 40 Damage Crush: 200 to 300 * (1 + %PhysicalPower) Duration Stun: 0.8 * (1 + %PhysicalPower) (reduced by: Willpower) |
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24 | 300 |
Magical Ability Ultimate |
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School: Necromancy | |
Ability Type: Ready | |
Pre-Cast Time: 0 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: | |
If this ability is ready, its effect triggers as soon as you would either go unconscious or die, making you Immortal and take reduced healing for a brief time instead. If you manage to kill any creature before the timer runs out, the spell ends and you regain a portion of your health, otherwise you die on the spot. |
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Duration Effect: 15 Max Health: 30 to 45% * (1 + %MagicalPower) |
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120 to 60 | 0 |
Physical Ability Ultimate |
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School: Assassination | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light | |
Weapon Restrictions: One Handed | |
Tags: Linked Effects, Ranged | |
You mark a creature of your choice, creating a link between the two of you. While the link is active, the marked creature's fortitude and willpower are nullified against any attack coming from you. The cooldown of this ability resets if the creature you marked dies. |
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Link Max Distance: 30 Link Max Duration: 20 to 30 |
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30 | 300 |
Magical Ability Ultimate |
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School: Geomancy | |
Ability Type: Self | |
Pre-Cast Time: 2 | |
Can be Critical: No | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Channeled, AoE | |
While channeling this spell, you call forth several earthquake shocks localized in a large area around yourself. All creatures in range are damaged and stunned by the shockwaves, but the damage is reduced the futher away from you the victim is. |
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Channeling Duration: 6 Area Radius: 10 Damage Crush: 200 to 300 * (1 + %MagicalPower) Damage Falloff: 50% Duration Stun: 1.25 * (1 + %MagicalPower) (reduced by: Fortitude) Shockwaves Count: 4 |
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30 | 150 /sec |
Magical Ability Ultimate |
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School: Witchcraft | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.5 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, AoE | |
Every ally within a specific area of your choice gets empowered for a few seconds. Empowered creatures deal more damage, have more health and are immune to the weakened effect. |
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Area Radius: 3 Damage Increase: 6 to 9% * (1 + %MagicalPower) Duration Buff: 3 to 4.5 * (1 + %MagicalPower) Health Bonus: 100 to 150 * (1 + %MagicalPower) |
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24 | 720 |
Physical Ability Ultimate |
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School: Warfare | |
Ability Type: Self | |
Pre-Cast Time: 0 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Status Removal | |
You enter a battlerage, refusing to die no matter what for a brief period of time. While enraged, you are immortal, you deal more damage with regular attacks, you move faster, and you gain immunity from anything that would incapacitate you, snare you, or slow you down, but you won't be able to use any other ability in battle. This ability can be used also while incapacitated. |
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Damage Increase: 50 to 75% * (1 + %PhysicalPower) Duration Effect: 8 Move Speed Bonus: 5 to 7.5% * (1 + %PhysicalPower) |
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30 | 300 |
Magical Ability Ultimate |
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School: Druidcraft | |
Ability Type: Self | |
Pre-Cast Time: 0.5 | |
Can be Critical: No | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: AoE | |
You summon fast-growing roots and vines all around you, which trample all over nearby enemies, crushing and entangling them. |
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Area Radius: 6 Damage Crush: 300 to 450 * (1 + %MagicalPower) Duration Rooted: 2 to 3 * (1 + %MagicalPower) (reduced by: Fortitude) |
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20 | 400 |
Physical Ability Ultimate |
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School: Swordsmanship | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: No | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee, AoE | |
You slice with extreme force any enemy in a cone in front of you, inflicting extra damage, and making them bleed profusely. |
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Cone Length: 2 Cone Width: 120 Extra Weapon Damage: 250 to 375 * (1 + %PhysicalPower) Stacks Bleeding: 30 to 45 * (1 + %PhysicalPower) (reduced by: Fortitude) |
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24 | 300 |
Physical Ability Ultimate |
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School: Axe Fighting | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: Two Handed | |
