Category:Physical Debuffs

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Magical Ability
Ultimate
Icon BlackOoze.png
School: Vitriomancy
Ability Type: Directional
Pre-Cast Time: 0.2
Can be Critical: No
Friendly Fire: No
Armor Restrictions: Light / Medium
Weapon Restrictions: Spell Channeling
Tags: Ranged, Projectile, AoE

You cast a black slimy projectile, that explodes as it collides with the first enemy on its path, corroding and covering with black ooze any other enemy close enough to the impact location too.
The black ooze effect lasts until the victims are no longer corroded, and significantly amplifies the effects of the corrosion.
Area Radius: 3
Damage Acid:
240 to 360 * (1 + %MagicalPower)
Effects Amplification:
60%
Stacks Corrosion:
20 to 30 * (1 + %MagicalPower) (reduced by: Fortitude)
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Physical Ability
Icon ConcussiveStrike.png
School: Mace Fighting
Ability Type: Ready
Pre-Cast Time: 0
Can be Critical: Yes
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee

With your next attack you hit your opponent head with extreme force, inducing him to re-experience a portion of the same damage over time for the next few seconds.
Multiple istances of this effect can be active at the same time on the victim.
Damage Percentage: 50 to 75% * (1 + %PhysicalPower)
Duration Effect:
6
IconsUI 1.png 3 Icon TT Mana transparent.png 60
Physical Ability
Icon DebilitatingStrike.png
School: Knife Fighting
Ability Type: Ready
Pre-Cast Time: 0
Can be Critical: Yes
Friendly Fire: Irrelevant
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee

Your next attack is a guaranteed hit that deals extra damage and makes your victims deal less damage.
Extra Weapon Damage: 60 to 90 * (1 + %PhysicalPower)
Damage Reduction:
10 to 15% * (1 + %PhysicalPower)
Duration Debuff:
5
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Physical Ability
Icon RendArmor.png
School: Knife Fighting
Ability Type: Directional
Pre-Cast Time: 0.2
Can be Critical: Yes
Friendly Fire: No
Armor Restrictions: -
Weapon Restrictions: -
Tags: Melee, AoE

You hit every enemy in a cone in front of you, dealing extra damage, and cutting and slashing precisely around the joints of their armor, reducing the physical resistance they provide.
Cone Length: 2
Cone Width:
120
Extra Weapon Damage:
70 to 105 * (1 + %PhysicalPower)
Resistance Debuff:
10 to 15% * (1 + %PhysicalPower)
Duration Debuff:
5
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Pages in category "Physical Debuffs"

The following 4 pages are in this category, out of 4 total.