Tags: Physical Buff, Melee | |
You perform a powerful attack that deals extra damage to your target, or twice as much damage if its health was below a specific threshold. If your target dies or goes unconscious, you gain a temporary damage increase bonus which can stack multiple times, and the cooldown of this ability resets. |
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Stacks Max: 10 Extra Weapon Damage: 200 to 300 * (1 + %PhysicalPower) Damage Increase: 10% * (1 + %PhysicalPower) Duration Buff: 30 Threshold Health: 30% |
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24 | 300 |
Magical Ability Ultimate |
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School: Pyromancy | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.5 | |
Can be Critical: No | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, Projectile, AoE | |
You cast a fireball that damages every creature caught within the impact area. |
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Area Radius: 4 Damage Fire: 500 to 750 * (1 + %MagicalPower) Damage Falloff: 50% Stacks Warm: 30 to 45 * (1 + %MagicalPower) (reduced by: Willpower) |
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24 | 720 |
Magical Ability Ultimate |
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School: Pyromancy | |
Ability Type: Self | |
Pre-Cast Time: 1 | |
Can be Critical: Yes | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Channeled, AoE | |
While channeling this spell, you conjure a rain of fire all around you, causing several fireballs to fall from the sky, damaging anyone caught within their impact area. |
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Channeling Duration: 6 Area Radius: 8 Damage Fire: 140 to 210 * (1 + %MagicalPower) Fireballs Per Second: 6 * (1 + %MagicalPower) Impact Area Radius: 2 Stacks Warm: 20 to 30 * (1 + %MagicalPower) (reduced by: Willpower) |
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30 | 150 /sec |
Magical Ability Ultimate |
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School: Cryomancy | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.5 | |
Can be Critical: No | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, AoE | |
You trigger a frozen blast at a specific location, that damages and freezes any creature caught within its range. |
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Area Radius: 4 Damage Ice: 360 to 540 * (1 + %MagicalPower) |
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24 | 720 |
Magical Ability Ultimate |
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School: Abjuration | |
Ability Type: Sustained | |
Pre-Cast Time: 2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light | |
Weapon Restrictions: Spell Channeling | |
Tags: | |
You summon a protective globe that completely blocks the effects of any single-targeted magical ability casted on you. |
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Resistance Magical: 20 to 80 * (1 + %MagicalPower) |
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10 | -1200 Max Mana |
Physical Ability Ultimate |
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School: Archery | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 1 | |
Can be Critical: No | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Ranged, Projectile | |
You infuse your next arrow with magical energy, and you shoot it at a target of your choice. The projectile follows your target, and deals extra damage as it connects. |
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Extra Weapon Damage: 400 to 600 * (1 + %PhysicalPower) |
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24 | 300 |
Physical Ability Ultimate |
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School: Axe Fighting | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: One Handed | |
Tags: Melee | |
You go on a rampage, hitting your target repeatedly multiple times and keeping it stunned in the process. |
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Attacks Count: 4 to 6 Duration Effect: 2 to 3 |
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24 | 300 |
Magical Ability Ultimate |
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School: Cryomancy | |
Ability Type: Self | |
Pre-Cast Time: 1 | |
Can be Critical: Yes | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Channeled, AoE | |
While channeling this spell, you conjure an intense hailstorm all around you. Several large pieces of hail fall from the sky over time, damaging and chilling anyone they happen to hit. |
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Channeling Duration: 6 Area Radius: 8 Hail Drops Per Second: 6 * (1 + %MagicalPower) Damage Ice: 100 to 150 * (1 + %MagicalPower) Stacks Chilled: 10 to 15 * (1 + %MagicalPower) (reduced by: Willpower) |
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30 | 150 /sec |
Physical Ability Ultimate |
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School: Archery | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 1 | |
Can be Critical: Yes | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Ranged, Projectile | |
You aim at your target and shoot a fast and precise arrow, which deals extra damage and stuns your target. |
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Extra Weapon Damage: 140 to 210 * (1 + %PhysicalPower) Duration Stun: 1.5 * (1 + %PhysicalPower) (reduced by: Fortitude) |
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24 | 300 |
Physical Ability Ultimate |
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School: Fencing | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee | |
This deadly stab, precisely aimed at the heart of your opponent, deals extra damage and makes your victim bleed profusely. |
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Extra Weapon Damage: 160 to 240 * (1 + %PhysicalPower) Stacks Bleeding: 30 to 45 * (1 + %PhysicalPower) (reduced by: Fortitude) |
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24 | 300 |
Physical Ability Ultimate |
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School: Hunting | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: - | |
Tags: Linked Effects, Ranged | |
You mark your prey, creating a link between the two of you. While the link is active, your prey cannot hide or turn invisible in any way, and its evasion is nullified against any attack coming from you. The cooldown of this ability resets if the creature you marked dies. |
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Link Max Distance: 30 Link Max Duration: 20 to 30 |
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30 | 300 |
Physical Ability Ultimate |
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School: Fencing | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.5 | |
Can be Critical: No | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: Two Handed | |
Tags: Melee | |
You impale your opponent with your weapon, dealing extra damage and ignoring a portion of your target's physical resistances. |
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Extra Weapon Damage: 200 to 300 * (1 + %PhysicalPower) Ignored Resistance: 20 to 30% * (1 + %PhysicalPower) |
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24 | 300 |
Magical Ability Ultimate |
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School: Pyromancy | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Yes | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Channeled, Ranged, AoE | |
While channeling this spell, all enemies within a specific area af your choice begin heating up from inside, taking fire damage. Burning enemies take amplified damage from this ability. |
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Channeling Duration: 3 Area Radius: 6 Damage Fire Per Second: 140 to 210 * (1 + %MagicalPower) Damage Amplification: 50% Stacks Warm Per Second: 10 to 15 * (1 + %MagicalPower) (reduced by: Willpower) |
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16 | 180 /sec |
Magical Ability Ultimate |
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School: Venomancy | |
Ability Type: Self | |
Pre-Cast Time: 0.5 | |
Can be Critical: No | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Melee, AoE | |
You release a poisonous wave that engulfs any opponent in range, inflicting poison damage. Poisoned enemies take amplified damage and their posion spreads to any other enemy within the range of this spell. |
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Area Radius: 5 Damage Poison: 200 to 300 * (1 + %MagicalPower) Damage Amplification: 150% |
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24 | 720 |
Magical Ability Ultimate |
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School: Druidcraft | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: AoE, Summon | |
You conjure a swarm of bloodthirsty insects at a location of your choice, which follow any enemy in range, biting and making them bleed over time. Swarmed creatures are also confused until the effect ends. |
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Area Radius: 3 Duration Debuff: 6 * (1 + %MagicalPower) Stacks Bleeding Per Second: 2 to 3 * (1 + %MagicalPower) (reduced by: Fortitude) |
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20 | 400 |
Physical Ability Ultimate |
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School: Knife Fighting | |
Ability Type: Ready | |
Pre-Cast Time: 0 | |
Can be Critical: No | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee | |
Your next attack is a guaranteed hit that deals extra damage and makes your victim take reduced healing for a few seconds. |
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Extra Weapon Damage: 400 to 600 * (1 + %PhysicalPower) Duration Unhealable: 3.2 to 4.8 * (1 + %PhysicalPower) |
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24 | 300 |
Magical Ability Ultimate |
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School: Restoration | |
Ability Type: Target (Ally) | |
Pre-Cast Time: 0.5 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Linked Effects, Ranged | |
You link yourself to the life force of one of your allies. By doing so, a portion of the damage dealt to your ally gets halved and redirected to you instead. |
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Link Max Distance: 15 Link Max Duration: 40 to 60 Damage Percentage: 20 to 30% * (1 + %SpiritualPower) |
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10 | 400 |
Magical Ability Ultimate |
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School: Aeromancy | |
Ability Type: Target (Terrain) | |
Pre-Cast Time: 0.5 | |
Can be Critical: No | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, AoE | |
A powerful lightning strikes down at a location of your choice, damaging anyone caught within the area of impact. Creatures closer to the impact point take more damage. |
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Area Radius: 2 Damage Shock: 300 to 450 * (1 + %MagicalPower) Damage Falloff: 50% Stacks Shocked: 30 to 45 * (1 + %MagicalPower) (reduced by: Willpower) |
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24 | 720 |
Magical Ability Ultimate |
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School: Restoration | |
Ability Type: Self | |
Pre-Cast Time: 0.5 | |
Can be Critical: No | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: AoE, Healing | |
You release a large wave of restorating energy around yourself, which heals you and every ally nearby. |
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Area Radius: 8 Health Recovered: 120 to 180 * (1 + %SpiritualPower) |
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20 | 400 |
Physical Ability Ultimate |
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School: Warfare | |
Ability Type: Self | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: | |
By controlling your breathing, you maintain a perfect focus in battle for a few seconds, overpowering all your enemies, and making it impossible for them to dodge or block any of your basic melee attacks. |
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Duration Effect: 5 to 7.5 * (1 + %PhysicalPower) |
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20 | 300 |
Magical Ability Ultimate |
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School: Cryomancy | |
Ability Type: Self | |
Pre-Cast Time: 0.5 | |
Can be Critical: No | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: AoE | |
For a split second, you create a connection with a frozen hell, instantly freezing anyone around you. |
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Area Radius: 10 Damage Ice: 360 to 540 * (1 + %MagicalPower) Damage Falloff: 50% |
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24 | 720 |
Magical Ability Ultimate |
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School: Geomancy | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 1 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged | |
You petrify your target for a few seconds. |
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Duration Petrify: 2 to 4 * (1 + %MagicalPower) (reduced by: Willpower) |
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24 | 720 |
Magical Ability Ultimate |
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School: Abjuration | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.5 | |
Can be Critical: No | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, Status Removal | |
You send a magical projectile which damages your target and removes every MagicalProtection active on it. If this spell removes at least one protection, the damge is amplified. |
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Damage Energy: 220 to 330 * (1 + %MagicalPower) Damage Amplification: 100% |
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24 | 720 |
Magical Ability Ultimate |
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School: Geomancy | |
Ability Type: Self | |
Pre-Cast Time: 1 | |
Can be Critical: Yes | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Channeled, AoE | |
While channeling this spell, you conjure a cyclone of crystal shards all around you. Anyone in range is slashed by the shards, is Silenced, and loses some mana over time. Any creature with less mana than the amount it would lose, takes the remainder as Pure damage. |
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Channeling Duration: 6 Area Radius: 8 Damage Slash Per Second: 100 to 150 * (1 + %MagicalPower) Mana Loss Per Second: 100 to 150 * (1 + %MagicalPower) |
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30 | 150 /sec |
Physical Ability Ultimate |
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School: Warfare | |
Ability Type: Self | |
Pre-Cast Time: 0 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Healing | |
By sheer willpower, you force your body to instantly recover a portion of your health to keep fighting. This feat is extremely taxing on your body, however, and you will receive reduced healing for a few seconds thereafter. |
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Duration Unhealable: 15 Max Health: 5 to 7.5% * (1 + %PhysicalPower) |
|
30 | 300 |
Physical Ability Ultimate |
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School: Swordsmanship | |
Ability Type: Directional | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: Yes | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Ranged, AoE | |
You release a powerful wave from the edge of your weapon, which hits anyone in a line in front of you, dealing extra damage and slowing them for a few seconds. |
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Line Length: 10 Line Width: 1 Damage Slash: 500 to 750 * (1 + %PhysicalPower) Duration Cripple: 2.5 * (1 + %PhysicalPower) (reduced by: Fortitude) |
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24 | 300 |
Physical Ability Ultimate |
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School: Mace Fighting | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: No | |
Friendly Fire: Irrelevant | |
Armor Restrictions: - | |
Weapon Restrictions: - | |
Tags: Melee | |
You hit your opponent with great force, dealing massive damage and leaving him crippled and athrophied. The extra damage and all the effects are amplified, if you hit your opponent from behind. |
|
Extra Weapon Damage: 140 to 210 * (1 + %PhysicalPower) Duration Atrophied: 1 to 1.5 * (1 + %PhysicalPower) (reduced by: Fortitude) Duration Cripple: 1 to 1.5 * (1 + %PhysicalPower) (reduced by: Fortitude) Effects Amplification: 100% |
|
24 | 300 |
Physical Ability Ultimate |
|
---|---|
School: Mace Fighting | |
Ability Type: Directional | |
Pre-Cast Time: 0.5 | |
Can be Critical: No | |
Friendly Fire: Yes | |
Armor Restrictions: - | |
Weapon Restrictions: Two Handed | |
Tags: Ranged, AoE | |
You forcefully hit the ground in front of you, releasing three shockwaves that propagate like a cone. Each shockwave crushes and stuns any opponent in their way. |
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Cone Length: 10 Cone Width: 60 Damage Crush: 240 to 360 * (1 + %PhysicalPower) Duration Stun: 1.5 * (1 + %PhysicalPower) (reduced by: Fortitude) |
|
24 | 300 |
Magical Ability Ultimate |
|
---|---|
School: Geomancy | |
Ability Type: Directional | |
Pre-Cast Time: 0.5 | |
Can be Critical: No | |
Friendly Fire: No | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, Projectile | |
You summon and shoot a massive stone lance that hits and pierces through multiple enemies in a line. Slowed enemies take double damage from this spell. |
|
Damage Pierce: 300 to 450 * (1 + %MagicalPower) |
|
24 | 720 |
Magical Ability Ultimate |
|
---|---|
School: Aeromancy | |
Ability Type: Self | |
Pre-Cast Time: 1 | |
Can be Critical: Yes | |
Friendly Fire: Yes | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Channeled, AoE | |
While channeling this spell, you conjure a thunderous cloud above you, which causes countless small lightnings to strike down at random enemies within range over time. |
|
Channeling Duration: 6 Area Radius: 8 Damage Shock: 80 to 120 * (1 + %MagicalPower) Lightnings Per Second: 3 * (1 + %MagicalPower) Stacks Shocked: 20 to 30 * (1 + %MagicalPower) (reduced by: Willpower) |
|
30 | 150 /sec |
Physical Ability Ultimate |
|
---|---|
School: Assassination | |
Ability Type: Self | |
Pre-Cast Time: 0 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light | |
Weapon Restrictions: One Handed | |
Tags: | |
Your next basic attacks and abilities can't be dodged, and are guaranteed criticals if they can be so. This effect lasts for a fixed duration or for a maximum amount of attacks or abilities used. |
|
Max Activations: 1.5 to 2.4 * (1 + %PhysicalPower) Duration Effect: 2 to 4 * (1 + %PhysicalPower) |
|
20 | 300 |
Magical Ability Ultimate |
|
---|---|
School: Illusionism | |
Ability Type: Target (Ally) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged, Healing, Status Removal | |
You utter a powerful word carring a specific purpose, and you direct it towards a creature of your choosing. The word purpose comes to reality in the creature's mind, and allows his body to instantly heal, and nullify the effects of poison or of any PhysicalDebuff. |
|
Health Recovered: 300 to 450 * (1 + %MagicalPower) |
|
24 | 400 |
Magical Ability Ultimate |
|
---|---|
School: Illusionism | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged | |
You utter a powerful word carring a specific purpose, and you direct it towards a creature of your choosing. The word purpose comes to reality in the creature's mind, and forces his current healt to instantly drop to 0. This spell has no effect on creatures with more health than a specific threshold. |
|
Monsters Health Threshold: 1000 to 1500 * (1 + %MagicalPower) Players Health Threshold: 300 to 450 * (1 + %MagicalPower) |
|
24 | 400 |
Magical Ability Ultimate |
|
---|---|
School: Illusionism | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged | |
You utter a powerful word carring a specific purpose, and you direct it towards a creature of your choosing. The word purpose comes to reality in the creature's mind, and forces him to become silenced for a few seconds. |
|
Duration Silence: 3 to 4.5 * (1 + %MagicalPower) (reduced by: Willpower) |
|
24 | 400 |
Magical Ability Ultimate |
|
---|---|
School: Illusionism | |
Ability Type: Target (Enemy) | |
Pre-Cast Time: 0.2 | |
Can be Critical: Irrelevant | |
Friendly Fire: Irrelevant | |
Armor Restrictions: Light / Medium | |
Weapon Restrictions: Spell Channeling | |
Tags: Ranged | |
You utter a powerful word carring a specific purpose, and you direct it towards a creature of your choosing. The word purpose comes to reality in the creature's mind, and forces him to become stunned for a few seconds. |
|
Duration Stun: 1.6 to 2.4 * (1 + %MagicalPower) (reduced by: Willpower) |
|
24 | 400 |
Pages in category "Ultimate Skills"
The following 52 pages are in this category, out of 52 total.